Check the season
Select the current season, then search a crop to compare seed costs, growth and regrowth days.
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Cabbage
- Season
- Spring
- Seed / sapling source
- General Store for 70t; Balor's Wagon (conditional) for 70t; Watering Cabbages (with Bountiful Skill); Seed Maker; Copper Treasure Box
- Seed source page
- Cabbage Seed
- Growth
- 9 days
- Regrowth
- No
- Sell value
- 180t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Carrot
- Season
- Spring
- Seed / sapling source
- General Store (After Upgrade) for 40t; Balor's Wagon (conditional) for 40t; Watering Carrots (with Bountiful Skill); Seed Maker
- Seed source page
- Carrot Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 80t
- Uses
- Cooking; Seed Maker
- Prerequisites
- General Store upgrade
Chickpea
- Season
- Spring
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Chickpeas (with Bountiful Skill); Seed Maker
- Seed source page
- Chickpea Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 30t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Daffodil
- Season
- Spring
- Seed / sapling source
- General Store for 15t; Balor's Wagon (conditional) for 15t; Foraging (with Prepared Picker Skill); Watering Daffodils (with Bountiful Skill); Seed Maker
- Seed source page
- Daffodil Seed
- Growth
- 4 days
- Regrowth
- No
- Sell value
- 25t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Lilac
- Season
- Spring
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Lilacs (with Bountiful Skill); Seed Maker
- Seed source page
- Lilac Seed
- Growth
- 9 days
- Regrowth
- 3 days
- Sell value
- 35t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Peas
- Season
- Spring
- Seed / sapling source
- General Store (After Upgrade) for 300t; Balor's Wagon (conditional) for 300t; Watering Peas (with Bountiful Skill); Seed Maker
- Seed source page
- Pea Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 135t
- Uses
- Cooking; Seed Maker
- Prerequisites
- General Store upgrade
Potato
- Season
- Spring
- Seed / sapling source
- General Store for 40t; Balor's Wagon (conditional) for 40t; Watering Potatoes (with Bountiful Skill); Seed Maker
- Seed source page
- Potato Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 75t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Snowdrop Anemone
- Season
- Spring
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Snowdrop Anemones (with Bountiful Skill); Seed Maker; Elsie's Request for a Snowdrop Anemone (3)
- Seed source page
- Snowdrop Anemone Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 40t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Strawberry
- Season
- Spring
- Seed / sapling source
- General Store for 300t; Balor's Wagon (conditional) for 300t; Watering Strawberries (with Bountiful Skill); Seed Maker; Copper Treasure Box; Wooden Treasure Box
- Seed source page
- Strawberry Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 125t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Tulip
- Season
- Spring
- Seed / sapling source
- General Store for 20t; Balor's Wagon (conditional) for 20t; Watering Tulips (with Bountiful Skill); Foraging (with Prepared Picker Skill); Seed Maker
- Seed source page
- Tulip Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 30t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Turnip
- Season
- Spring
- Seed / sapling source
- General Store for 25t; Balor's Wagon (conditional) for 25t; Watering Turnips (with Bountiful Skill); Seed Maker
- Seed source page
- Turnip Seed
- Growth
- 4 days
- Regrowth
- No
- Sell value
- 40t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Basil
- Season
- Summer
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Basil (with Bountiful Skill); Seed Maker
- Seed source page
- Basil Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 30t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Catmint
- Season
- Summer
- Seed / sapling source
- General Store for 20t; Balor's Wagon (conditional) for 20t; Foraging (with Prepared Picker Skill); Watering Catmints (with Bountiful Skill); Seed Maker
- Seed source page
- Catmint Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 30t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Chili Pepper
- Season
- Summer
- Seed / sapling source
- General Store for 40t; Balor's Wagon (conditional) for 40t; Watering (with Bountiful Skill); Seed Maker
- Seed source page
- Chili Pepper Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 75t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Corn
- Season
- Summer
- Seed / sapling source
- General Store for 300t; Balor's Wagon (conditional) for 300t; Watering Corn (with Bountiful Skill); Wooden Treasure Box; Seed Maker
- Seed source page
- Corn Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 125t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Cosmos
- Season
- Summer
- Seed / sapling source
- General Store for 20t; Balor's Wagon (conditional) for 20t; Foraging (with Prepared Picker Skill); Watering Cosmos (with Bountiful Skill); Seed Maker
- Seed source page
- Cosmos Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 30t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Cucumber
- Season
- Summer
- Seed / sapling source
- General Store for 25t; Balor's Wagon (conditional) for 25t; Watering Cucumbers (with Bountiful Skill); Seed Maker
- Seed source page
- Cucumber Seed
- Growth
- 4 days
- Regrowth
- No
- Sell value
- 40t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Daisy
- Season
- Summer
- Seed / sapling source
- General Store for 10t; Balor's Wagon (conditional) for 10t; Foraging (with Prepared Picker Skill); Watering Daisies (with Bountiful Skill); Seed Maker
- Seed source page
- Daisy Seed
- Growth
- 4 days
- Regrowth
- No
- Sell value
- 15t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Dill
- Season
- Summer
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Dill (with Bountiful Skill); Seed Maker
- Seed source page
- Dill Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 30t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Iris
- Season
- Summer
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Irises (with Bountiful Skill); Seed Maker
- Seed source page
- Iris Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 30t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Marigold
- Season
- Summer
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Marigolds (with Bountiful Skill); Seed Maker
- Seed source page
- Marigold Seed
- Growth
- 9 days
- Regrowth
- No
- Sell value
- 40t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Night Queen
- Season
- Summer
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Night Queens (with Bountiful Skill); Seed Maker
- Seed source page
- Night Queen Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 35t
- Uses
- Gifting; Seed Maker
- Prerequisites
- None
Oregano
- Season
- Summer
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Oregano (with Bountiful Skill); Seed Maker
- Seed source page
- Oregano Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 30t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Sage
- Season
- Summer
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Sage (with Bountiful Skill); Seed Maker
- Seed source page
- Sage Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 30t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Sugar Cane
- Season
- Summer
- Seed / sapling source
- General Store (After Upgrade) for 40t; Balor's Wagon (conditional) for 40t; Watering Sugar Cane (with Bountiful Skill); Seed Maker
- Seed source page
- Sugar Cane Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 80t
- Uses
- Cooking; Seed Maker
- Prerequisites
- General Store upgrade
Sunflower
- Season
- Summer
- Seed / sapling source
- General Store for 20t; Balor's Wagon (conditional) for 20t; Watering Sunflowers (with Bountiful Skill); Seed Maker
- Seed source page
- Sunflower Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 30t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Tea
- Season
- Summer
- Seed / sapling source
- General Store (After Upgrade) for 300t; Balor's Wagon (conditional) for 300t; Watering Tea (with Bountiful Skill); Seed Maker
- Seed source page
- Tea Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 135t
- Uses
- Cooking; Seed Maker
- Prerequisites
- General Store upgrade
Thyme
- Season
- Summer
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Thyme (with Bountiful Skill); Seed Maker
- Seed source page
- Thyme Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 30t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Tomato
- Season
- Summer
- Seed / sapling source
- General Store for 300t; Balor's Wagon (conditional) for 300t; Watering Tomatoes (with Bountiful Skill); Seed Maker; Wooden Treasure Box
- Seed source page
- Tomato Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 125t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Watermelon
- Season
- Summer
- Seed / sapling source
- General Store for 70t; Balor's Wagon (conditional) for 70t; Watering Watermelons (with Bountiful Skill); Seed Maker; Copper Treasure Box
- Seed source page
- Watermelon Seed
- Growth
- 9 days
- Regrowth
- No
- Sell value
- 180t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Broccoli
- Season
- Fall
- Seed / sapling source
- General Store for 40t; Balor's Wagon (conditional) for 40t; Watering Broccoli (with Bountiful Skill); Seed Maker; Wooden Treasure Box
- Seed source page
- Broccoli Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 75t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Celosia
- Season
- Fall
- Seed / sapling source
- General Store for 15t; Balor's Wagon (conditional) for 15t; Watering Celosias (with Bountiful Skill); Seed Maker
- Seed source page
- Celosia Seed
- Growth
- 4 days
- Regrowth
- No
- Sell value
- 25t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Chrysanthemum
- Season
- Fall
- Seed / sapling source
- General Store for 20t; Balor's Wagon (conditional) for 20t; Foraging (with Prepared Picker Skill); Watering Chrysanthemums (with Bountiful Skill)
- Seed source page
- Chrysanthemum Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 30t
- Uses
- Gifting; crafting
- Prerequisites
- None
Cranberry
- Season
- Fall
- Seed / sapling source
- General Store for 300t; Balor's Wagon (conditional) for 300t; Watering Cranberries (with Bountiful Skill); Seed Maker
- Seed source page
- Cranberry Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 125t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Garlic
- Season
- Fall
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Garlic (with Bountiful Skill); Seed Maker
- Seed source page
- Garlic Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 30t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Heather
- Season
- Fall
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Heather (with Bountiful Skill); Seed Maker
- Seed source page
- Heather Seed
- Growth
- 9 days
- Regrowth
- 3 days
- Sell value
- 30t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Moon Fruit
- Season
- Fall
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Moon Fruits (with Bountiful Skill); Seed Maker
- Seed source page
- Moon Fruit Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 35t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Onion
- Season
- Fall
- Seed / sapling source
- General Store (After Upgrade) for 300t; Balor's Wagon (conditional) for 300t; Watering Onions (with Bountiful Skill); Seed Maker
- Seed source page
- Onion Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 135t
- Uses
- Cooking; Seed Maker
- Prerequisites
- General Store upgrade
Pumpkin
- Season
- Fall
- Seed / sapling source
- General Store for 70t; Balor's Wagon (conditional) for 70t; Watering Pumpkins (with Bountiful Skill); Seed Maker; Copper Treasure Box
- Seed source page
- Pumpkin Seed
- Growth
- 9 days
- Regrowth
- No
- Sell value
- 180t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Rice Stalk
- Season
- Fall
- Seed / sapling source
- General Store (After Upgrade) for 300t; Balor's Wagon (conditional) for 300t; Seed Maker; Watering Rice Stalks (with Bountiful Skill)
- Seed source page
- Rice Seed
- Growth
- 9 days
- Regrowth
- 3 days
- Sell value
- 150t
- Uses
- Cooking; Seed Maker
- Prerequisites
- General Store upgrade
Rosemary
- Season
- Fall
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Rosemary (with Bountiful Skill); Seed Maker
- Seed source page
- Rosemary Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 30t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Sweet Potato
- Season
- Fall
- Seed / sapling source
- General Store for 25t; Balor's Wagon (conditional) for 25t; Watering Sweet Potatoes (with Bountiful Skill)
- Seed source page
- Sweet Potato Seed
- Growth
- 4 days
- Regrowth
- No
- Sell value
- 40t
- Uses
- Cooking
- Prerequisites
- None
Viola
- Season
- Fall
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Violas (with Bountiful Skill); Seed Maker
- Seed source page
- Viola Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 40t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Wheat
- Season
- Fall
- Seed / sapling source
- General Store for 300t; Balor's Wagon (conditional) for 300t; Watering Wheat (with Bountiful Skill); Seed Maker
- Seed source page
- Wheat Seed
- Growth
- 9 days
- Regrowth
- 3 days
- Sell value
- 150t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Beet
- Season
- Winter
- Seed / sapling source
- General Store for 25t; Balor's Wagon (conditional) for 25t; Watering Beets (with Bountiful Skill); Seed Maker
- Seed source page
- Beet Seed
- Growth
- 4 days
- Regrowth
- No
- Sell value
- 40t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Burdock Root
- Season
- Winter
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Burdock Roots (with Bountiful Skill); Seed Maker
- Seed source page
- Burdock Root Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 30t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Cauliflower
- Season
- Winter
- Seed / sapling source
- General Store for 40t; Balor's Wagon (conditional) for 40t; Watering Cauliflowers (with Bountiful Skill); Seed Maker
- Seed source page
- Cauliflower Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 75t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Daikon Radish
- Season
- Winter
- Seed / sapling source
- General Store for 70t; Balor's Wagon (conditional) for 70t; Watering Daikon Radishes (with Bountiful Skill); Seed Maker
- Seed source page
- Daikon Radish Seed
- Growth
- 9 days
- Regrowth
- No
- Sell value
- 180t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Frost Lily
- Season
- Winter
- Seed / sapling source
- General Store for 15t; Balor's Wagon (conditional) for 15t; Foraging (with Prepared Picker Skill); Watering Frost Lilies (with Bountiful Skill); Seed Maker
- Seed source page
- Frost Lily Seed
- Growth
- 4 days
- Regrowth
- No
- Sell value
- 25t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Jasmine
- Season
- Winter
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Jasmine (with Bountiful Skill); Seed Maker
- Seed source page
- Jasmine Seed
- Growth
- 9 days
- Regrowth
- 3 days
- Sell value
- 35t
- Uses
- Cooking; crafting; Seed Maker
- Prerequisites
- None
Poinsettia
- Season
- Winter
- Seed / sapling source
- General Store for 20t; Balor's Wagon (conditional) for 20t; Foraging (with Prepared Picker Skill); Watering Poinsettias (with Bountiful Skill); Seed Maker
- Seed source page
- Poinsettia Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 30t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Snapdragon
- Season
- Winter
- Seed / sapling source
- Foraging (with Prepared Picker Skill); Watering Snapdragons (with Bountiful Skill); Seed Maker
- Seed source page
- Snapdragon Seed
- Growth
- 6 days
- Regrowth
- No
- Sell value
- 40t
- Uses
- Gifting; crafting; Seed Maker
- Prerequisites
- None
Snow Peas
- Season
- Winter
- Seed / sapling source
- General Store for 300t; Balor's Wagon (conditional) for 300t; Watering Snow Peas (with Bountiful Skill); Seed Maker; Copper Treasure Box; Wooden Treasure Box
- Seed source page
- Snow Pea Seed
- Growth
- 5 days
- Regrowth
- 3 days
- Sell value
- 125t
- Uses
- Cooking; Seed Maker
- Prerequisites
- None
Apple
- Season
- Fall
- Seed / sapling source
- Apple Sapling — General Store 400t
- Growth
- 14 days to mature
- Regrowth
- Seasonal fruiting
- Sell value
- 45t
- Uses
- Cooking; fruit tree harvest
- Prerequisites
- None
Cherry
- Season
- Spring
- Seed / sapling source
- Cherry Sapling — General Store 400t
- Growth
- 14 days to mature
- Regrowth
- Seasonal fruiting
- Sell value
- 45t
- Uses
- Cooking; fruit tree harvest
- Prerequisites
- None
Lemon
- Season
- Spring
- Seed / sapling source
- Lemon Sapling — General Store 400t
- Growth
- 14 days to mature
- Regrowth
- Seasonal fruiting
- Sell value
- 45t
- Uses
- Cooking; fruit tree harvest
- Prerequisites
- None
Orange
- Season
- Fall
- Seed / sapling source
- Orange Sapling — General Store 400t
- Growth
- 14 days to mature
- Regrowth
- Seasonal fruiting
- Sell value
- 45t
- Uses
- Cooking; fruit tree harvest
- Prerequisites
- None
Peach
- Season
- Summer
- Seed / sapling source
- Peach Sapling — General Store 400t
- Growth
- 14 days to mature
- Regrowth
- Seasonal fruiting
- Sell value
- 45t
- Uses
- Cooking; fruit tree harvest
- Prerequisites
- None
Pear
- Season
- Summer
- Seed / sapling source
- Pear Sapling — General Store 400t
- Growth
- 14 days to mature
- Regrowth
- Seasonal fruiting
- Sell value
- 45t
- Uses
- Cooking; fruit tree harvest
- Prerequisites
- None
Pomegranate
- Season
- Winter
- Seed / sapling source
- Pomegranate Sapling — General Store 400t
- Growth
- 14 days to mature
- Regrowth
- Seasonal fruiting
- Sell value
- 45t
- Uses
- Cooking; fruit tree harvest
- Prerequisites
- None
Outdoors, with daily water and no growth acceleration: first harvest day = planting day + growth days. Each season has 28 days, so the latest planting day for one harvest is 28 − growth days. Plant a four-day crop on Day 24 to harvest on Day 28; missing a watering day invalidates that end-of-month schedule.
For regrowing crops, calculate the first harvest before adding each regrowth interval. Do not count regrowth days from planting. The table's season profit assumes Day 1 planting and excludes skills, processing and labor costs. A Greenhouse can grow seasonal crops year-round, so outdoor season deadlines do not apply to it in the same way.
Before you plant: bring the tools to your farm
Start on your farm. Filter the current season in the table above, then buy the corresponding seeds at the General Store. Quest-reward seeds also work, but receiving a seed does not mean it belongs to the current season.
Prerequisites
- Bring a hoe, watering can and current-season seeds. Bring a shovel as well when making new soil on grass; the shovel and hoe perform different jobs.
- Check remaining days. Growth times assume daily water; after missing a watering day, do not expect the original harvest date.
- Bring the tools needed for debris on your chosen patch and leave inventory room before harvesting. Avoid clearing living crops while tidying the field.
- Farm groundClear debris from the chosen tiles.
- Shovel → hoeMake soil where needed, then till it for seeds.
- Seeds → watering canPlant and water each tile; check for missed squares.
- Daily care → harvestKeep watering, including after harvesting regrowing crops.
Planting route
- Stand beside the intended patch and clear debris from its tiles. Begin with a small patch you can care for individually.
- If a tile is not already tillable soil, select the shovel and use the tool action on it. Skip this step where soil already exists.
- Select the hoe and till the soil. Making soil with a shovel alone does not prepare it for a seed.
- Select current-season seeds in the hotbar and use them on tilled tiles. The default PC tool action is left-click; use your own binding if changed. Plant one tile first, check that the seed was placed, then continue.
- Select the watering can, water the planted tiles and check for missed squares. Keep them watered during growth; see weather and farm chores for rain and snow effects.
- Harvest the mature crop and check the resulting item in your inventory. Single-harvest crops need replanting. Leave regrowing plants in place and keep watering; use their regrowth days for the next harvest instead of buying another seed for that tile.
Completion check
On planting day, check that seeds are in tilled soil and every planted tile has water. On harvest day, check the item entered your inventory; leave regrowing plants intact and continue watering them. For a request, verify the harvested name and quantity before handing it in.
Set a field size
Use the watering-can charge table below to arrange blocks and leave room to line up the tool. A Worn Watering Can works tile by tile. Upgrade before expanding if daily care is exhausting your stamina. The maximum charged area is a tool capability, not a requirement to fill that much land with crops.
Reserve with a purpose
| Use after harvest | What to check first |
|---|---|
| Museum | Whether this item is donatable and already donated; not every crop needs a donation. |
| Active request or cooking recipe | Put the actual required quantity aside before selling extras. |
| Seed Maker | One eligible crop produces a random 1–3 equivalent seeds, not a guaranteed three. Fruit cannot become a sapling. See the processing guide. |
| Raw sale | Compare sale value minus seed cost; use the profit guide for repeated seasonal harvests. |
Sell through the Shipping Bin and wait for settlement
Use the Shipping Bin to the left of the starting farmhouse. Put only the items you intend to sell inside, then finish the day. Sales settle overnight, so depositing produce does not immediately give you money for that afternoon's seeds or tool purchase.
Some recipes require the first shipment of a particular item. Harvesting it or storing it in an ordinary chest does not complete that shipping condition. Check the recipe's named ingredient in the cooking catalogue, ship that item, then check the resulting mail instead of assuming any crop unlocks the same recipe.
Each bin has 30 inventory slots and its contents are separate from other bins. Barns and Coops arrive with their own bins, and you can place additional ones; adding a bin does not expand an existing bin's inventory. A pickaxe lets you move one when rearranging your route. These sale and storage rules follow Shipping Bin revision 58230.
Reset at the changeover
- Compare remaining days with growth time before planting outdoors near month-end. Regrowing crops also need enough days for their next harvest to count toward your expected return.
- Collect mature crops on the final day. Outdoor seasonal crops wither at season's end even if watered; check all-season crops and Greenhouse planting separately.
- In the new season, use a sword to clear dead crops, then prepare the ground, plant new-season seeds and water them. A withered crop is not merely paused by missed water and cannot be revived by watering.
- Do not clear fruit trees with the dead crops. They stop producing outside their fruiting season rather than withering and can fruit again in the corresponding season next year. See fruit-tree and world reference for saplings, spacing and growth.
Soil preparation, missed-water and season-change rules were checked against Farming revision 58705.
Farm layout you can build in stages
Start with a small field beside your existing route from the farmhouse. The farmhouse and Caldarus's shrine cannot be moved. The scheme below describes the order of daily jobs, not a scale map or a building footprint.
- House → supply chestKeep seeds and the day's inputs beside your departure path.
- Crop blocks → harvest chestWater one block at a time; separate reserved crops from sale stock.
- Animal buildings → output storageIf you own animals, leave the doorway and feeding route unobstructed.
- Shipping bin → exitShip only the sale stack, then leave for town or the mines.
Buy more farmland without buying another room
At the Carpenter's Home Upgrade menu, choose Farm Expansion 1 for 40,000t, 50 Refined Stone and 50 Hard Wood. The Farm record, revision 58222, lists no additional unlock condition. The purchase opens land to the right of the starting farm immediately, rather than after a construction wait.
You also receive a Starter Farm Bridge and its recipe. Check for both after purchase, then plan the new crop and animal routes before filling the extra space. This is a land expansion, not a Home Upgrade: it does not add indoor rooms or satisfy the fully upgraded house condition for exterior styles.
Choose a plot that matches your watering can
| Watering can | Maximum charged area | Suggested crop-block arrangement |
|---|---|---|
| Worn | 1 tile | Begin with a small patch you can finish one tile at a time. |
| Copper | 3 × 1 tiles | Repeat three-tile strips and approach from the end of each strip. |
| Iron | 3 × 3 tiles | Start with one nine-tile square; add a second square after testing your daily workload. |
| Silver | 3 × 6 tiles | Pair two three-by-three squares into an eighteen-tile block. |
| Gold | 6 × 6 tiles | Group four three-by-three squares. |
| Mistril | 6 × 9 tiles | Group six three-by-three squares. |
These are maximum tool areas, not mandatory field sizes or guaranteed daily output. Use the charged-area preview to check your position before watering. Keep the approach to each block clear of furniture, then expand only after the smaller plot fits your morning.
For example, with an Iron Watering Can, make one 3 × 3 crop square, leave its approach clear and put the seed chest beside that approach. Test watering all nine tiles before planting an adjacent square. See tool upgrades before buying more seeds for a larger charged area.
| Zone | Put here | Leave clear |
|---|---|---|
| Crop edge | Current seeds, watering route, harvest drop chest | One full path from house to field |
| Processing | Inputs waiting for the next machine cycle | Space to collect output without crossing crops |
| Ranch | Feed and daily-care supplies | A direct path to every occupied building |
| Return point | Quest items, Museum candidates, mine and forage drops | Two empty chest rows for quick unloading |
Power a Water Sprite Statue
| Statue | Reach from the statue | Unlock and crafting |
|---|---|---|
| Water Sprite Statue | 2-tile radius | Recipe from the Beach Cave gold chest; Woodcrafting 20; 30-minute base craft |
| Large Water Sprite Statue | 3-tile radius | Big Water Sprites perk; Woodcrafting 30; 30-minute base craft |
Place the statue among the crops you want it to cover, then load an Essence Stone. It waters eligible crops in range without using your stamina, but stops providing that service when its fuel runs out. Different appearances of the same statue have the same function; changing its colour does not increase coverage. Range follows Farming's statue descriptions.
Check the remaining charge and the soil at the edge of the plot before relying on it for the whole field. Keep your watering can for crops outside its range. All five Essence Stone recipes and charges are listed in the refinery guide; wet-weather days do not consume statue Essence.
Moving a charged statue does not discard all its remaining fuel. Breaking it refunds unused charges as Essence Stones, which may be different sizes from the one originally inserted. For example, 7 charges return two Tiny stones and one Small stone. Pick up those refunds and the statue before placing it elsewhere. This recovery rule is stated for both Water Sprite Statue revision 57474 and Large Water Sprite Statue revision 61626.
Move furniture and buildings safely
- Clear debris from the destination and walk the planned approach to the door or chest.
- For furniture or the shipping bin, use the pickaxe to pick it up, then place the recovered item at the destination.
- For a barn or coop, transfer its animals into another suitable building or daycare first. Pregnant animals cannot be moved, so postpone moving their barn.
- Interact with the emptied building and use its removal menu. Collect the returned blueprint and construction materials, place the blueprint at the new site, then rebuild.
- Move a greenhouse only after accepting the crop loss or finishing its harvests. Removing it destroys crops growing inside.
- Walk from your house to every occupied building, storage chest and the shipping bin. Finish the move only when each is reachable and your animals have suitable housing again.
Keep the first field when adding animals; establish the new building's daily-care route beside it. Leave decoration until these two routes work. Construction placement remains subject to the game's valid-placement preview, so do not treat this work-order scheme as measured building dimensions.
Decide whether to sell, process, or reserve
Filter the processing table by season and compare the actual input with the output. Processing is useful only when the machine is available and the output has a named use; otherwise keep the raw item flexible.
This is a 3-route processing overview; use the food and processing catalogue for every item. Open the complete food and processing catalogue →
| Route | Input | Output | Best use |
|---|---|---|---|
| Seed Maker — 2,000t after the General Store upgrade | Any crop or applicable forageable; fruit is excluded from sapling conversion | Instant, random 1-3 equivalent seeds | Use only for a named replacement patch; it does not convert fruit into saplings |
| Cooking — Beginner, Cozy, or Adept Kitchen | An unlocked recipe and its listed ingredients | A dish with listed cook time and Health/Stamina restoration | Match recipe star tier and Cooking level to an available kitchen |
| Foraging | A seasonal forageable from its listed location | Cooking, Woodcrafting, Request Board, museum, or sale route | Donate museum entries first, then reserve only for a listed use or request |
Forageables can finish a recipe, request, Museum set, or seasonal reserve without using field tiles. Search by season and location before making a separate trip.
Showing 69 / 96 entries
27 late-game or story entries are hidden by default. Enable “Show spoilers” to view them.
Acorn
- Season
- All
- Location
- Oak trees
- Tool / condition
- Shake tree, or chop with an axe
- Sell value
- 5t
- Uses
- Mill into Oak Sapling; Deluxe / Ultimate Animal Feed
Pinecone
- Season
- All
- Location
- Pine trees
- Tool / condition
- Shake tree, or chop with an axe
- Sell value
- 5t
- Uses
- Mill into Pine Sapling
Basil
- Season
- Summer
- Location
- The Eastern Road
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Gazpacho; Herb Salad
Blue Conch Shell
- Season
- All
- Location
- The Beach
- Tool / condition
- Pick up; no tool
- Sell value
- 20t
- Uses
- Fishing Bed (Blue); Faux Blue Conch Shell
Burdock Root
- Season
- Winter
- Location
- Mistria; The Eastern Road; The Narrows (north)
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Braised Burdock; Winter Stew
Catmint
- Season
- Summer
- Location
- The Narrows
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Catmint Sign; Faux Catmint
Cattail Fluff
- Season
- Spring–Fall
- Location
- The Eastern Road
- Tool / condition
- Pick up; no tool
- Sell value
- 5t
- Uses
- Basic Chair; Basic Single Bed; Fish Plush Toy
Chestnut
- Season
- Fall
- Location
- The Beach; Sweetwater Farm; The Narrows
- Tool / condition
- Pick up; no tool
- Sell value
- 15t
- Uses
- Mont Blanc; Roasted Chestnuts
Chickpea
- Season
- Spring
- Location
- Sweetwater Farm; The Narrows; The Eastern Road
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Chickpea Curry; Crunchy Chickpeas
Coconut
- Season
- Summer
- Location
- The Beach
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Coconut Cream Pie; Coconut Milk
Cosmos
- Season
- Summer
- Location
- Sweetwater Farm
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Cosmos Sign; Summer Flower Rug (Cosmos)
Crocus
- Season
- Winter
- Location
- The Eastern Road; Sweetwater Farm; The Beach
- Tool / condition
- Pick up; no tool
- Sell value
- 10t
- Uses
- Faux Crocus
Daffodil
- Season
- Spring
- Location
- Sweetwater Farm; The Narrows
- Tool / condition
- Pick up; no tool
- Sell value
- 25t
- Uses
- Daffodil Sign; Spring Bed (Yellow)
Daisy
- Season
- Summer
- Location
- Sweetwater Farm; The Narrows; The Western Ruins; The Eastern Road
- Tool / condition
- Pick up; no tool
- Sell value
- 15t
- Uses
- Daisy Sign; Summer Bed (Yellow)
Dandelion
- Season
- Spring
- Location
- Mistria; The Narrows; Sweetwater Farm
- Tool / condition
- Pick up; no tool
- Sell value
- 10t
- Uses
- Wheelbarrow; Faux Dandelion
Dill
- Season
- Summer
- Location
- The Narrows; The Beach; The Western Ruins
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Crab Cakes; Cucumber Salad
Fennel
- Season
- Spring
- Location
- The Narrows; The Eastern Road
- Tool / condition
- Pick up; no tool
- Sell value
- 20t
- Uses
- Cabbage Slaw; Spring Salad
Fiddlehead
- Season
- Spring
- Location
- The Narrows; Sweetwater Farm
- Tool / condition
- Pick up; no tool
- Sell value
- 25t
- Uses
- Spring Galette; Spring Salad
Fog Orchid
- Season
- Fall
- Location
- The Eastern Road; The Western Ruins
- Tool / condition
- Pick up; no tool
- Sell value
- 40t
- Uses
- Faux Fog Orchid
Frost Lily
- Season
- Winter
- Location
- The Eastern Road; The Beach; The Narrows
- Tool / condition
- Pick up; no tool
- Sell value
- 25t
- Uses
- Frost Lily Sign; Faux Frost Lily
Garlic
- Season
- Fall
- Location
- The Eastern Road (in the ruins)
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Garlic Bread; Garlic Braid
Heather
- Season
- Fall
- Location
- Mistria; The Beach; The Narrows
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Heather Sign; Faux Heather
Holly
- Season
- Winter
- Location
- The Eastern Road; Sweetwater Farm
- Tool / condition
- Pick up; no tool
- Sell value
- 20t
- Uses
- Faux Holly
Horseradish
- Season
- Fall
- Location
- Sweetwater Farm; The Eastern Road; The Beach
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Deviled Eggs; Horseradish Salmon
Ice Block
- Season
- Winter
- Location
- Sweetwater Farm; The Eastern Road; The Narrows; The Western Ruins
- Tool / condition
- Pick up; no tool
- Sell value
- 5t
- Uses
- Iced Coffee; Pomegranate Sorbet; Lovely Cottage Icebox
Iris
- Season
- Summer
- Location
- The Beach; The Narrows; Sweetwater Farm
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Iris Sign; Faux Iris
Jasmine
- Season
- Winter
- Location
- Sweetwater Farm; The Eastern Road
- Tool / condition
- Pick up; no tool
- Sell value
- 35t
- Uses
- Jasmine Tea; Jasmine Sign
Lilac
- Season
- Spring
- Location
- The Eastern Road; Sweetwater Farm
- Tool / condition
- Pick up; no tool
- Sell value
- 35t
- Uses
- Lilac Sign; Wheelbarrow
Middlemist
- Season
- Spring
- Location
- Rarely anywhere in the overworld
- Tool / condition
- Rare spawn; no tool
- Sell value
- 100t
- Uses
- Faux Middlemist
Moon Fruit
- Season
- Fall
- Location
- The Eastern Road near Wishing Well; Sweetwater Farm; The Beach
- Tool / condition
- Pick up; no tool
- Sell value
- 35t
- Uses
- Caramelized Moon Fruit; Moon Fruit Cake
Morel Mushroom
- Season
- Spring
- Location
- Rarely anywhere in the overworld
- Tool / condition
- Rare spawn; no tool
- Sell value
- 25t
- Uses
- Mushroom Rice; Spring Galette
Nettle
- Season
- Spring
- Location
- Sweetwater Farm; The Eastern Road
- Tool / condition
- Pick up; no tool
- Sell value
- 25t
- Uses
- Spring Salad; Faux Nettle
Night Queen
- Season
- Summer
- Location
- Rarely anywhere in the overworld
- Tool / condition
- Rare spawn; no tool
- Sell value
- 35t
- Uses
- Night Queen Sign; Faux Night Queen
Oregano
- Season
- Summer
- Location
- Mistria
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Herb Butter Pasta; Herb Salad
Oyster Mushroom
- Season
- Winter
- Location
- The Eastern Road; Mistria; The Beach
- Tool / condition
- Pick up; no tool
- Sell value
- 25t
- Uses
- Mushroom Steak Dinner; Winter Stew
Pineshroom
- Season
- Winter
- Location
- Sweetwater Farm
- Tool / condition
- Pick up; no tool
- Sell value
- 25t
- Uses
- Pineshroom Toast; Faux Pineshroom
Pink Scallop Shell
- Season
- All
- Location
- The Beach
- Tool / condition
- Pick up; no tool
- Sell value
- 20t
- Uses
- Fishing Bed (Red); Low Tide Flooring
Poinsettia
- Season
- Winter
- Location
- The Beach; The Narrows; Sweetwater Farm
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Poinsettia Sign; Faux Poinsettia
Rosemary
- Season
- Fall
- Location
- Sweetwater Farm
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Pumpkin Stew; Rosemary Garlic Noodles
Sage
- Season
- Summer
- Location
- The Narrows; The Beach
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Herb Salad; Sage Sign
Sand Dollar
- Season
- All
- Location
- The Beach
- Tool / condition
- Pick up; no tool
- Sell value
- 25t
- Uses
- Faux Sand Dollar
Sesame
- Season
- Summer
- Location
- Sweetwater Farm
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Sesame Broccoli; Sesame Tuna Bowl; Sweet Sesame Balls
Snapdragon
- Season
- Winter
- Location
- The Western Ruins
- Tool / condition
- Pick up; no tool
- Sell value
- 40t
- Uses
- Snapdragon Sign; Faux Snapdragon
Snowdrop Anemone
- Season
- Spring
- Location
- The Western Ruins; The Beach
- Tool / condition
- Beach requires “Repair the Beach Bridge”
- Sell value
- 40t
- Uses
- Snowdrop Anemone Sign; Faux Snowdrop Anemone
Spirula Shell
- Season
- All
- Location
- The Beach
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Low Tide Flooring; Faux Spirula Shell
Thyme
- Season
- Summer
- Location
- Sweetwater Farm
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Cod with Thyme; Herb Butter Pasta
Tulip
- Season
- Spring
- Location
- The Eastern Road; The Narrows; Sweetwater Farm
- Tool / condition
- Pick up; no tool
- Sell value
- 30t
- Uses
- Tulip Sign; Wheelbarrow
Viola
- Season
- Fall
- Location
- The Eastern Road
- Tool / condition
- Pick up; no tool
- Sell value
- 40t
- Uses
- Viola Sign; Faux Viola
Water Chestnut
- Season
- Spring–Fall
- Location
- The Narrows near Errol’s Cabin
- Tool / condition
- Along water’s edge; no tool
- Sell value
- 5t
- Uses
- Fried Rice; Water Chestnut Fritters; Animal Feed
View Water Chestnut gift preferences and characters
Related guides: Foraging and Seed Maker guide, Related guide
Wild Leek
- Season
- Spring
- Location
- Mistria; The Narrows; The Eastern Road
- Tool / condition
- Pick up; no tool
- Sell value
- 15t
- Uses
- Fish Stew; Potato Soup; Vegetable Quiche
Blackberry
- Season
- Fall
- Location
- Sweetwater Farm; The Eastern Road; The Narrows; The Summit; The Western Ruins
- Tool / condition
- Shake / pick from bush
- Sell value
- 5t
- Uses
- Blackberry Jam
Glowberry
- Season
- Winter
- Location
- Mistria; Sweetwater Farm; The Eastern Road; The Narrows; The Western Ruins
- Tool / condition
- Shake / pick from bush
- Sell value
- 5t
- Uses
- Glowberry Cookies
Rose
- Season
- Summer
- Location
- The Manor’s Gardens near gazebo; Mistria
- Tool / condition
- Shake / pick from bush
- Sell value
- 20t
- Uses
- Rose Tea
Rose Hip
- Season
- Winter
- Location
- The Manor’s Gardens near gazebo; Mistria
- Tool / condition
- Shake / pick from bush
- Sell value
- 20t
- Uses
- Rosehip Jam
Wild Berries
- Season
- Spring
- Location
- Mistria; The Narrows; Sweetwater Farm; The Beach; The Eastern Road
- Tool / condition
- Shake / pick from bush
- Sell value
- 1t
- Uses
- Wild Berry Jam; Wild Berry Pie; Berries and Cream
Wild Grapes
- Season
- Summer
- Location
- The Narrows
- Tool / condition
- Shake / pick from bush
- Sell value
- 25t
- Uses
- Grape Juice
Cave Mushroom
- Season
- All
- Location
- Tide Caverns (floors 21–39)
- Tool / condition
- Mine forage; sometimes Mushroom monster drop
- Sell value
- 15t
- Uses
- Chili Coconut Curry; Mushroom Stool
Jade Dulse
- Season
- All
- Location
- Tide Caverns (floors 21–39)
- Tool / condition
- Mine forage; no tool
- Sell value
- 30t
- Uses
- Deep Sea Soup; Tide Salad
Mines Mussels
- Season
- All
- Location
- Tide Caverns (floors 21–39)
- Tool / condition
- Mine forage; no tool
- Sell value
- 35t
- Uses
- Deep Sea Soup; Seafood Boil
Narrows Moss
- Season
- All
- Location
- Upper Mines (floors 1–19)
- Tool / condition
- Mine forage; no tool
- Sell value
- 20t
- Uses
- Mossy Rug; Faux Narrows Moss
Red Toadstool
- Season
- All
- Location
- Upper Mines (floors 2–19)
- Tool / condition
- Mine forage; sometimes Mushroom monster drop
- Sell value
- 15t
- Uses
- Ornamental Ruby Rock; Color Paving Stone (Red Group)
Sea Grapes
- Season
- All
- Location
- Tide Caverns (floors 21–39)
- Tool / condition
- Mine forage; no tool
- Sell value
- 35t
- Uses
- Tide Salad; Water Sprite Statue (v4)
Shadow Flower
- Season
- All
- Location
- Upper Mines (floors 1–19)
- Tool / condition
- Mine forage; no tool
- Sell value
- 50t
- Uses
- Faux Shadow Flower
Sweetroot
- Season
- All
- Location
- Upper Mines (floors 1–19)
- Tool / condition
- Mine forage; no tool
- Sell value
- 20t
- Uses
- Baked Sweetroot; Spell Fruit Parfait
Tide Lettuce
- Season
- All
- Location
- Tide Caverns (floors 21–39)
- Tool / condition
- Mine forage; no tool
- Sell value
- 30t
- Uses
- Fish Tacos; Tide Salad
Underseaweed
- Season
- All
- Location
- Tide Caverns (floors 21–39)
- Tool / condition
- Mine forage; no tool
- Sell value
- 30t
- Uses
- Deep Sea Soup; Tide Salad
Upper Mines Mushroom
- Season
- All
- Location
- Upper Mines (floors 1–19)
- Tool / condition
- Mine forage; no tool
- Sell value
- 20t
- Uses
- Miner's Mushroom Stew; Faux Upper Mines Mushroom
Breath of Spring
- Season
- Spring
- Location
- Spring Festival Competition
- Tool / condition
- Appears Spring 14–16
- Sell value
- No listed sell value
- Uses
- Spring Festival Competition
Queen Berry
- Season
- Fall
- Location
- Harvest Festival Competition
- Tool / condition
- Appears Fall 7–10
- Sell value
- No listed sell value
- Uses
- Harvest Festival Competition
Troubleshooting: If the plan stops working
| Problem | Cause to check | Fix for the next day |
|---|---|---|
| A seed will not plant | Soil was made with a shovel but not tilled. | Use the hoe, then select and plant the seed. |
| A living crop is not progressing | Water was missed during growth or regrowth. | Resume daily watering and recalculate the harvest date; missed water does not mean it is dead. |
| Crops withered at season change | Outdoor crops belonged to the previous season. | Clear dead crops with a sword and plant new-season seeds; watering cannot revive them. |
| A crop cannot finish | Remaining days are shorter than its maturity or regrowth cycle. | Stop planting it and switch to a crop that completes before changeover. |
| Watering consumes the day | Field size exceeds route and tool capacity. | Shrink one block and keep a clear edge path. |
| Chests stay full | Sale stock, recipe reserves, and quest items share one container. | Split them by purpose and cap every reserve at its named use. |
| A machine sits idle | Inputs were planted without checking the recipe or cycle. | Select the output first, then reserve only the listed input quantity. |
| A seasonal item is missing | Its location or season was never checked. | Use the forage filter before spending a day searching. |
Use farming perks on the right action
Superb Sower requires enough seeds in your inventory for the chosen area. Select the seeds, hold the charged-tool action (default PC left-click), check the preview and release to plant. Keep using the actual preview rather than assuming your watering-can footprint is also the seed footprint.
| Example planting area listed by the source | Minimum seeds |
|---|---|
| 3 × 1 | 3 |
| 3 × 6 | 18 |
| 6 × 6 | 36 |
| 6 × 9 | 54 |
These are source-listed examples, not a complete list of charge stages. Prepare tilled ground and a large enough stack before attempting a larger area.
| Perk | Practical boundary |
|---|---|
| Prepared Picker | Applies to forageables that can be grown from seeds. Do not expect every picked material to drop a seed. |
| Harvest Time | The source's slow-growing example is a nine-day crop such as Pumpkin, reduced to eight days. Do not subtract a day from every crop in the catalogue. |
| Sickle Sword | Also harvests forageables outside the Farm with a sword. |
| Magic Design | Giant Essence Stones are crafted at the Stone Refinery; look there rather than at the woodcrafting station. |
The action boundaries and planting examples follow Farming revision 58705. Read each perk's level and Essence cost in the complete skill catalogue, selecting Farming in the skill-tree filter.