Ready to breed? Jump to the parent checklist, treat budget and four-day walkthrough. You can keep using this same page for daily care and product information afterward.

Before you start: make today’s ranch route visible

Start outside the Barn or Coop that contains your animals. Open the Animal menu once and count the occupied spaces before buying an animal or giving breeding treats. On PC, use the command currently assigned to the on-screen Pet, Feed, and building-entry prompts; these names stay useful after a player changes key bindings in Controls.

Prerequisites

  • For daily care, the animal must already live in a Barn or Coop and you need suitable food available.
  • For breeding, both parents must be adults of the same species, opposite sexes, at least 2 hearts, housed together, with one unused building space.
  • For an outdoor routine, check the day’s weather first. Keep the indoor route when the weather is unsuitable.
Daily ranch route
  1. CheckReview today’s animal and breeding goal outside the building.
  2. CarePet and feed every animal in the building.
  3. CollectPick up Produce on the return pass.
  4. ConfirmUse the status and completion checks below.

Daily care in the order that prevents missed actions

  1. Enter every occupied Barn and Coop and Pet each animal.
  2. Provide suitable food in the feed spot or hand-feed the animal. Check the animal's feeding status; an empty trough alone does not prove it was unfed, because food may already have been eaten.
  3. Let animals outside only in good weather. Going outside adds Heart Points; bring them back in when the weather is unsuitable.
  4. Collect Produce and place quest, recipe, and museum items in labeled storage before selling the remainder.
  5. Count housing spaces before buying or breeding. Breeding needs one empty space for the offspring.

For outdoor care, sunny days and spring/fall windy days are suitable. Keep livestock indoors during rain, snow, storms and blizzards, feeding them by hand or in the trough. Bring them inside before the day ends: animals left outside overnight do not produce, in addition to losing Heart Points. See Animals and Weather.

What actually raises or lowers animal hearts

Action or missed careHeart Points
Pet by hand+5
Feed+5
Go outside in good weather+5
Play with toys+2
Offspring born+10
Finish the day without petting−5
Finish the day without feeding−5
Leave outside overnight−5
Go outside in bad weather−5

Feeding and petting on the same day adds a further +2, so normal hand petting plus feeding totals 12 points, before other bonuses. Missing both costs 10 points. Bring animals inside before leaving them overnight; do not assume yesterday's care covers today.

The Animal Sprite Statue marks animals as petted but does not grant the hand-petting +5. Once it has marked them, you cannot earn those five hand-petting points that day. Feeding still gives +5 and activates the +2 care bonus, for 7 points from that combination. It saves a daily action but is not identical to hand petting for heart growth.

Hand-feeding the following items adds these extra points on top of feeding, not replacement totals:

Hand-fed itemExtra pointsRequirement
Quality Small/Large Animal Feed+1Appropriate animal feed
Deluxe Small/Large Animal Feed+3Appropriate animal feed
Ultimate Small/Large Animal Feed+5Appropriate animal feed
Eligible crops or forage+5Must be a crop/forage the animal accepts; not every item qualifies
One-star cooked dish+5Currency of Care III
Two-star cooked dish+6Currency of Care III
Three-star cooked dish+7Currency of Care III
Four-star cooked dish+8Currency of Care III
Five-star cooked dish+9Currency of Care III

For example, hand petting and hand-feeding Quality feed give 5 + 5 + 2 + 1 = 13 points, before outdoor, toy or skill bonuses. Check the ranching skill reference for additional perk effects instead of treating them as part of this base table.

Completion check

Finish the route by checking each animal's Pet and feeding status, rather than trough fullness alone, and collecting available Produce. For breeding, return to the Animal menu after both treats; the stork icon is the confirmation that the pair started the four-day process. If that icon is absent, do not wait four days—use the symptom table below before spending more treats.

Heart Point thresholds and production changes

Heart level reachedTotal Heart Points required
1100
2220
3360
4520
5700
6900
71100
81330
91560
101800

Production changes at 0, 2, 4, 6, 8, and 10 hearts. Two hearts adds a 20% chance for one extra regular product; four hearts gives two regular products. Six hearts gives two products plus a 20% chance for another. Eight hearts gives two regular products and a 10% Golden-product chance. Ten hearts guarantees one Golden product and adds a 10% chance for another Golden product.

Find an animal product and its sell value

Choose the animal before buying or expanding housing. The first catalogue provides species unlocks, purchase prices, housing, feeding and production cycles; later unlocks stay behind the spoiler control.

Showing 2 / 8 entries

6 late-game or story entries are hidden by default. Enable “Show spoilers” to view them.

Chicken
Animal
Chicken
Housing
Coop
Purchase / unlock
Hayden’s Shop after a Coop is built; keep one Coop space free before adopting.
Purchase prices by unlocked colour tier
Colour tier 1: 1000t, Colour tier 2: 1200t, Colour tier 3: 1400t, Colour tier 4: 1600t, Colour tier 5: 1800t, Colour tier 6: 2000t
Feed
Grass Seed; may eat outdoor crops or grass when called outside and unfed.
Produce and cycle
Hen: Chicken Egg daily. Rooster: Rooster Feather every 3 days. Coop animals mature in 3 days.
Daily care
Pet and feed daily. Animals left outside overnight produce nothing.
Breeding requirements
Mature, 2+ hearts, same species, different sexes, same building, one free slot, and both treats on the same day.

Related guides: Related guide, Related guide

Cow
Animal
Cow
Housing
Barn
Purchase / unlock
Hayden’s Shop after a Barn is built; keep one Barn space free before adopting.
Purchase prices by unlocked colour tier
Colour tier 1: 2000t, Colour tier 2: 2400t, Colour tier 3: 2800t, Colour tier 4: 3200t, Colour tier 5: 3600t, Colour tier 6: 4000t
Feed
Hay; may eat outdoor crops or grass when called outside and unfed.
Produce and cycle
Cow: Milk daily. Bull: Bull Horn every 3 days. Barn animals mature in 5 days.
Daily care
Pet and feed daily. Animals left outside overnight produce nothing.
Breeding requirements
Mature, 2+ hearts, same species, different sexes, same building, one free slot, and both treats on the same day.

Related guides: Related guide, Related guide

New livestock need time to mature: three days for Coop animals, five for Barn animals. Once mature and properly cared for, use these production intervals:

AnimalProduction interval
Female chicken, female duck, female cowDaily
Male chicken, male duck, bull, horse, sheep, rabbit, alpaca, capybaraEvery three days

Do not expect a new baby or a three-day producer to give an item every morning. Check maturity, feeding and overnight housing before treating an empty collection as a bug.

Use the filters for animal, Barn or Coop, product type, and name. The result includes the normal product, Golden version, and both sell prices.

Showing 11 / 22 entries

11 late-game or story entries are hidden by default. Enable “Show spoilers” to view them.

Chicken Egg
Animal type
Chicken
Housing
Coop
Product type
Egg
How to get it
Meet the animal’s daily care and collection cycle; this is the regular output.
Sell value
20 Tesserae
Processing
No processing claim is shown here unless the item source explicitly supports it.
Uses
Cooking ingredient; check the item page for the current recipe list.

View Chicken Egg gift preferences and characters

Related guides: Related guide, Related guide

Duck Egg
Animal type
Duck
Housing
Coop
Product type
Egg
How to get it
Meet the animal’s daily care and collection cycle; this is the regular output.
Sell value
30 Tesserae
Processing
No processing claim is shown here unless the item source explicitly supports it.
Uses
Cooking ingredient; check the item page for the current recipe list.

View Duck Egg gift preferences and characters

Related guides: Related guide, Related guide

Milk
Animal type
Cow
Housing
Barn
Product type
Milk
How to get it
Meet the animal’s daily care and collection cycle; this is the regular output.
Sell value
40 Tesserae
Processing
Milk can be processed into Butter or Cheese at the Mill.
Uses
Cooking and Mill processing; Milk specifically makes Butter and Cheese.

View Milk gift preferences and characters

Related guides: Related guide, Related guide

Rooster Feather
Animal type
Rooster
Housing
Coop
Product type
Feather
How to get it
Meet the animal’s daily care and collection cycle; this is the regular output.
Sell value
60 Tesserae
Processing
No processing claim is shown here unless the item source explicitly supports it.
Uses
Crafting material; check the item page for the current recipe list.

View Rooster Feather gift preferences and characters

Related guides: Related guide, Related guide

Duck Feather
Animal type
Drake
Housing
Coop
Product type
Feather
How to get it
Meet the animal’s daily care and collection cycle; this is the regular output.
Sell value
90 Tesserae
Processing
No processing claim is shown here unless the item source explicitly supports it.
Uses
Crafting material; check the item page for the current recipe list.

View Duck Feather gift preferences and characters

Related guides: Related guide, Related guide

Horse Hair
Animal type
Horse
Housing
Barn
Product type
Fiber
How to get it
Meet the animal’s daily care and collection cycle; this is the regular output.
Sell value
130 Tesserae
Processing
No processing claim is shown here unless the item source explicitly supports it.
Uses
Crafting material; check the item page for the current recipe list.

View Horse Hair gift preferences and characters

Related guides: Related guide, Related guide

Sheep Wool
Animal type
Sheep
Housing
Barn
Product type
Fiber
How to get it
Meet the animal’s daily care and collection cycle; this is the regular output.
Sell value
120 Tesserae
Processing
No processing claim is shown here unless the item source explicitly supports it.
Uses
Crafting material; check the item page for the current recipe list.

View Sheep Wool gift preferences and characters

Related guides: Related guide, Related guide

Rabbit Wool
Animal type
Rabbit
Housing
Coop
Product type
Fiber
How to get it
Meet the animal’s daily care and collection cycle; this is the regular output.
Sell value
90 Tesserae
Processing
No processing claim is shown here unless the item source explicitly supports it.
Uses
Crafting material; check the item page for the current recipe list.

View Rabbit Wool gift preferences and characters

Related guides: Related guide, Related guide

Alpaca Wool
Animal type
Alpaca
Housing
Barn
Product type
Fiber
How to get it
Meet the animal’s daily care and collection cycle; this is the regular output.
Sell value
130 Tesserae
Processing
No processing claim is shown here unless the item source explicitly supports it.
Uses
Crafting material; check the item page for the current recipe list.

View Alpaca Wool gift preferences and characters

Related guides: Related guide, Related guide

Bristle
Animal type
Capybara
Housing
Coop
Product type
Other
How to get it
Meet the animal’s daily care and collection cycle; this is the regular output.
Sell value
120 Tesserae
Processing
No processing claim is shown here unless the item source explicitly supports it.
Uses
Woodcrafting: Round Cushioned Stool and Caterpillar Chair; Juniper’s Capybara Bristles request.

View Bristle gift preferences and characters

Related guides: Related guide, Related guide

Bull Horn
Animal type
Bull
Housing
Barn
Product type
Other
How to get it
Meet the animal’s daily care and collection cycle; this is the regular output.
Sell value
120 Tesserae
Processing
No processing claim is shown here unless the item source explicitly supports it.
Uses
Woodcrafting: Explorer Bed, Explorer Double Bed, Explorer Trunk Table, and Haunted Attic beds; Ryis’ Bull Horns request.

View Bull Horn gift preferences and characters

Related guides: Related guide, Related guide

Keep a product when an active request, recipe, museum set, or planned craft names it; sell the remainder when money is the current bottleneck.

Breed an animal without wasting treats

Check all six conditions before feeding either parent:

  1. Same species.
  2. Different sexes: one male and one female.
  3. Both are mature and have at least 2 hearts.
  4. Both live in the same Barn or Coop.
  5. The building has at least one additional empty space.
  6. Both receive their species' Heart Shaped Treat on the same day.

A stork icon in the Animal menu confirms that breeding started. Birth or hatching occurs after 4 in-game days. Gender and color are locked when the treats are eaten, so reloading after the birth does not reroll those results.

Buy the correct pair of treats

Go to Hayden's Shop at Sweetwater Farm after unlocking the animal species. Buy two matching Heart Shaped Treats, one for each parent; feed and pet treats for other purposes do not replace them.

SpeciesOne Heart Shaped TreatTwo for a pairing
Chicken150t300t
Duck225t450t
Rabbit or Capybara300t600t
Cow or Sheep300t600t
Horse or Alpaca390t780t

These are base shop prices. Discount Treats reduces them by 10%; for example, two Cow Treats cost 540t instead of 600t. The total covers treats only, not adopting the parents or building their home.

From feeding to birth

  1. Outside the parents' Barn or Coop, open the Journal with Esc on default PC controls and select Animals. Confirm each parent's species, sex, maturity and 2-heart minimum, then check that their shared home has a spare space.
  2. Select the species' Heart Shaped Treat on the toolbar, approach the first parent and follow its feeding prompt. Default Interact is E / right-click; if your bindings differ, use the key shown beside the prompt.
  3. Give the second parent the other treat before ending the same day. Open Animals again and look for the stork icon beside their status; this confirms a successful start.
  4. Mark that as day 0 and continue daily care while keeping the spare space. The offspring arrives 4 in-game days later; for example, a successful start on Spring 10 gives an expected arrival on Spring 14.
  5. Check the new baby's entry and occupied housing space. A newborn still needs to mature; Coop animals take 3 days, Barn animals 5 days, and future breeding also requires 2 hearts.

While expecting, the parents cannot be sold, moved to another farm building or placed in daycare. Arrange their home before giving treats; lack of a stork icon means you should check the conditions now rather than simply wait four days.

Incubators need a breeding egg, not ordinary produce

An ordinary collected egg cannot replace the hatchable egg from the breeding process. Prepare the eligible pair and matching treats; hatching follows the four-day breeding timer, not an extra four-day wait after that.

Coop sizeIncubatorsAnimal capacity
Small14
Medium28
Large412

Incubators do not add housing capacity. Keep a space for the new animal, and move residents to another suitable building or daycare before relocating an empty Coop; expecting animals cannot be moved. These capacities follow the Coop reference.

Compare every Coop and Barn blueprint

Buy these blueprints from the Carpenter's Buildings menu. Red and white versions have the same capacity, footprint, requirements and materials, so choose the colour by appearance.

BlueprintBuildingCapacityFootprintOther featureRequirementCostMaterials
Small Red Coop blueprintSmall Red Coop412×101 incubatorStart1,500t75 Wood + 50 Stone
Small White Coop blueprintSmall White Coop412×101 incubatorStart1,500t75 Wood + 50 Stone
Medium Red Coop blueprintMedium Red Coop814×122 incubatorsRanching 203,000t100 Wood + 75 Stone
Medium White Coop blueprintMedium White Coop814×122 incubatorsRanching 203,000t100 Wood + 75 Stone
Large Red Coop blueprintLarge Red Coop1216×124 incubators; Animal Sprite Statue allowedRanching 406,000t125 Wood + 100 Stone
Large White Coop blueprintLarge White Coop1216×124 incubators; Animal Sprite Statue allowedRanching 406,000t125 Wood + 100 Stone
Small Red Barn blueprintSmall Red Barn414×10—Start2,000t100 Wood + 75 Stone
Small White Barn blueprintSmall White Barn414×10—Start2,000t100 Wood + 75 Stone
Medium Red Barn blueprintMedium Red Barn816×12—Ranching 204,000t125 Wood + 100 Stone
Medium White Barn blueprintMedium White Barn816×12—Ranching 204,000t125 Wood + 100 Stone
Large Red Barn blueprintLarge Red Barn1218×12Animal Sprite Statue allowedRanching 408,000t150 Wood + 125 Stone
Large White Barn blueprintLarge White Barn1218×12Animal Sprite Statue allowedRanching 408,000t150 Wood + 125 Stone

The Coop revision 62671 and Barn revision 62672 supply these figures. Game artwork © NPC Studio.

To relocate a building, first move every resident to another compatible building or Hayden's daycare. An expecting animal cannot be moved. Interact with the empty building and remove it; the game drops its blueprint and construction materials. Pick them up and place the blueprint at the new farm location. Removing the building is therefore a relocation procedure, not a second purchase.

Choose colors after the first successful pairing

Parent color tiersPossible offspringPractical meaning
T1 + T1 through T4 + T4Next tierOrdinary matching tiers advance one tier; seasonal rules follow below.
T(x) + T(x+1), lower parent T1–T3T(x+1) or T(x+2)Adjacent ordinary tiers can keep the higher tier or advance once more.
T4 + T5T6 chanceSeasonal offspring are possible, not guaranteed.
T5 + T5T6 chanceThe seasonal T6 result is possible but not guaranteed.
T5 + T6T6 chanceA T6 parent alone does not guarantee seasonal offspring.
T6 + T6T6 guaranteedThe offspring matches the season in which the parents conceived it.

Animal color is cosmetic. It does not change product type, value, or production cycle.

Compare all 120 ranch-animal colours

The catalogue below covers every colour row published for Chicken, Duck, Rabbit, Capybara, Cow, Horse, Sheep and Alpaca: 15 colours per species, 120 rows and 300 exact game sprites across juvenile, adult, female and male forms. Filter by species and tier before choosing parents. Open an entry, then open its verified-image section to compare every life stage; do not infer a breeding tier from a similar-looking sprite.

Showing 120 / 120 entries

Chicken — Brown
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 1
Colour
Brown
Sprites shown
chick, hen, rooster
Breeding use
This colour belongs to Tier 1; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Chicken — Spotted
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 1
Colour
Spotted
Sprites shown
chick, hen, rooster
Breeding use
This colour belongs to Tier 1; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Chicken — White
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 1
Colour
White
Sprites shown
chick, hen, rooster
Breeding use
This colour belongs to Tier 1; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Chicken — Gray
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 2
Colour
Gray
Sprites shown
chick, hen, rooster
Breeding use
This colour belongs to Tier 2; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Chicken — Red
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 2
Colour
Red
Sprites shown
chick, hen, rooster
Breeding use
This colour belongs to Tier 2; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Chicken — Yellow
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 2
Colour
Yellow
Sprites shown
chick, hen, rooster
Breeding use
This colour belongs to Tier 2; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Chicken — Blue
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 3
Colour
Blue
Sprites shown
chick, hen, rooster
Breeding use
This colour belongs to Tier 3; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Chicken — Pink
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 3
Colour
Pink
Sprites shown
chick, hen, rooster
Breeding use
This colour belongs to Tier 3; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Chicken — Purple
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 3
Colour
Purple
Sprites shown
chick, hen, rooster
Breeding use
This colour belongs to Tier 3; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Chicken — Silver
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 4
Colour
Silver
Sprites shown
chick, hen, rooster
Breeding use
This colour belongs to Tier 4; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Chicken — Gold
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 5
Colour
Gold
Sprites shown
chick, hen, rooster
Breeding use
This colour belongs to Tier 5; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Chicken — Fall
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 6
Colour
Fall
Sprites shown
chick, hen, rooster
Breeding use
Seasonal Tier 6 colour. Pair two Tier 6 parents to guarantee another Tier 6 offspring.

Related guides: Related guide

Chicken — Spring
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 6
Colour
Spring
Sprites shown
chick, hen, rooster
Breeding use
Seasonal Tier 6 colour. Pair two Tier 6 parents to guarantee another Tier 6 offspring.

Related guides: Related guide

Chicken — Summer
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 6
Colour
Summer
Sprites shown
chick, hen, rooster
Breeding use
Seasonal Tier 6 colour. Pair two Tier 6 parents to guarantee another Tier 6 offspring.

Related guides: Related guide

Chicken — Winter
View verified images (3)
Species
Chicken
Housing
Coop
Colour tier
Tier 6
Colour
Winter
Sprites shown
chick, hen, rooster
Breeding use
Seasonal Tier 6 colour. Pair two Tier 6 parents to guarantee another Tier 6 offspring.

Related guides: Related guide

Duck — Mallard
View verified images (3)
Species
Duck
Housing
Coop
Colour tier
Tier 1
Colour
Mallard
Sprites shown
duckling, hen, drake
Breeding use
This colour belongs to Tier 1; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Duck — Muscovy
View verified images (3)
Species
Duck
Housing
Coop
Colour tier
Tier 1
Colour
Muscovy
Sprites shown
duckling, hen, drake
Breeding use
This colour belongs to Tier 1; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Duck — White
View verified images (3)
Species
Duck
Housing
Coop
Colour tier
Tier 1
Colour
White
Sprites shown
duckling, hen, drake
Breeding use
This colour belongs to Tier 1; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Duck — Cayuga
View verified images (3)
Species
Duck
Housing
Coop
Colour tier
Tier 2
Colour
Cayuga
Sprites shown
duckling, hen, drake
Breeding use
This colour belongs to Tier 2; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

Duck — Mandarin
View verified images (3)
Species
Duck
Housing
Coop
Colour tier
Tier 2
Colour
Mandarin
Sprites shown
duckling, hen, drake
Breeding use
This colour belongs to Tier 2; use the breeding-tier rules before spending two Heart Shaped Treats.

Related guides: Related guide

The colour and life-stage identities come from the eight linked animal pages in the results. Game artwork © NPC Studio; table structure is adapted under CC BY-SA 4.0.

Unlock the Big Egg mount appearances

Breed a chicken from each tier, then speak to the Chicken Statue on Hayden's farm. The Wiki lists this as the condition for receiving the Big Egg, once per save.

Hold and use the egg with the displayed Interact binding to unlock additional Mistmare appearances. It cannot be sold or gifted and is not an ordinary cooking egg. The page says one chicken per tier appears sufficient; it does not require every colour within each tier. Big Egg revision 63227.

Choose a Ranching skill for the bottleneck you have

Filter by Ranching level and focus. Skills unlock in tiers at levels 1, 15, 30, 45, and 60.

This is the 19-entry ranching skill table, not every skill tree. Browse the ranching skills catalogue →

19 results

TierSkill levelSkillEffectEssence costFocus
Tier 11Feeding FrenzyHay and Grass Seed drop at double the usual amount from Cutting Grass.15Care
Tier 11Close BondAnimals that have been Pet and Fed for the day receive an extra Heart Point increase.25Care
Tier 11Barnyard Bounty IChickens and Cows sometimes drop extra Produce.30Products
Tier 11Currency of CareWhen animals eat crops by hand feeding or grazing, they drop Shiny Beads.25Care, Products
Tier 215Welcome Home INewly brought or born animals start at 1 Heart Level.20Care, Breeding
Tier 215Feed PrepperThe craft time for all animal feed is reduced by 10 minutes.40Care
Tier 215Currency of Care IIAnimals Pet and Fed for the day sometimes drop a Shiny Bead with their regular Produce the next day.50Care, Products
Tier 215Discount TreatsHeart shaped treats sold by Hayden cost 10% less.40Breeding
Tier 330Currency of Care IIIAnimals can be fed cooked dishes and reward more Shiny Beads based on a dish’s star level.75Care, Products
Tier 330Welcome Home IINewly bought or born animals start at 2 Heart Level.70Care, Breeding
Tier 330Barnyard Bounty IIDucks and Horses sometimes drop extra Produce.80Products
Tier 330Wind DownThe Mill time for all mill recipes is reduced by 10 minutes.145Products
Tier 445The Bell TollsReceive the Big Bell recipe; when rung, it calls out or sends in all animals in their buildings.155Care
Tier 445Maximum MillingCrafting Animal Feeds at the Mill sometimes drops an additional item of the same kind.150Care, Products
Tier 445Barnyard Bounty IIISheep and Rabbits sometimes drop extra Produce.145Products
Tier 445PlaytimeNew animal toys are sold at Hayden’s Shop.150Care
Tier 560EggstraEgg-laying animals that lay Gold Eggs have a 50% chance to also lay a regular-quality egg daily.205Products
Tier 560Close Bond IIAnimals that have been Pet and Fed for the day receive an even larger Heart Point increase.210Care
Tier 560True TrustAnimals at ten hearts can no longer lose Heart Levels.215Care

All skill trees: levels, Essence and exact effects

For Farming, Mining, Fishing, Cooking and the other trees, use this complete catalogue rather than the Ranching-only table above. Select Skill tree, then level or tier, or search a perk's name. Each entry includes its verified effect and source; do not assume a similarly named perk affects every animal or tool.

The complete catalogue lists names, trees, tiers, level gates and Essence costs. Verified effects are displayed and searchable; entries without a reliable source are never filled with guesses or placeholders.

Showing 164 / 164 entries

Prepared Picker
Skill tree
Farming
Tier
Tier 1
Required level
Level 1
Essence cost
10 Essence
Verified effect
Harvesting a Forageable will occasionally drop a Seed version, if it can be grown.
A Day Well Spent
Skill tree
Farming
Tier
Tier 1
Required level
Level 1
Essence cost
20 Essence
Verified effect
Going to bed with zero stamina gives a stamina boost the next day.
Green Thumb
Skill tree
Farming
Tier
Tier 1
Required level
Level 1
Essence cost
15 Essence
Verified effect
Planting a Seed will sometimes also Water the soil of the targeted tile. Wiki revision 63409 lists 20%.
Refreshing
Skill tree
Farming
Tier
Tier 1
Required level
Level 1
Essence cost
10 Essence
Verified effect
Watering a crop will sometimes refund the Stamina used. Wiki revision 63409 lists 15%.
Bountiful
Skill tree
Farming
Tier
Tier 2
Required level
Level 15
Essence cost
60 Essence
Verified effect
Watering a crop will occasionally drop a Seed version of it.
Heavy Duty
Skill tree
Farming
Tier
Tier 2
Required level
Level 15
Essence cost
30 Essence
Verified effect
Tilling soil will sometimes drop a piece of Stone or Wood. Wiki revision 63409 lists 5%.
Well Watered
Skill tree
Farming
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
Watered crops will occasionally retain their water through the next day.
Nice Swing
Skill tree
Farming
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
Grants a chance that tilling refunds the stamina it uses.
Living off the Land
Skill tree
Farming
Tier
Tier 3
Required level
Level 30
Essence cost
95 Essence
Verified effect
Harvesting a crop will occasionally drop a cooked dish that uses the crop.
Superb Sower
Skill tree
Farming
Tier
Tier 3
Required level
Level 30
Essence cost
100 Essence
Verified effect
You can now charge your seeds to spread them across a wider area.
Harvest Time
Skill tree
Farming
Tier
Tier 3
Required level
Level 30
Essence cost
90 Essence
Verified effect
Slow-Growing crops now reach their first-time harvest a day earlier.
Prize Winning
Skill tree
Farming
Tier
Tier 3
Required level
Level 30
Essence cost
90 Essence
Verified effect
Harvesting crops will occasionally drop coins based on 5% of their selling price.
Sickle Sword
Skill tree
Farming
Tier
Tier 4
Required level
Level 45
Essence cost
150 Essence
Verified effect
You can now use your sword to harvest crops quickly.
Ornamental
Skill tree
Farming
Tier
Tier 4
Required level
Level 45
Essence cost
145 Essence
Verified effect
Harvesting a crop or forageable will sometimes drop a recipe teaching you how to make an ornamental furniture version of the plant. Wiki revision 63409 lists 5% for crops; 25% for forageables.
Perfect Pollinators
Skill tree
Farming
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
Legendary bugs will now appear more often.
Magic Design
Skill tree
Farming
Tier
Tier 4
Required level
Level 45
Essence cost
160 Essence
Verified effect
Giant Essence Stones are now craftable, and can power a statue for 40 days.
Earthly Essence
Skill tree
Farming
Tier
Tier 5
Required level
Level 60
Essence cost
210 Essence
Verified effect
Harvested crops now have a low chance of dropping a Magic Seed. Who knows what will grow if you plant it? Wiki revision 63409 lists 1%.
Weedline Watcher
Skill tree
Fishing
Tier
Tier 1
Required level
Level 1
Essence cost
15 Essence
Verified effect
Fishing up Junk will become less likely.
Aquatic Antiquities
Skill tree
Fishing
Tier
Tier 1
Required level
Level 1
Essence cost
20 Essence
Verified effect
Aquatic Artifacts can sometimes be fished up.
Appealing Reeling
Skill tree
Fishing
Tier
Tier 1
Required level
Level 1
Essence cost
10 Essence
Verified effect
Fish will become attracted to your Bobber from a greater range.
Catch of the Day
Skill tree
Fishing
Tier
Tier 1
Required level
Level 1
Essence cost
15 Essence
Verified effect
Catching a Fish will sometimes refund the Stamina used.
Lucky Haul
Skill tree
Fishing
Tier
Tier 2
Required level
Level 15
Essence cost
40 Essence
Verified effect
Catching a fish will sometimes drop double the amount. Wiki revision 63409 lists 7%.
Perfect Catch
Skill tree
Fishing
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
Uncommon and rare fish will become more common.
School Crasher
Skill tree
Fishing
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
Swimming into a Fish School will drop half its contained items without spending Stamina.
Unexpected Haul
Skill tree
Fishing
Tier
Tier 2
Required level
Level 15
Essence cost
40 Essence
Verified effect
Treasure Boxes will become more likely to appear when Fishing.
Full Class I
Skill tree
Fishing
Tier
Tier 3
Required level
Level 30
Essence cost
75 Essence
Verified effect
Fish schools will all contain an additional Fish.
Legendary
Skill tree
Fishing
Tier
Tier 3
Required level
Level 30
Essence cost
80 Essence
Verified effect
Legendary fish can now appear when the season and weather conditions are right.
Treasure Trove
Skill tree
Fishing
Tier
Tier 3
Required level
Level 30
Essence cost
70 Essence
Verified effect
You can no longer catch Wooden Treasure Boxes, and you are now more likely to catch a higher tier of Treasure Box.
Weedline Watcher II
Skill tree
Fishing
Tier
Tier 3
Required level
Level 30
Essence cost
75 Essence
Verified effect
Fishing up Junk will become even less likely.
Appealing Reeling II
Skill tree
Fishing
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
Fish will become attracted to your Bobber from an even greater range.
Frenzy
Skill tree
Fishing
Tier
Tier 4
Required level
Level 45
Essence cost
150 Essence
Verified effect
Catching a fish will occasionally cause a fish school to spawn nearby.
What a Catch
Skill tree
Fishing
Tier
Tier 4
Required level
Level 45
Essence cost
145 Essence
Verified effect
Fish have a chance of dropping coins worth 10% of their value when caught.
Lucky Haul II
Skill tree
Fishing
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
Catching a fish is even more likely to drop double the amount of the fish. Wiki revision 63409 lists +7 percentage points.
Abyssal Ascendence
Skill tree
Fishing
Tier
Tier 5
Required level
Level 60
Essence cost
205 Essence
Verified effect
You now have a chance to fish up an Abyssal Chest that drops a unique set of clothing or an Essence Stone, dredged up from mysterious sunken ruins.
Museum Quality I
Skill tree
Archaeology
Tier
Tier 1
Required level
Level 1
Essence cost
20 Essence
Verified effect
Digging up Uncommon Artifacts will become more likely.
Unpeatable
Skill tree
Archaeology
Tier
Tier 1
Required level
Level 1
Essence cost
10 Essence
Verified effect
Digging up Peat, Sod, and Clay will sometimes drop double the usual amount.
Sunken Secrets
Skill tree
Archaeology
Tier
Tier 1
Required level
Level 1
Essence cost
15 Essence
Verified effect
Dive spots can now contain Sunken Artifacts.
Western Ruins Scholar
Skill tree
Archaeology
Tier
Tier 1
Required level
Level 1
Essence cost
15 Essence
Verified effect
An additional Dig Site will appear daily at the Western Ruins.
Sunken Treasure
Skill tree
Archaeology
Tier
Tier 2
Required level
Level 15
Essence cost
35 Essence
Verified effect
Treasure Chests are more likely to appear when diving.
Stoneturner
Skill tree
Archaeology
Tier
Tier 2
Required level
Level 15
Essence cost
40 Essence
Verified effect
Artifacts will sometimes drop from breaking Rocks in the Mines.
Eastern Road Scholar
Skill tree
Archaeology
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
An additional Dig Site will appear daily on the Eastern Road.
Pursuit
Skill tree
Archaeology
Tier
Tier 2
Required level
Level 15
Essence cost
45 Essence
Verified effect
Digging up Peat, Sod, or Clay increases your chances of finding an Uncommon or Rare Artifact the next time.
Back in Vogue
Skill tree
Archaeology
Tier
Tier 3
Required level
Level 30
Essence cost
80 Essence
Verified effect
Artifacts will now sell for 25% more tesserae.
Natural Beauty
Skill tree
Archaeology
Tier
Tier 3
Required level
Level 30
Essence cost
85 Essence
Verified effect
Biome Furniture Recipes will sometimes drop from Dig Sites in the Mines.
Well Placed
Skill tree
Archaeology
Tier
Tier 3
Required level
Level 30
Essence cost
70 Essence
Verified effect
Out of Place Artifacts will sometimes drop from Dig Sites in the overworld.
Museum Quality II
Skill tree
Archaeology
Tier
Tier 3
Required level
Level 30
Essence cost
75 Essence
Verified effect
Digging up Rare Artifacts will become more likely.
Former Farmers
Skill tree
Archaeology
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
A dig site will now appear daily on your farm, with a new artifact set to collect.
Museum Quality III
Skill tree
Archaeology
Tier
Tier 4
Required level
Level 45
Essence cost
140 Essence
Verified effect
Digging up Legendary Artifacts will become more likely.
Back In Vogue II
Skill tree
Archaeology
Tier
Tier 4
Required level
Level 45
Essence cost
145 Essence
Verified effect
Artifacts now sell for an additional 25% more tesserae.
Natural Beauty II
Skill tree
Archaeology
Tier
Tier 4
Required level
Level 45
Essence cost
150 Essence
Verified effect
Biome Furniture Recipes are now more likely to drop from Dig Sites in the Mines.
Mist Sight
Skill tree
Archaeology
Tier
Tier 5
Required level
Level 60
Essence cost
200 Essence
Verified effect
A Mist Spot will appear daily around Mistria where the veil between worlds is thin, allowing you to reach through and pull forth unusual objects from the magic realm in exchange for essence.
Waste Not Want Not
Skill tree
Cooking
Tier
Tier 1
Required level
Level 1
Essence cost
15 Essence
Verified effect
Cooking a dish will occasionally return one of its ingredients afterward. (10%)
Time To Eat I
Skill tree
Cooking
Tier
Tier 1
Required level
Level 1
Essence cost
10 Essence
Verified effect
The Cook Time for all cooking recipes will be reduced by 10 minutes.
Restorative Cooking
Skill tree
Cooking
Tier
Tier 1
Required level
Level 1
Essence cost
20 Essence
Verified effect
Cooking a dish will occasionally result in a bonus Restorative Infusion, which grants an HP & Stamina Regen buff when consumed.
Taste Maker
Skill tree
Cooking
Tier
Tier 1
Required level
Level 1
Essence cost
15 Essence
Verified effect
Cooking Recipes will sometimes drop from Treasure Chests in the Mines.
Award Winning
Skill tree
Cooking
Tier
Tier 2
Required level
Level 15
Essence cost
45 Essence
Verified effect
Cooked Dishes given as Liked Gifts will reward more Heart Points than before.
Likable Cooking
Skill tree
Cooking
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
Cooking a dish will occasionally result in a bonus Likable Infusion, turning the item into a Universally Liked gift.
Seasoned
Skill tree
Cooking
Tier
Tier 2
Required level
Level 15
Essence cost
45 Essence
Verified effect
Finding Uncommon or rarer Forageables will become more likely.
Time to Eat II
Skill tree
Cooking
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
The Cook Time for all cooking recipes will be reduced by an additional 10 minutes, bringing the total reduction to 20 minutes.
A Way to the Heart
Skill tree
Cooking
Tier
Tier 3
Required level
Level 30
Essence cost
75 Essence
Verified effect
Cooked Dishes given as Loved Gifts will reward more Heart Points than before.
Dinner For Two
Skill tree
Cooking
Tier
Tier 3
Required level
Level 30
Essence cost
80 Essence
Verified effect
Cooking a dish will sometimes create a bonus extra dish. (5%)
Speedy Cooking
Skill tree
Cooking
Tier
Tier 3
Required level
Level 30
Essence cost
70 Essence
Verified effect
Cooking a dish will occasionally result in a bonus Speedy Infusion, which grants a Speed Boost buff when consumed.
Time to Eat III
Skill tree
Cooking
Tier
Tier 3
Required level
Level 30
Essence cost
70 Essence
Verified effect
The Cook Time for all cooking recipes will be reduced by another 10 minutes, bringing the total reduction to 30 minutes.
Lovable Cooking
Skill tree
Cooking
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
Cooking a dish will occasionally result in a bonus Lovable Infusion, turning the item into a Universally Loved gift.
Snacktime
Skill tree
Cooking
Tier
Tier 4
Required level
Level 45
Essence cost
145 Essence
Verified effect
The time it takes to eat has been reduced by half.
Caffeine Crimes
Skill tree
Cooking
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
Consuming an item with the Speedy infusion will now double both its speed boost and the buff's duration.
Magical Meals
Skill tree
Cooking
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
Cooking a Four Star dish and above will occasionally result in a bonus Mana Infusion, which restores a mana orb when consumed.
Fairy Cooking
Skill tree
Cooking
Tier
Tier 5
Required level
Level 60
Essence cost
205 Essence
Verified effect
Cooking a Four star dish and above will occasionally result in a bonus Fairy Infusion, which grants a One-Time Revival buff when consumed.
Espresso Yourself
Skill tree
Cooking
Tier
Tier 5
Required level
Level 60
Essence cost
205 Essence
Verified effect
An At-Home Espresso machine can now be bought from Darcy.
Feeding Frenzy
Skill tree
Ranching
Tier
Tier 1
Required level
Level 1
Essence cost
15 Essence
Verified effect
Hay and Grass Seed drop at double the usual amount from Cutting Grass.
Close Bond
Skill tree
Ranching
Tier
Tier 1
Required level
Level 1
Essence cost
25 Essence
Verified effect
Animals that have been Pet and Fed for the day receive an extra Heart Point increase.
Barnyard Bounty I
Skill tree
Ranching
Tier
Tier 1
Required level
Level 1
Essence cost
30 Essence
Verified effect
Chickens and Cows sometimes drop extra Produce.
Currency of Care
Skill tree
Ranching
Tier
Tier 1
Required level
Level 1
Essence cost
25 Essence
Verified effect
When animals eat crops by hand feeding or grazing, they drop Shiny Beads.
Welcome Home I
Skill tree
Ranching
Tier
Tier 2
Required level
Level 15
Essence cost
20 Essence
Verified effect
Newly brought or born animals start at 1 Heart Level.
Feed Prepper
Skill tree
Ranching
Tier
Tier 2
Required level
Level 15
Essence cost
40 Essence
Verified effect
The craft time for all animal feed is reduced by 10 minutes.
Currency of Care II
Skill tree
Ranching
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
Animals Pet and Fed for the day sometimes drop a Shiny Bead with their regular Produce the next day.
Discount Treats
Skill tree
Ranching
Tier
Tier 2
Required level
Level 15
Essence cost
40 Essence
Verified effect
Heart shaped treats sold by Hayden cost 10% less.
Currency of Care III
Skill tree
Ranching
Tier
Tier 3
Required level
Level 30
Essence cost
75 Essence
Verified effect
Animals can be fed cooked dishes and reward more Shiny Beads based on a dish’s star level.
Welcome Home II
Skill tree
Ranching
Tier
Tier 3
Required level
Level 30
Essence cost
70 Essence
Verified effect
Newly bought or born animals start at 2 Heart Level.
Barnyard Bounty II
Skill tree
Ranching
Tier
Tier 3
Required level
Level 30
Essence cost
80 Essence
Verified effect
Ducks and Horses sometimes drop extra Produce.
Wind Down
Skill tree
Ranching
Tier
Tier 3
Required level
Level 30
Essence cost
145 Essence
Verified effect
The Mill time for all mill recipes is reduced by 10 minutes.
The Bell Tolls
Skill tree
Ranching
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
Receive the Big Bell recipe; when rung, it calls out or sends in all animals in their buildings.
Maximum Milling
Skill tree
Ranching
Tier
Tier 4
Required level
Level 45
Essence cost
150 Essence
Verified effect
Crafting Animal Feeds at the Mill sometimes drops an additional item of the same kind.
Barnyard Bounty III
Skill tree
Ranching
Tier
Tier 4
Required level
Level 45
Essence cost
145 Essence
Verified effect
Sheep and Rabbits sometimes drop extra Produce.
Playtime
Skill tree
Ranching
Tier
Tier 4
Required level
Level 45
Essence cost
150 Essence
Verified effect
New animal toys are sold at Hayden’s Shop.
Eggstra
Skill tree
Ranching
Tier
Tier 5
Required level
Level 60
Essence cost
205 Essence
Verified effect
Egg-laying animals that lay Gold Eggs have a 50% chance to also lay a regular-quality egg daily.
Close Bond II
Skill tree
Ranching
Tier
Tier 5
Required level
Level 60
Essence cost
210 Essence
Verified effect
Animals that have been Pet and Fed for the day receive an even larger Heart Point increase.
True Trust
Skill tree
Ranching
Tier
Tier 5
Required level
Level 60
Essence cost
215 Essence
Verified effect
Animals at ten hearts can no longer lose Heart Levels.
Hammer Timing I
Skill tree
Woodcrafting
Tier
Tier 1
Required level
Level 1
Essence cost
10 Essence
Verified effect
The Craft Time for all crafting recipes wil be reduced by 10 minutes.
Lumberjack I
Skill tree
Woodcrafting
Tier
Tier 1
Required level
Level 1
Essence cost
15 Essence
Verified effect
Breaking a Branch will sometimes drop an extra piece of Wood. Wiki revision 63409 lists 10%.
Masonry
Skill tree
Woodcrafting
Tier
Tier 1
Required level
Level 1
Essence cost
15 Essence
Verified effect
Breaking a Rock will sometimes drop an extra piece of Stone. Wiki revision 63409 lists 10%.
Forager
Skill tree
Woodcrafting
Tier
Tier 1
Required level
Level 1
Essence cost
20 Essence
Verified effect
Chopping down a Tree will occasionally drop a seasonally appropriate Forageable. Wiki revision 63409 lists 10%.
Hammer Timing II
Skill tree
Woodcrafting
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
The Craft Time for all crafting recipes will reduce by an additional 10 minutes, bringing the total reduction to 20 minutes.
Natural
Skill tree
Woodcrafting
Tier
Tier 2
Required level
Level 15
Essence cost
20 Essence
Verified effect
Chopping down any tree will occasionally drop Hardwood.
Quality Crafting
Skill tree
Woodcrafting
Tier
Tier 2
Required level
Level 15
Essence cost
95 Essence
Verified effect
Crafting an Item will occasionally result in a bonus Quality Infusion, which grants it a 10% higher selling price.
Working with the Grain
Skill tree
Woodcrafting
Tier
Tier 2
Required level
Level 15
Essence cost
60 Essence
Verified effect
Crafting an item will occasionally return one of its ingredients afterward.
Material World
Skill tree
Woodcrafting
Tier
Tier 3
Required level
Level 30
Essence cost
75 Essence
Verified effect
Material drops from breakables in the Mines now drop twice as much.
Steady Supplies
Skill tree
Woodcrafting
Tier
Tier 3
Required level
Level 30
Essence cost
70 Essence
Verified effect
Sod, Peat, and Cattails can now be purchased at the Carpenter's Shop.
Set Pieces
Skill tree
Woodcrafting
Tier
Tier 3
Required level
Level 30
Essence cost
80 Essence
Verified effect
Crafting an item can occasionally give you two of it.
Hammer Timing III
Skill tree
Woodcrafting
Tier
Tier 3
Required level
Level 30
Essence cost
50 Essence
Verified effect
The Craft Time for all crafting recipes will reduce by an additional 10 minutes, bringing the total reduction to 30 minutes.
Lumberjack II
Skill tree
Woodcrafting
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
Breaking a Branch, felling a tree, or chopping down a stump will always drop an extra piece of Wood.
Underground Inspiration
Skill tree
Woodcrafting
Tier
Tier 4
Required level
Level 45
Essence cost
145 Essence
Verified effect
Coral and Crystals now drop materials twice as often.
Deliberate Debris
Skill tree
Woodcrafting
Tier
Tier 4
Required level
Level 45
Essence cost
150 Essence
Verified effect
Farm debris will spawn 50% less often.
Working with the Grain II
Skill tree
Woodcrafting
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
Crafting an item is now even more likely to return one of its ingredients afterward.
Void Crafting
Skill tree
Woodcrafting
Tier
Tier 5
Required level
Level 60
Essence cost
205 Essence
Verified effect
Voidite can now be used to craft a unique furniture set.
Big Water Sprites
Skill tree
Woodcrafting
Tier
Tier 5
Required level
Level 60
Essence cost
205 Essence
Verified effect
Unlocks new water sprites designs with a larger watering radius.
Hammer Timing IV
Skill tree
Woodcrafting
Tier
Tier 5
Required level
Level 60
Essence cost
210 Essence
Verified effect
The Craft Time for all crafting recipes will reduce by an additional 10 minutes, bringing the total reduction to 40 minutes.
Deliberate Debris II
Skill tree
Woodcrafting
Tier
Tier 5
Required level
Level 60
Essence cost
200 Essence
Verified effect
Farm Debris will not spawn.
Copper Expert
Skill tree
Blacksmithing
Tier
Tier 1
Required level
Level 1
Essence cost
15 Essence
Verified effect
The amount of Copper Ore required to craft Copper Ingots will be reduced by 1.
Time Sensitive I
Skill tree
Blacksmithing
Tier
Tier 1
Required level
Level 1
Essence cost
10 Essence
Verified effect
The Craft Time for all blacksmithing recipes will be reduced by 10 minutes.
Sharp Blacksmithing
Skill tree
Blacksmithing
Tier
Tier 1
Required level
Level 1
Essence cost
20 Essence
Verified effect
Crafting a Weapon will occasionally result in a bonus Sharp Infusion, which grants it an additional +1 Attack Power.
Fortified Blacksmithing
Skill tree
Blacksmithing
Tier
Tier 1
Required level
Level 1
Essence cost
20 Essence
Verified effect
Crafting Armor will occasionally result in a bonus Fortified Infusion, which grants you an additional +4 HP when worn.
Iron Expert
Skill tree
Blacksmithing
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
The amount of Iron Ore required to craft Iron Ingots will be reduced by 1.
Time Sensitive II
Skill tree
Blacksmithing
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
The Craft Time for all blacksmithing recipes will reduce by an additional 10 minutes, bringing the total reduction to 20 minutes.
Leech Blacksmithing
Skill tree
Blacksmithing
Tier
Tier 2
Required level
Level 15
Essence cost
45 Essence
Verified effect
Crafting a Weapon will occasionally result in a bonus Leech Infusion, which restores 1 HP each time it's used to attack a Monster.
Lightweight Blacksmithing
Skill tree
Blacksmithing
Tier
Tier 2
Required level
Level 15
Essence cost
45 Essence
Verified effect
Crafting a Tool will occasionally result in a bonus Lightweight Infusion, occasionally dropping Stamina orbs on use.
Empowered I
Skill tree
Blacksmithing
Tier
Tier 3
Required level
Level 30
Essence cost
65 Essence
Verified effect
Crafting a Tool, Weapon, or Armor will be more likely to result in an available Infused version. Wiki revision 63409 lists +5 percentage points.
Hasty Blacksmithing
Skill tree
Blacksmithing
Tier
Tier 3
Required level
Level 30
Essence cost
75 Essence
Verified effect
Crafting Armor will occasionally result in a bonus Hasty Infusion, which grants you an additional 4% Speed Boost when worn.
Silver Expert
Skill tree
Blacksmithing
Tier
Tier 3
Required level
Level 30
Essence cost
75 Essence
Verified effect
The amount of Silver Ore required to craft Silver Ingots will be reduced by 1.
Time Sensitive III
Skill tree
Blacksmithing
Tier
Tier 3
Required level
Level 30
Essence cost
50 Essence
Verified effect
The Craft Time for all blacksmithing recipes will reduce by another 10 minutes, bringing the total reduction to 30 minutes.
Empowered II
Skill tree
Blacksmithing
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
Crafting a Tool, Weapon, or Armor will be a bit more likely to result in an available Infused version than before. Wiki revision 63409 lists +5 percentage points.
Gold Expert
Skill tree
Blacksmithing
Tier
Tier 4
Required level
Level 45
Essence cost
150 Essence
Verified effect
The amount of Gold Ore required to craft Gold Ingots will be reduced by 1.
Tireless Blacksmithing
Skill tree
Blacksmithing
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
Crafting Armor will occasionally result in a bonus Tireless Infusion, which grants you an additional +4 Stamina when worn.
Time Sensitive IV
Skill tree
Blacksmithing
Tier
Tier 4
Required level
Level 45
Essence cost
150 Essence
Verified effect
The Craft Time for all blacksmithing recipes will reduce by yet another 10 minutes, bringing the total reduction to 40 minutes.
Mistril Expert
Skill tree
Blacksmithing
Tier
Tier 5
Required level
Level 60
Essence cost
205 Essence
Verified effect
The amount of Mistril Ore required to craft Mistril Ingots will be reduced by 1.
Earth Breaker
Skill tree
Mining
Tier
Tier 1
Required level
Level 1
Essence cost
20 Essence
Verified effect
Breaking a Rock in the Mines will occasionally destroy all other Rocks in a 1x3 area around it. Wiki revision 63409 lists 10%.
Ore-riginal
Skill tree
Mining
Tier
Tier 1
Required level
Level 1
Essence cost
25 Essence
Verified effect
Biome-Specific Ore will sometimes drop from Breaking Rocks in the Mines. Wiki revision 63409 lists 5%.
Reclaimer
Skill tree
Mining
Tier
Tier 1
Required level
Level 1
Essence cost
15 Essence
Verified effect
Biome-Specific Furniture will sometimes drop from Treasure Chests in the Mines.
Treasure Hunter
Skill tree
Mining
Tier
Tier 1
Required level
Level 1
Essence cost
20 Essence
Verified effect
Treasure Floors will sometimes appear in the Mines.
Iron Hound
Skill tree
Mining
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
Breaking an Iron Node will occasionally drop an extra piece of Iron.
True Blue
Skill tree
Mining
Tier
Tier 2
Required level
Level 15
Essence cost
45 Essence
Verified effect
Breaking a Sapphire Node will occasionally drop an extra Sapphire.
Treasured
Skill tree
Mining
Tier
Tier 2
Required level
Level 15
Essence cost
45 Essence
Verified effect
Treasure Chests will become more likely to appear in the Mines.
Mine Time
Skill tree
Mining
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
Movement speed will increase for 10 seconds when you first enter a new Floor.
Resonance
Skill tree
Mining
Tier
Tier 3
Required level
Level 30
Essence cost
75 Essence
Verified effect
Defeating an enemy can break a nearby rock.
Earth Breaker II
Skill tree
Mining
Tier
Tier 3
Required level
Level 30
Essence cost
80 Essence
Verified effect
Breaking a Rock in the Mines will occasionally destroy all other Rocks in a 1x3 area around it and is now more likely to occur. Wiki revision 63409 lists 15%; not added to Earth Breaker I.
Silver Seeker
Skill tree
Mining
Tier
Tier 3
Required level
Level 30
Essence cost
85 Essence
Verified effect
Breaking a Silver Node will occasionally drop an extra piece of Silver.
Fantastic Finds
Skill tree
Mining
Tier
Tier 3
Required level
Level 30
Essence cost
80 Essence
Verified effect
You can no longer find Wooden Treasure Chests, and you are now more likely to find a higher tier of Treasure Chests.
Lost to History
Skill tree
Mining
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
Ritual Chamber Floors will sometimes appear in the Mines.
Good as Gold
Skill tree
Mining
Tier
Tier 4
Required level
Level 45
Essence cost
150 Essence
Verified effect
Breaking a Gold Node will occasionally drop an extra piece of Gold.
Refined Rockery
Skill tree
Mining
Tier
Tier 4
Required level
Level 45
Essence cost
150 Essence
Verified effect
The Craft Time for all Stone Refinery recipes will be reduced by 10 minutes.
Break One, Get Two
Skill tree
Mining
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
Crafting a recipe at the Stone Refinery will sometimes create a bonus crafted item. Wiki revision 63409 lists 5%.
Mistril Mastery
Skill tree
Mining
Tier
Tier 5
Required level
Level 60
Essence cost
200 Essence
Verified effect
Breaking a Mistril Node will occasionally drop an extra piece of Mistril.
Perfect Pick
Skill tree
Mining
Tier
Tier 5
Required level
Level 60
Essence cost
210 Essence
Verified effect
Perfect Gem and Ores are now more likely to appear.
Void Value
Skill tree
Mining
Tier
Tier 5
Required level
Level 60
Essence cost
205 Essence
Verified effect
Breaking Voidite can now drop twice as much material.
Lost to History II
Skill tree
Mining
Tier
Tier 5
Required level
Level 60
Essence cost
200 Essence
Verified effect
Ritual Chamber Floors are now more likely to appear in the Mines.
Guardian's Shield
Skill tree
Combat
Tier
Tier 1
Required level
Level 1
Essence cost
10 Essence
Verified effect
Once per day, the first hit you take is reflected.
True Strike
Skill tree
Combat
Tier
Tier 1
Required level
Level 1
Essence cost
20 Essence
Verified effect
Your Attacks will occasionally become Critical, doing double damage in the Mines.
Jump Attack
Skill tree
Combat
Tier
Tier 1
Required level
Level 1
Essence cost
15 Essence
Verified effect
Jumping and then Attacking mid-air will damage enemies in a small radius.
Well Armed
Skill tree
Combat
Tier
Tier 1
Required level
Level 1
Essence cost
15 Essence
Verified effect
Biome-unique Armor and Weapons will sometimes drop from Treasure Chests in the Mines.
Quick Footed
Skill tree
Combat
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
Blue Sapling pools will grant a short Speed Boost rather than slow you down.
What an Offer
Skill tree
Combat
Tier
Tier 2
Required level
Level 15
Essence cost
45 Essence
Verified effect
Using an Offering Shrine will bestow a short HP & Stamina Regen buff in addition to their usual effect.
Generous in Defeat
Skill tree
Combat
Tier
Tier 2
Required level
Level 15
Essence cost
50 Essence
Verified effect
Monsters will occasionally drop twice as many items when defeated.
Dungeon Delicacies
Skill tree
Combat
Tier
Tier 2
Required level
Level 15
Essence cost
45 Essence
Verified effect
Certain Cooked Dishes will occasionally drop from Treasure Chests in the Mines.
Perfect Prefix
Skill tree
Combat
Tier
Tier 3
Required level
Level 30
Essence cost
80 Essence
Verified effect
The infusion power of Infused Weapons will double.
Rocking
Skill tree
Combat
Tier
Tier 3
Required level
Level 30
Essence cost
70 Essence
Verified effect
Clod Projectiles that are reflected back are now much more likely to critically strike.
In Motion
Skill tree
Combat
Tier
Tier 3
Required level
Level 30
Essence cost
75 Essence
Verified effect
Defeating a Monster will sometimes grant a brief Speed Boost. Wiki revision 63409 lists 10%.
Out of Juice
Skill tree
Combat
Tier
Tier 3
Required level
Level 30
Essence cost
70 Essence
Verified effect
Enchanterns now briefly freeze in place after discharging.
Sonic Boom
Skill tree
Combat
Tier
Tier 4
Required level
Level 45
Essence cost
160 Essence
Verified effect
If you attack the Essence Bat's sonic attack, unleash a Sonic Boom, damaging all enemies around you.
Gift Exchange
Skill tree
Combat
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
When you throw an item into a resting Mimic Chest, it will drop two items instead of one.
Guardian's Shield II
Skill tree
Combat
Tier
Tier 4
Required level
Level 45
Essence cost
155 Essence
Verified effect
Your Shield will now activate randomly at low chance.
True Strike II
Skill tree
Combat
Tier
Tier 4
Required level
Level 45
Essence cost
160 Essence
Verified effect
Your Attacks are more likely to become Critical, doing double damage in the Mines.
Sure Strike
Skill tree
Combat
Tier
Tier 5
Required level
Level 60
Essence cost
205 Essence
Verified effect
Defeating an enemy buffs your damage by 5% for 10 seconds, stacking up to 25%.
Generous in Defeat II
Skill tree
Combat
Tier
Tier 5
Required level
Level 60
Essence cost
200 Essence
Verified effect
Monsters will more often drop twice as many items when defeated.
Friend-Shaped
Skill tree
Combat
Tier
Tier 5
Required level
Level 60
Essence cost
200 Essence
Verified effect
Pet skins can now drop from defeated monsters, allowing your pet to take on a monster's appearance.
  • Care takes too long: Feeding Frenzy, Close Bond, Feed Prepper, The Bell Tolls, and Close Bond II shorten or reward the daily loop.
  • You want more products: choose the Barnyard Bounty perk that names animals you own; Eggstra matters only after Gold Eggs are available.
  • You are breeding: Welcome Home I/II improves starting hearts and Discount Treats reduces Hayden's Heart Shaped Treat prices by 10%.

Troubleshooting: If ranching fails, check the visible symptom

SymptomCheckAction
No ProduceFeed status, maturity, and production cycleFeed today, confirm the animal is adult, then wait for its listed production day.
Hearts barely movePet/Feed icons and outdoor weatherPet and feed daily; add outdoor time only in good weather and use toys when available.
Treats do not start breedingSpecies, sex, hearts, building, free space, same-day timingFix the failed condition before buying another pair of treats.
No stork iconAnimal menu after both treatsKeep both parents in the building and feed the correct species treats on the same day.
No seasonal T6 babyParent tiers and conception seasonT5 pairings only give a chance; use T6 + T6 for a guaranteed T6 result.
A skill gives no benefitTrigger in the full skill descriptionMatch the skill to its named animals or action.

Adopt a pet and collect its daily delivery

The Pet Dream can occur from Spring 7, Year 1. Choose your cat or dog in the dream and look for it at home the next morning. This is a separate system from buying Barn or Coop animals.

  1. Open Journal → Animals, select the pet and assign wood, stone or seasonal forage collection.
  2. Check the weather. Pets work on sunny or spring/fall windy days; rain, snow and storms keep them indoors.
  3. Return to the Farmhouse in the evening for the delivery. Changing jobs does not provide a second collection that day.
  4. Pet it daily and give either Cat Treat or Dog Treat to raise hearts; both treat types work for cats and dogs. Pets do not require daily feeding or manual herding indoors.
JobWhere the pet worksDelivery range
WoodTown2–15 Wood
StoneThe Narrows2–15 Stone
Seasonal forageEastern Road1–4 forageables

Higher hearts increase deliveries. If nothing arrives, check the assigned job and today's weather before buying furniture; a pet bed is not a work requirement.

Change your pet without adopting another one

Open Journal → Animals → your pet to change its name, species, colour or job. The starting cat and dog each have 12 colour choices, and you can change those choices later. Switching jobs does not create a second delivery that day.

All 24 starting pet appearances

These are the original cat and dog choices, not monster skins requiring Friend-Shaped. Compare the sprites, then change species and colour in your pet's Animals entry. You do not have to adopt again to try another starting appearance.

CatDog
Black cat BlackBeige dog Beige
Calico cat CalicoBlack dog Black
Grey cat GreyBrown dog Brown
Navy cat NavyDalmation dog Dalmation (source label)
Orange cat OrangeGrey dog Grey
Pink cat PinkNavy dog Navy
Purple cat PurpleOrange dog Orange
Siamese cat SiamesePink dog Pink
Tabby cat TabbyPurple dog Purple
Tortie cat TortieSpots dog Spots
Tuxedo cat TuxedoWhite dog White
White cat WhiteYellow dog Yellow

Appearance names and exact game sprite identities follow Pets, revision 62565. Artwork © NPC Studio. The table is an appearance reference, not a ranking of job performance.

To dress the pet, check the pet-cosmetic rewards for a 10-bead Chicken Statue offering in the world reference. A reward is random. The collection catalogue records individual Pet Bed, Pet Dish and Mist Pet Bed sources; placing pet furniture in a farmhouse room can make the pet spend time there, but does not make a rainy day a workday. These controls and limits follow Pets revision 62565.

Install an Auto Feeder in a large building

Reach Ranching level 45, read Hayden's letter, and buy an Auto Feeder for 5,000t from his shop. It only fits a Large Barn or Large Coop.

  1. Enter the large building and find the small platform beside the chest in the southeast corner.
  2. Place one feeder there. A building supports only one.
  3. Load its 54-slot inventory with feed or edible items. Keep valuable ingredients out unless you want them converted.
  4. Return the next morning and inspect the trough. The feeder fills empty trough slots; it does not perform hand-feeding.
  5. Continue petting animals. The hand-feeding benefit of Currency of Care III does not apply to automatic trough filling.

The conversion uses the first matching rule below. A Coop produces small-animal feed and a Barn produces large-animal feed.

InputFeed grade
Existing animal feedKeeps its grade
Fruit-tree fruitUltimate
Bush forageablesNormal
Crop without a seed formQuality
Seed-grown crop that does not regrowDeluxe
Seed-grown crop with regrowth of at least seven daysUltimate
Other cropsQuality
One-star cooked dishQuality
Cooked dish with another star valueUltimate
Other eligible inputNormal

You can load cooked dishes without Currency of Care III. That perk is required for hand-feeding dishes, not for stocking the machine. Existing small-animal feed can also be converted into same-grade large-animal feed in a Barn, and vice versa in a Coop. Currency of Care II can still award Shiny Beads if the animal has also been petted that day. These distinctions follow Auto Feeder revision 62994.

Set up an Animal Sprite Statue

The statue handles the petting check for animals in a Large Barn or Large Coop. It does not fill their troughs or grant the normal hand-petting Heart Points.

  1. Complete Breaking the Fire Seal to obtain Dragon's Breath. Then go to the cave left of Errol's Cabin in The Narrows, south of the Museum. Its Gold Chest contains the statue and its crafting recipe. This is a different location from the Beach Cave Water Sprite Statue chest.
  2. For another statue, reach Woodcrafting level 20 and bring 10 Refined Stone, 50 Essence and 3 Shiny Beads to the crafting station. The base crafting time is 30 minutes.
  3. Place the statue inside the large animal building and add an Essence Stone to power it. Loose Essence in the recipe does not replace the fuel item. Use the Essence Stone recipes to prepare a supply.
  4. Check the animals' care status. The statue marks them as petted, preventing the 5-point loss for ending the day unpetted. If you want the hand-petting gain, use manual care instead; the statue does not provide that gain.
  5. Check food separately. Keep troughs stocked manually or use the Auto Feeder above. A petting statue does not supply meals.

The recipe, building restriction and petting effect are recorded in Animal Sprite Statue revision 60352; the Narrows Cave entry supplies the location and spell prerequisite.

Cat Treat and Dog Treat are not breeding treats

Both pet-treat types work on either kind of pet. Buy them from Hayden for 100t, or use the Mill: Smallmouth Bass → Cat Treat, Trout → Dog Treat. Confirm the displayed batch quantity before processing fish reserved for a Museum set.

These increase pet affection, not the breeding process for barn/coop animals. Most villagers dislike them as gifts; Hayden is neutral, while Dozy loves Dog Treat. Do not infer a person's preference from the treat's name.

Choose food for Shiny Beads

Unlock Currency of Care before collecting livestock feeding beads. Currency of Care II can add beads to regular produce when animals are fed and petted; Currency of Care III is required for cooked dishes. The quantities below are beads from the listed food, not heart points or automatic-feeder output. They follow Shiny Bead revision 62590.

  1. Keep Museum donations, quest ingredients and food you need for recovery aside. Choose a spare item from the tables.
  2. Select the item and hand-feed the livestock using the interaction prompt. Check the dropped beads before trying a more valuable ingredient.
  3. Save beads for the Chicken Statue's 10- and 100-bead reward pools. A bead sells for only 1t; Henrietta also loves it as a gift.

Feed, animal products and cooked dishes

FoodBeads per listed food
Hay; Grass Seed1
Quality Small Animal Feed; Quality Large Animal Feed2
Deluxe Small Animal Feed; Deluxe Large Animal Feed3
Ultimate Small Animal Feed; Ultimate Large Animal Feed4
Egg; Duck Egg; Golden Egg; Golden Duck Egg; Milk; Golden Milk1
1-star cooked dish2
2-star cooked dish4
3-star cooked dish6
4-star cooked dish8
5-star cooked dish10

Golden eggs and milk give no extra beads over ordinary ones. For a bead-only goal, use surplus ordinary items first. Dish stars determine the bead count; a higher sale price within the same star tier does not improve this table's return. Use Dish stars in the recipe catalogue to choose a star tier, then compare the ingredients you have.

Crops and fruit-tree harvests

All 29 crops/fruits listed in the source are grouped below by their bead return. The season describes the crop, not permission to hand-feed stored produce only during that season.

SeasonFoodBeads
SpringCabbage6
SpringCarrot; Cherry; Lemon; Potato4
SpringPeas; Strawberry3
SpringTurnip2
SummerWatermelon6
SummerChili Pepper; Peach; Pear; Sugar Cane4
SummerCorn; Tomato3
SummerCucumber2
FallPumpkin6
FallApple; Broccoli; Orange4
FallCranberry; Onion; Wheat3
FallSweet Potato2
WinterDaikon Radish6
WinterCauliflower; Pomegranate4
WinterSnow Peas3
WinterBeet2

Overworld forageables

FoodBeads
Blueberry; Wild Berries; Wild Grapes; Blackberry; Glowberry; Ice Block; Wintergreen Berry; Water Chestnut; Acorn; Bell Berry; Spirit Mushroom1
Fennel; Fiddlehead; Morel Mushroom; Nettle; Wild Leek; Sesame; Chestnut; Horseradish; Oyster Mushroom; Pineshroom; Walnut2
Chickpea; Basil; Dill; Oregano; Sage; Thyme; Garlic; Moon Fruit; Rosemary; Burdock Root3
Coconut4

Mine forageables

Reveal mine ingredient names and bead quantities
FoodBeads
Cave Mushroom; Mines Mussels; Underseaweed; Glowing Mushroom; Shale Grass; Ash Mushroom; Flame Pepper; Hot Potato; Lava Chestnuts1
Sweetroot; Upper Mines Mushroom; Jade Dulse; Sea Grapes; Tide Lettuce; Crystal Berries; Earthshroom; Rockroot; Essence Blossom; Ethereal Grass; Spell Fruit; Void Herb2

Other feedable items and source uncertainties

The source lists 1 bead each for Beer, Chocolate, Chicky Hot Chocolate, Coffee, Cow-Shaped Donut, Espresso, Floral Tea, Hot Toddy, Lavender Tea, Mushroom Brew, Red Wine and White Wine. Livestock hand-feeding and giving a gift to Dozy or Henrietta use different rules; do not infer pet gift eligibility from this list.

The following ten items remain unconfirmed in the source, including whether they require the cooked-dish perk. Do not spend them on a planned bead target using an assumed value: Big Cookie, Bucket Brew, Dragon Horn Mushroom with Thyme, Heavy Mist, Honey Curry, Mint Gimlet, Mixed Fruit Juice, Star-Shaped Cookie, Tulip Cake and Twice-Baked Rations.

When an animal will not accept the item

Not hand-feedableItems to keep out of the feeding plan
Fibers, horns and feathers, including golden variantsAlpaca Wool; Bristle; Bull Horn; Duck Feather; Horse Hair; Rabbit Wool; Rooster Feather; Sheep Wool
Processed animal products, including golden variantsButter; Mayonnaise; Duck Mayonnaise; Cheese
Milled materials and certain cropsFlour; Rice; Sugar; Grass Starter; Rice Stalk; Tea
FlowersAll flower types, including Breath of Flame
Other materials and forageCattail Fluff; Chirping Fern; Curry Powder; Fiber; Holly; Honey; Premium Honey; Deluxe Honey; Legendary Honey; Narrows Moss; Pinecone; Red Toadstool; Seaweed; Thorn Vine

For a refused cooked dish, check Currency of Care III first. For an item in the table above, switch food instead of repeatedly interacting. Grass Seed is listed as feedable; Grass Starter is not.