Before you dig: choose soil work or one artifact spot
Prerequisites
- Have the Worn Shovel or a higher shovel selected from the current tool bar.
- Stand beside grass you intend to convert to soil, or a visible archaeology dig spot.
- Leave enough time to till and plant if the goal is a new crop tile; digging grass alone does not plant a crop.
Use the shovel
- Clear grass into soil where you actually plan to farm, then till that soil before planting.
- Carry it on routes with visible artifact dig spots; it is the tool used to excavate them.
- If a single tile is enough, keep the Worn Shovel. Upgrade for repeat large-area work, not for a one-time rearrangement.
Confirmed upgrade comparison
| Shovel | Charged range | Material | Blacksmith price |
|---|---|---|---|
| Worn | 1×1 (1 tile) | Not craftable | 500t at the General Store |
| Copper | 3×1 (3 tiles) | 4 Copper Ingots | 1,000t |
| Iron | 3×3 (9 tiles) | 4 Iron Ingots | 2,000t |
| Silver | 3×6 (18 tiles) | 4 Silver Ingots | 3,000t |
| Gold | 6×6 (36 tiles) | 4 Gold Ingots | 4,000t |
| Mistril | 6×9 (54 tiles) | 4 Mistril Ingots | 5,000t |
Use the mine-area pickaxe comparison below to plan the ore trip with ore and tool upgrades.
This is the complete tools and upgrades catalogue: 42 entries.
Showing 21 / 42 entries
21 late-game or story entries are hidden by default. Enable “Show spoilers” to view them.
Worn Pickaxe
- Tool family
- Pickaxe
- Tier
- Worn
- Unlock / shop gate
- Complete Do a Bro a Favor.
- Acquisition
- Complete Do a Bro a Favor.
- Ingredients
- Cannot be crafted
- Crafting level
- Not craftable
- Base crafting time
- Not craftable
- Charged range / cast distance
- 1×1 (1 tile)
- Shop price
- Not sold
- Sell value
- 50t
- Uses
- Break rocks and excavate dig spots; copper or better also breaks large rocks.
Related guides: Ore and tool upgrades guide, Related guide
Copper Pickaxe
- Tool family
- Pickaxe
- Tier
- Copper
- Unlock / shop gate
- Available from start
- Acquisition
- Craft at the anvil, or buy at the Blacksmith.
- Ingredients
- 4 Copper Ingots
- Crafting level
- Blacksmithing level 4
- Base crafting time
- 30 minutes before Time Sensitive perks
- Charged range / cast distance
- 3×1 (3 tiles)
- Shop price
- 1000t
- Sell value
- 480t
- Uses
- Break rocks and excavate dig spots; copper or better also breaks large rocks.
Related guides: Ore and tool upgrades guide, Related guide
Iron Pickaxe
- Tool family
- Pickaxe
- Tier
- Iron
- Unlock / shop gate
- Reach Tide Caverns
- Acquisition
- Craft at the anvil, or buy at the Blacksmith.
- Ingredients
- 4 Iron Ingots
- Crafting level
- Blacksmithing level 10
- Base crafting time
- 40 minutes before Time Sensitive perks
- Charged range / cast distance
- 3×3 (9 tiles)
- Shop price
- 2000t
- Sell value
- 725t
- Uses
- Break rocks and excavate dig spots; copper or better also breaks large rocks.
Related guides: Ore and tool upgrades guide, Related guide
Worn Axe
- Tool family
- Axe
- Tier
- Worn
- Unlock / shop gate
- Eiland gives it on Spring 2.
- Acquisition
- Eiland gives it on Spring 2.
- Ingredients
- Cannot be crafted
- Crafting level
- Not craftable
- Base crafting time
- Not craftable
- Charged range / cast distance
- 1×1 (1 tile)
- Shop price
- Not sold
- Sell value
- 50t
- Uses
- Chop trees and branches; copper or better also removes big stumps.
Related guides: Foraging and Seed Maker guide
Copper Axe
- Tool family
- Axe
- Tier
- Copper
- Unlock / shop gate
- Available from start
- Acquisition
- Craft at the anvil, or buy at the Blacksmith.
- Ingredients
- 4 Copper Ingots
- Crafting level
- Blacksmithing level 4
- Base crafting time
- 30 minutes before Time Sensitive perks
- Charged range / cast distance
- 3×1 (3 tiles)
- Shop price
- 1000t
- Sell value
- 480t
- Uses
- Chop trees and branches; copper or better also removes big stumps.
Related guides: Foraging and Seed Maker guide
Iron Axe
- Tool family
- Axe
- Tier
- Iron
- Unlock / shop gate
- Reach Tide Caverns
- Acquisition
- Craft at the anvil, or buy at the Blacksmith.
- Ingredients
- 4 Iron Ingots
- Crafting level
- Blacksmithing level 10
- Base crafting time
- 40 minutes before Time Sensitive perks
- Charged range / cast distance
- 3×3 (9 tiles)
- Shop price
- 2000t
- Sell value
- 725t
- Uses
- Chop trees and branches; copper or better also removes big stumps.
Related guides: Foraging and Seed Maker guide
Worn Hoe
- Tool family
- Hoe
- Tier
- Worn
- Unlock / shop gate
- Celine gives it on Spring 1; General Store also sells it for 150t.
- Acquisition
- Celine gives it on Spring 1; General Store also sells it for 150t.
- Ingredients
- Cannot be crafted
- Crafting level
- Not craftable
- Base crafting time
- Not craftable
- Charged range / cast distance
- 1×1 (1 tile)
- Shop price
- 150t
- Sell value
- 50t
- Uses
- Till soil for planting crops.
Related guides: Seasonal crops guide
Copper Hoe
- Tool family
- Hoe
- Tier
- Copper
- Unlock / shop gate
- Available from start
- Acquisition
- Craft at the anvil, or buy at the Blacksmith.
- Ingredients
- 4 Copper Ingots
- Crafting level
- Blacksmithing level 4
- Base crafting time
- 30 minutes before Time Sensitive perks
- Charged range / cast distance
- 3×1 (3 tiles)
- Shop price
- 1000t
- Sell value
- 480t
- Uses
- Till soil for planting crops.
Related guides: Seasonal crops guide
Iron Hoe
- Tool family
- Hoe
- Tier
- Iron
- Unlock / shop gate
- Reach Tide Caverns
- Acquisition
- Craft at the anvil, or buy at the Blacksmith.
- Ingredients
- 4 Iron Ingots
- Crafting level
- Blacksmithing level 10
- Base crafting time
- 40 minutes before Time Sensitive perks
- Charged range / cast distance
- 3×3 (9 tiles)
- Shop price
- 2000t
- Sell value
- 725t
- Uses
- Till soil for planting crops.
Related guides: Seasonal crops guide
Worn Watering Can
- Tool family
- Watering Can
- Tier
- Worn
- Unlock / shop gate
- Hayden gives it on Spring 1; General Store also sells it for 150t.
- Acquisition
- Hayden gives it on Spring 1; General Store also sells it for 150t.
- Ingredients
- Cannot be crafted
- Crafting level
- Not craftable
- Base crafting time
- Not craftable
- Charged range / cast distance
- 1×1 (1 tile)
- Shop price
- 150t
- Sell value
- 50t
- Uses
- Water soil and growing crops; refill at water.
Related guides: Seasonal crops guide
Copper Watering Can
- Tool family
- Watering Can
- Tier
- Copper
- Unlock / shop gate
- Available from start
- Acquisition
- Craft at the anvil, or buy at the Blacksmith.
- Ingredients
- 4 Copper Ingots
- Crafting level
- Blacksmithing level 4
- Base crafting time
- 30 minutes before Time Sensitive perks
- Charged range / cast distance
- 3×1 (3 tiles)
- Shop price
- 1000t
- Sell value
- 480t
- Uses
- Water soil and growing crops; refill at water.
Related guides: Seasonal crops guide
Iron Watering Can
- Tool family
- Watering Can
- Tier
- Iron
- Unlock / shop gate
- Reach Tide Caverns
- Acquisition
- Craft at the anvil, or buy at the Blacksmith.
- Ingredients
- 4 Iron Ingots
- Crafting level
- Blacksmithing level 10
- Base crafting time
- 40 minutes before Time Sensitive perks
- Charged range / cast distance
- 3×3 (9 tiles)
- Shop price
- 2000t
- Sell value
- 725t
- Uses
- Water soil and growing crops; refill at water.
Related guides: Seasonal crops guide
Worn Fishing Rod
- Tool family
- Fishing Rod
- Tier
- Worn
- Unlock / shop gate
- Buy at the Tackle Shop for 500t; available from the start.
- Acquisition
- Buy at the Tackle Shop for 500t; available from the start.
- Ingredients
- Cannot be crafted
- Crafting level
- Not craftable
- Base crafting time
- Not craftable
- Charged range / cast distance
- Cast distance: 6 tiles
- Shop price
- 500t
- Sell value
- 250t
- Uses
- Cast into fish shadows to catch fish and fishable items.
Related guides: Fishing guide
Copper Fishing Rod
- Tool family
- Fishing Rod
- Tier
- Copper
- Unlock / shop gate
- Shop: Fishing level 8. Crafting uses Blacksmithing, not Fishing.
- Acquisition
- Craft at the anvil, or buy at the Tackle Shop.
- Ingredients
- 4 Copper Ingots
- Crafting level
- Blacksmithing level 4
- Base crafting time
- 30 minutes before Time Sensitive perks
- Charged range / cast distance
- Cast distance: 8 tiles
- Shop price
- 1000t
- Sell value
- 480t
- Uses
- Cast into fish shadows to catch fish and fishable items.
Related guides: Fishing guide
Iron Fishing Rod
- Tool family
- Fishing Rod
- Tier
- Iron
- Unlock / shop gate
- Shop: Fishing level 15. Crafting uses Blacksmithing, not Fishing.
- Acquisition
- Craft at the anvil, or buy at the Tackle Shop.
- Ingredients
- 4 Iron Ingots
- Crafting level
- Blacksmithing level 10
- Base crafting time
- 40 minutes before Time Sensitive perks
- Charged range / cast distance
- Cast distance: 10 tiles
- Shop price
- 2000t
- Sell value
- 725t
- Uses
- Cast into fish shadows to catch fish and fishable items.
Related guides: Fishing guide
Worn Shovel
- Tool family
- Shovel
- Tier
- Worn
- Unlock / shop gate
- Buy at the General Store for 500t; available from the start.
- Acquisition
- Buy at the General Store for 500t; available from the start.
- Ingredients
- Cannot be crafted
- Crafting level
- Not craftable
- Base crafting time
- Not craftable
- Charged range / cast distance
- 1×1 (1 tile)
- Shop price
- 500t
- Sell value
- 50t
- Uses
- Turn grass into soil and excavate artifact dig spots.
Related guides: Shovel guide, Museum guide
Copper Shovel
- Tool family
- Shovel
- Tier
- Copper
- Unlock / shop gate
- Available from start
- Acquisition
- Craft at the anvil, or buy at the Blacksmith.
- Ingredients
- 4 Copper Ingots
- Crafting level
- Blacksmithing level 4
- Base crafting time
- 30 minutes before Time Sensitive perks
- Charged range / cast distance
- 3×1 (3 tiles)
- Shop price
- 1000t
- Sell value
- 480t
- Uses
- Turn grass into soil and excavate artifact dig spots.
Related guides: Shovel guide, Museum guide
Iron Shovel
- Tool family
- Shovel
- Tier
- Iron
- Unlock / shop gate
- Reach Tide Caverns
- Acquisition
- Craft at the anvil, or buy at the Blacksmith.
- Ingredients
- 4 Iron Ingots
- Crafting level
- Blacksmithing level 10
- Base crafting time
- 40 minutes before Time Sensitive perks
- Charged range / cast distance
- 3×3 (9 tiles)
- Shop price
- 2000t
- Sell value
- 725t
- Uses
- Turn grass into soil and excavate artifact dig spots.
Related guides: Shovel guide, Museum guide
Worn Net
- Tool family
- Net
- Tier
- Worn
- Unlock / shop gate
- Luc gives it on Spring 4 during Something’s Bugging Me.
- Acquisition
- Luc gives it on Spring 4 during Something’s Bugging Me.
- Ingredients
- Cannot be crafted
- Crafting level
- Not craftable
- Base crafting time
- Not craftable
- Charged range / cast distance
- The Tools overview does not confirm upgrade differences. Individual net item pages can list a specific range (for example, Copper Net: 3×3); consult this item’s source rather than inferring a universal progression rule.
- Shop price
- Not sold
- Sell value
- 50t
- Uses
- Catch bugs and catch Clod stone projectiles.
Related guides: First-season guide
Copper Net
- Tool family
- Net
- Tier
- Copper
- Unlock / shop gate
- Available from start
- Acquisition
- Craft at the anvil, or buy at the Blacksmith.
- Ingredients
- 4 Copper Ingots
- Crafting level
- Blacksmithing level 4
- Base crafting time
- 30 minutes before Time Sensitive perks
- Charged range / cast distance
- The Tools overview does not confirm upgrade differences. Individual net item pages can list a specific range (for example, Copper Net: 3×3); consult this item’s source rather than inferring a universal progression rule.
- Shop price
- 1000t
- Sell value
- 480t
- Uses
- Catch bugs and catch Clod stone projectiles.
Related guides: First-season guide
Iron Net
- Tool family
- Net
- Tier
- Iron
- Unlock / shop gate
- Reach Tide Caverns
- Acquisition
- Craft at the anvil, or buy at the Blacksmith.
- Ingredients
- 4 Iron Ingots
- Crafting level
- Blacksmithing level 10
- Base crafting time
- 40 minutes before Time Sensitive perks
- Charged range / cast distance
- The Tools overview does not confirm upgrade differences. Individual net item pages can list a specific range (for example, Copper Net: 3×3); consult this item’s source rather than inferring a universal progression rule.
- Shop price
- 2000t
- Sell value
- 725t
- Uses
- Catch bugs and catch Clod stone projectiles.
Related guides: First-season guide
Completion check
For farm preparation, the target tile has visibly become soil and can proceed to the till-and-plant step. For an archaeology spot, the dig result appears in your inventory. A charged swing that only hits the wrong tile does not complete either goal.
Troubleshooting
| Symptom | Check | Next action |
|---|---|---|
| The field cannot be planted yet | Grass was cleared but the soil was not tilled. | Use the tilling step before selecting seed. |
| A wider charged area is unnecessary | The current task is one tile or an occasional spot. | Keep the current shovel and reserve ingots for a repeated larger job. |
| An upgrade cannot be purchased | Four matching ingots or the Blacksmith fee is missing. | Use the exact tier row, then return after both requirements are ready. |
Choose the next upgrade
Keep the Worn Shovel when one-tile soil work and occasional dig spots cover your current route. When you repeatedly reshape larger fields, reserve the four matching ingots and the listed Blacksmith price for the first tier whose charged range saves that repeated work.