Check the season

Select the current season, then search a crop to compare seed costs, growth and regrowth days.

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Cabbage
Season
Spring
Seed / sapling source
General Store for 70t; Balor's Wagon (conditional) for 70t; Watering Cabbages (with Bountiful Skill); Seed Maker; Copper Treasure Box
Seed source page
Cabbage Seed
Growth
9 days
Regrowth
No
Sell value
180t
Uses
Cooking; Seed Maker
Prerequisites
None

View Cabbage gift preferences and characters

Carrot
Season
Spring
Seed / sapling source
General Store (After Upgrade) for 40t; Balor's Wagon (conditional) for 40t; Watering Carrots (with Bountiful Skill); Seed Maker
Seed source page
Carrot Seed
Growth
6 days
Regrowth
No
Sell value
80t
Uses
Cooking; Seed Maker
Prerequisites
General Store upgrade

View Carrot gift preferences and characters

Chickpea
Season
Spring
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Chickpeas (with Bountiful Skill); Seed Maker
Seed source page
Chickpea Seed
Growth
5 days
Regrowth
3 days
Sell value
30t
Uses
Cooking; Seed Maker
Prerequisites
None

View Chickpea gift preferences and characters

Daffodil
Season
Spring
Seed / sapling source
General Store for 15t; Balor's Wagon (conditional) for 15t; Foraging (with Prepared Picker Skill); Watering Daffodils (with Bountiful Skill); Seed Maker
Seed source page
Daffodil Seed
Growth
4 days
Regrowth
No
Sell value
25t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Daffodil gift preferences and characters

Lilac
Season
Spring
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Lilacs (with Bountiful Skill); Seed Maker
Seed source page
Lilac Seed
Growth
9 days
Regrowth
3 days
Sell value
35t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Lilac gift preferences and characters

Peas
Season
Spring
Seed / sapling source
General Store (After Upgrade) for 300t; Balor's Wagon (conditional) for 300t; Watering Peas (with Bountiful Skill); Seed Maker
Seed source page
Pea Seed
Growth
5 days
Regrowth
3 days
Sell value
135t
Uses
Cooking; Seed Maker
Prerequisites
General Store upgrade

View Peas gift preferences and characters

Potato
Season
Spring
Seed / sapling source
General Store for 40t; Balor's Wagon (conditional) for 40t; Watering Potatoes (with Bountiful Skill); Seed Maker
Seed source page
Potato Seed
Growth
6 days
Regrowth
No
Sell value
75t
Uses
Cooking; Seed Maker
Prerequisites
None

View Potato gift preferences and characters

Snowdrop Anemone
Season
Spring
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Snowdrop Anemones (with Bountiful Skill); Seed Maker; Elsie's Request for a Snowdrop Anemone (3)
Seed source page
Snowdrop Anemone Seed
Growth
6 days
Regrowth
No
Sell value
40t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Snowdrop Anemone gift preferences and characters

Strawberry
Season
Spring
Seed / sapling source
General Store for 300t; Balor's Wagon (conditional) for 300t; Watering Strawberries (with Bountiful Skill); Seed Maker; Copper Treasure Box; Wooden Treasure Box
Seed source page
Strawberry Seed
Growth
5 days
Regrowth
3 days
Sell value
125t
Uses
Cooking; Seed Maker
Prerequisites
None

View Strawberry gift preferences and characters

Tulip
Season
Spring
Seed / sapling source
General Store for 20t; Balor's Wagon (conditional) for 20t; Watering Tulips (with Bountiful Skill); Foraging (with Prepared Picker Skill); Seed Maker
Seed source page
Tulip Seed
Growth
6 days
Regrowth
No
Sell value
30t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Tulip gift preferences and characters

Turnip
Season
Spring
Seed / sapling source
General Store for 25t; Balor's Wagon (conditional) for 25t; Watering Turnips (with Bountiful Skill); Seed Maker
Seed source page
Turnip Seed
Growth
4 days
Regrowth
No
Sell value
40t
Uses
Cooking; Seed Maker
Prerequisites
None

View Turnip gift preferences and characters

Basil
Season
Summer
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Basil (with Bountiful Skill); Seed Maker
Seed source page
Basil Seed
Growth
5 days
Regrowth
3 days
Sell value
30t
Uses
Cooking; Seed Maker
Prerequisites
None

View Basil gift preferences and characters

Catmint
Season
Summer
Seed / sapling source
General Store for 20t; Balor's Wagon (conditional) for 20t; Foraging (with Prepared Picker Skill); Watering Catmints (with Bountiful Skill); Seed Maker
Seed source page
Catmint Seed
Growth
6 days
Regrowth
No
Sell value
30t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Catmint gift preferences and characters

Chili Pepper
Season
Summer
Seed / sapling source
General Store for 40t; Balor's Wagon (conditional) for 40t; Watering (with Bountiful Skill); Seed Maker
Seed source page
Chili Pepper Seed
Growth
6 days
Regrowth
No
Sell value
75t
Uses
Cooking; Seed Maker
Prerequisites
None

View Chili Pepper gift preferences and characters

Corn
Season
Summer
Seed / sapling source
General Store for 300t; Balor's Wagon (conditional) for 300t; Watering Corn (with Bountiful Skill); Wooden Treasure Box; Seed Maker
Seed source page
Corn Seed
Growth
5 days
Regrowth
3 days
Sell value
125t
Uses
Cooking; Seed Maker
Prerequisites
None

View Corn gift preferences and characters

Cosmos
Season
Summer
Seed / sapling source
General Store for 20t; Balor's Wagon (conditional) for 20t; Foraging (with Prepared Picker Skill); Watering Cosmos (with Bountiful Skill); Seed Maker
Seed source page
Cosmos Seed
Growth
6 days
Regrowth
No
Sell value
30t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Cosmos gift preferences and characters

Cucumber
Season
Summer
Seed / sapling source
General Store for 25t; Balor's Wagon (conditional) for 25t; Watering Cucumbers (with Bountiful Skill); Seed Maker
Seed source page
Cucumber Seed
Growth
4 days
Regrowth
No
Sell value
40t
Uses
Cooking; Seed Maker
Prerequisites
None

View Cucumber gift preferences and characters

Daisy
Season
Summer
Seed / sapling source
General Store for 10t; Balor's Wagon (conditional) for 10t; Foraging (with Prepared Picker Skill); Watering Daisies (with Bountiful Skill); Seed Maker
Seed source page
Daisy Seed
Growth
4 days
Regrowth
No
Sell value
15t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Daisy gift preferences and characters

Dill
Season
Summer
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Dill (with Bountiful Skill); Seed Maker
Seed source page
Dill Seed
Growth
5 days
Regrowth
3 days
Sell value
30t
Uses
Cooking; Seed Maker
Prerequisites
None

View Dill gift preferences and characters

Iris
Season
Summer
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Irises (with Bountiful Skill); Seed Maker
Seed source page
Iris Seed
Growth
6 days
Regrowth
No
Sell value
30t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Iris gift preferences and characters

Marigold
Season
Summer
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Marigolds (with Bountiful Skill); Seed Maker
Seed source page
Marigold Seed
Growth
9 days
Regrowth
No
Sell value
40t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Marigold gift preferences and characters

Night Queen
Season
Summer
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Night Queens (with Bountiful Skill); Seed Maker
Seed source page
Night Queen Seed
Growth
6 days
Regrowth
No
Sell value
35t
Uses
Gifting; Seed Maker
Prerequisites
None

View Night Queen gift preferences and characters

Oregano
Season
Summer
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Oregano (with Bountiful Skill); Seed Maker
Seed source page
Oregano Seed
Growth
5 days
Regrowth
3 days
Sell value
30t
Uses
Cooking; Seed Maker
Prerequisites
None

View Oregano gift preferences and characters

Sage
Season
Summer
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Sage (with Bountiful Skill); Seed Maker
Seed source page
Sage Seed
Growth
5 days
Regrowth
3 days
Sell value
30t
Uses
Cooking; Seed Maker
Prerequisites
None

View Sage gift preferences and characters

Sugar Cane
Season
Summer
Seed / sapling source
General Store (After Upgrade) for 40t; Balor's Wagon (conditional) for 40t; Watering Sugar Cane (with Bountiful Skill); Seed Maker
Seed source page
Sugar Cane Seed
Growth
6 days
Regrowth
No
Sell value
80t
Uses
Cooking; Seed Maker
Prerequisites
General Store upgrade

View Sugar Cane gift preferences and characters

Sunflower
Season
Summer
Seed / sapling source
General Store for 20t; Balor's Wagon (conditional) for 20t; Watering Sunflowers (with Bountiful Skill); Seed Maker
Seed source page
Sunflower Seed
Growth
6 days
Regrowth
No
Sell value
30t
Uses
Cooking; Seed Maker
Prerequisites
None

View Sunflower gift preferences and characters

Tea
Season
Summer
Seed / sapling source
General Store (After Upgrade) for 300t; Balor's Wagon (conditional) for 300t; Watering Tea (with Bountiful Skill); Seed Maker
Seed source page
Tea Seed
Growth
5 days
Regrowth
3 days
Sell value
135t
Uses
Cooking; Seed Maker
Prerequisites
General Store upgrade

View Tea gift preferences and characters

Thyme
Season
Summer
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Thyme (with Bountiful Skill); Seed Maker
Seed source page
Thyme Seed
Growth
5 days
Regrowth
3 days
Sell value
30t
Uses
Cooking; Seed Maker
Prerequisites
None

View Thyme gift preferences and characters

Tomato
Season
Summer
Seed / sapling source
General Store for 300t; Balor's Wagon (conditional) for 300t; Watering Tomatoes (with Bountiful Skill); Seed Maker; Wooden Treasure Box
Seed source page
Tomato Seed
Growth
5 days
Regrowth
3 days
Sell value
125t
Uses
Cooking; Seed Maker
Prerequisites
None
Watermelon
Season
Summer
Seed / sapling source
General Store for 70t; Balor's Wagon (conditional) for 70t; Watering Watermelons (with Bountiful Skill); Seed Maker; Copper Treasure Box
Seed source page
Watermelon Seed
Growth
9 days
Regrowth
No
Sell value
180t
Uses
Cooking; Seed Maker
Prerequisites
None

View Watermelon gift preferences and characters

Broccoli
Season
Fall
Seed / sapling source
General Store for 40t; Balor's Wagon (conditional) for 40t; Watering Broccoli (with Bountiful Skill); Seed Maker; Wooden Treasure Box
Seed source page
Broccoli Seed
Growth
6 days
Regrowth
No
Sell value
75t
Uses
Cooking; Seed Maker
Prerequisites
None

View Broccoli gift preferences and characters

Celosia
Season
Fall
Seed / sapling source
General Store for 15t; Balor's Wagon (conditional) for 15t; Watering Celosias (with Bountiful Skill); Seed Maker
Seed source page
Celosia Seed
Growth
4 days
Regrowth
No
Sell value
25t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Celosia gift preferences and characters

Chrysanthemum
Season
Fall
Seed / sapling source
General Store for 20t; Balor's Wagon (conditional) for 20t; Foraging (with Prepared Picker Skill); Watering Chrysanthemums (with Bountiful Skill)
Seed source page
Chrysanthemum Seed
Growth
6 days
Regrowth
No
Sell value
30t
Uses
Gifting; crafting
Prerequisites
None

View Chrysanthemum gift preferences and characters

Cranberry
Season
Fall
Seed / sapling source
General Store for 300t; Balor's Wagon (conditional) for 300t; Watering Cranberries (with Bountiful Skill); Seed Maker
Seed source page
Cranberry Seed
Growth
5 days
Regrowth
3 days
Sell value
125t
Uses
Cooking; Seed Maker
Prerequisites
None

View Cranberry gift preferences and characters

Garlic
Season
Fall
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Garlic (with Bountiful Skill); Seed Maker
Seed source page
Garlic Seed
Growth
5 days
Regrowth
3 days
Sell value
30t
Uses
Cooking; Seed Maker
Prerequisites
None

View Garlic gift preferences and characters

Heather
Season
Fall
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Heather (with Bountiful Skill); Seed Maker
Seed source page
Heather Seed
Growth
9 days
Regrowth
3 days
Sell value
30t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Heather gift preferences and characters

Moon Fruit
Season
Fall
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Moon Fruits (with Bountiful Skill); Seed Maker
Seed source page
Moon Fruit Seed
Growth
5 days
Regrowth
3 days
Sell value
35t
Uses
Cooking; Seed Maker
Prerequisites
None

View Moon Fruit gift preferences and characters

Onion
Season
Fall
Seed / sapling source
General Store (After Upgrade) for 300t; Balor's Wagon (conditional) for 300t; Watering Onions (with Bountiful Skill); Seed Maker
Seed source page
Onion Seed
Growth
5 days
Regrowth
3 days
Sell value
135t
Uses
Cooking; Seed Maker
Prerequisites
General Store upgrade

View Onion gift preferences and characters

Pumpkin
Season
Fall
Seed / sapling source
General Store for 70t; Balor's Wagon (conditional) for 70t; Watering Pumpkins (with Bountiful Skill); Seed Maker; Copper Treasure Box
Seed source page
Pumpkin Seed
Growth
9 days
Regrowth
No
Sell value
180t
Uses
Cooking; Seed Maker
Prerequisites
None

View Pumpkin gift preferences and characters

Rice Stalk
Season
Fall
Seed / sapling source
General Store (After Upgrade) for 300t; Balor's Wagon (conditional) for 300t; Seed Maker; Watering Rice Stalks (with Bountiful Skill)
Seed source page
Rice Seed
Growth
9 days
Regrowth
3 days
Sell value
150t
Uses
Cooking; Seed Maker
Prerequisites
General Store upgrade

View Rice Stalk gift preferences and characters

Rosemary
Season
Fall
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Rosemary (with Bountiful Skill); Seed Maker
Seed source page
Rosemary Seed
Growth
5 days
Regrowth
3 days
Sell value
30t
Uses
Cooking; Seed Maker
Prerequisites
None

View Rosemary gift preferences and characters

Sweet Potato
Season
Fall
Seed / sapling source
General Store for 25t; Balor's Wagon (conditional) for 25t; Watering Sweet Potatoes (with Bountiful Skill)
Seed source page
Sweet Potato Seed
Growth
4 days
Regrowth
No
Sell value
40t
Uses
Cooking
Prerequisites
None

View Sweet Potato gift preferences and characters

Viola
Season
Fall
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Violas (with Bountiful Skill); Seed Maker
Seed source page
Viola Seed
Growth
6 days
Regrowth
No
Sell value
40t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Viola gift preferences and characters

Wheat
Season
Fall
Seed / sapling source
General Store for 300t; Balor's Wagon (conditional) for 300t; Watering Wheat (with Bountiful Skill); Seed Maker
Seed source page
Wheat Seed
Growth
9 days
Regrowth
3 days
Sell value
150t
Uses
Cooking; Seed Maker
Prerequisites
None

View Wheat gift preferences and characters

Beet
Season
Winter
Seed / sapling source
General Store for 25t; Balor's Wagon (conditional) for 25t; Watering Beets (with Bountiful Skill); Seed Maker
Seed source page
Beet Seed
Growth
4 days
Regrowth
No
Sell value
40t
Uses
Cooking; Seed Maker
Prerequisites
None

View Beet gift preferences and characters

Burdock Root
Season
Winter
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Burdock Roots (with Bountiful Skill); Seed Maker
Seed source page
Burdock Root Seed
Growth
5 days
Regrowth
3 days
Sell value
30t
Uses
Cooking; Seed Maker
Prerequisites
None

View Burdock Root gift preferences and characters

Cauliflower
Season
Winter
Seed / sapling source
General Store for 40t; Balor's Wagon (conditional) for 40t; Watering Cauliflowers (with Bountiful Skill); Seed Maker
Seed source page
Cauliflower Seed
Growth
6 days
Regrowth
No
Sell value
75t
Uses
Cooking; Seed Maker
Prerequisites
None

View Cauliflower gift preferences and characters

Daikon Radish
Season
Winter
Seed / sapling source
General Store for 70t; Balor's Wagon (conditional) for 70t; Watering Daikon Radishes (with Bountiful Skill); Seed Maker
Seed source page
Daikon Radish Seed
Growth
9 days
Regrowth
No
Sell value
180t
Uses
Cooking; Seed Maker
Prerequisites
None

View Daikon Radish gift preferences and characters

Frost Lily
Season
Winter
Seed / sapling source
General Store for 15t; Balor's Wagon (conditional) for 15t; Foraging (with Prepared Picker Skill); Watering Frost Lilies (with Bountiful Skill); Seed Maker
Seed source page
Frost Lily Seed
Growth
4 days
Regrowth
No
Sell value
25t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Frost Lily gift preferences and characters

Jasmine
Season
Winter
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Jasmine (with Bountiful Skill); Seed Maker
Seed source page
Jasmine Seed
Growth
9 days
Regrowth
3 days
Sell value
35t
Uses
Cooking; crafting; Seed Maker
Prerequisites
None

View Jasmine gift preferences and characters

Poinsettia
Season
Winter
Seed / sapling source
General Store for 20t; Balor's Wagon (conditional) for 20t; Foraging (with Prepared Picker Skill); Watering Poinsettias (with Bountiful Skill); Seed Maker
Seed source page
Poinsettia Seed
Growth
6 days
Regrowth
No
Sell value
30t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Poinsettia gift preferences and characters

Snapdragon
Season
Winter
Seed / sapling source
Foraging (with Prepared Picker Skill); Watering Snapdragons (with Bountiful Skill); Seed Maker
Seed source page
Snapdragon Seed
Growth
6 days
Regrowth
No
Sell value
40t
Uses
Gifting; crafting; Seed Maker
Prerequisites
None

View Snapdragon gift preferences and characters

Snow Peas
Season
Winter
Seed / sapling source
General Store for 300t; Balor's Wagon (conditional) for 300t; Watering Snow Peas (with Bountiful Skill); Seed Maker; Copper Treasure Box; Wooden Treasure Box
Seed source page
Snow Pea Seed
Growth
5 days
Regrowth
3 days
Sell value
125t
Uses
Cooking; Seed Maker
Prerequisites
None

View Snow Peas gift preferences and characters

Apple
Season
Fall
Seed / sapling source
Apple Sapling — General Store 400t
Growth
14 days to mature
Regrowth
Seasonal fruiting
Sell value
45t
Uses
Cooking; fruit tree harvest
Prerequisites
None

View Apple gift preferences and characters

Cherry
Season
Spring
Seed / sapling source
Cherry Sapling — General Store 400t
Growth
14 days to mature
Regrowth
Seasonal fruiting
Sell value
45t
Uses
Cooking; fruit tree harvest
Prerequisites
None

View Cherry gift preferences and characters

Lemon
Season
Spring
Seed / sapling source
Lemon Sapling — General Store 400t
Growth
14 days to mature
Regrowth
Seasonal fruiting
Sell value
45t
Uses
Cooking; fruit tree harvest
Prerequisites
None

View Lemon gift preferences and characters

Orange
Season
Fall
Seed / sapling source
Orange Sapling — General Store 400t
Growth
14 days to mature
Regrowth
Seasonal fruiting
Sell value
45t
Uses
Cooking; fruit tree harvest
Prerequisites
None

View Orange gift preferences and characters

Peach
Season
Summer
Seed / sapling source
Peach Sapling — General Store 400t
Growth
14 days to mature
Regrowth
Seasonal fruiting
Sell value
45t
Uses
Cooking; fruit tree harvest
Prerequisites
None

View Peach gift preferences and characters

Pear
Season
Summer
Seed / sapling source
Pear Sapling — General Store 400t
Growth
14 days to mature
Regrowth
Seasonal fruiting
Sell value
45t
Uses
Cooking; fruit tree harvest
Prerequisites
None

View Pear gift preferences and characters

Pomegranate
Season
Winter
Seed / sapling source
Pomegranate Sapling — General Store 400t
Growth
14 days to mature
Regrowth
Seasonal fruiting
Sell value
45t
Uses
Cooking; fruit tree harvest
Prerequisites
None

View Pomegranate gift preferences and characters

Outdoors, with daily water and no growth acceleration: first harvest day = planting day + growth days. Each season has 28 days, so the latest planting day for one harvest is 28 − growth days. Plant a four-day crop on Day 24 to harvest on Day 28; missing a watering day invalidates that end-of-month schedule.

For regrowing crops, calculate the first harvest before adding each regrowth interval. Do not count regrowth days from planting. The table's season profit assumes Day 1 planting and excludes skills, processing and labor costs. A Greenhouse can grow seasonal crops year-round, so outdoor season deadlines do not apply to it in the same way.

Before you plant: bring the tools to your farm

Start on your farm. Filter the current season in the table above, then buy the corresponding seeds at the General Store. Quest-reward seeds also work, but receiving a seed does not mean it belongs to the current season.

Prerequisites

  • Bring a hoe, watering can and current-season seeds. Bring a shovel as well when making new soil on grass; the shovel and hoe perform different jobs.
  • Check remaining days. Growth times assume daily water; after missing a watering day, do not expect the original harvest date.
  • Bring the tools needed for debris on your chosen patch and leave inventory room before harvesting. Avoid clearing living crops while tidying the field.
From empty ground to harvest
  1. Farm groundClear debris from the chosen tiles.
  2. Shovel → hoeMake soil where needed, then till it for seeds.
  3. Seeds → watering canPlant and water each tile; check for missed squares.
  4. Daily care → harvestKeep watering, including after harvesting regrowing crops.

Planting route

  1. Stand beside the intended patch and clear debris from its tiles. Begin with a small patch you can care for individually.
  2. If a tile is not already tillable soil, select the shovel and use the tool action on it. Skip this step where soil already exists.
  3. Select the hoe and till the soil. Making soil with a shovel alone does not prepare it for a seed.
  4. Select current-season seeds in the hotbar and use them on tilled tiles. The default PC tool action is left-click; use your own binding if changed. Plant one tile first, check that the seed was placed, then continue.
  5. Select the watering can, water the planted tiles and check for missed squares. Keep them watered during growth; see weather and farm chores for rain and snow effects.
  6. Harvest the mature crop and check the resulting item in your inventory. Single-harvest crops need replanting. Leave regrowing plants in place and keep watering; use their regrowth days for the next harvest instead of buying another seed for that tile.

Completion check

On planting day, check that seeds are in tilled soil and every planted tile has water. On harvest day, check the item entered your inventory; leave regrowing plants intact and continue watering them. For a request, verify the harvested name and quantity before handing it in.

Set a field size

Use the watering-can charge table below to arrange blocks and leave room to line up the tool. A Worn Watering Can works tile by tile. Upgrade before expanding if daily care is exhausting your stamina. The maximum charged area is a tool capability, not a requirement to fill that much land with crops.

Reserve with a purpose

Use after harvestWhat to check first
MuseumWhether this item is donatable and already donated; not every crop needs a donation.
Active request or cooking recipePut the actual required quantity aside before selling extras.
Seed MakerOne eligible crop produces a random 1–3 equivalent seeds, not a guaranteed three. Fruit cannot become a sapling. See the processing guide.
Raw saleCompare sale value minus seed cost; use the profit guide for repeated seasonal harvests.

Sell through the Shipping Bin and wait for settlement

Use the Shipping Bin to the left of the starting farmhouse. Put only the items you intend to sell inside, then finish the day. Sales settle overnight, so depositing produce does not immediately give you money for that afternoon's seeds or tool purchase.

Some recipes require the first shipment of a particular item. Harvesting it or storing it in an ordinary chest does not complete that shipping condition. Check the recipe's named ingredient in the cooking catalogue, ship that item, then check the resulting mail instead of assuming any crop unlocks the same recipe.

Each bin has 30 inventory slots and its contents are separate from other bins. Barns and Coops arrive with their own bins, and you can place additional ones; adding a bin does not expand an existing bin's inventory. A pickaxe lets you move one when rearranging your route. These sale and storage rules follow Shipping Bin revision 58230.

Reset at the changeover

  1. Compare remaining days with growth time before planting outdoors near month-end. Regrowing crops also need enough days for their next harvest to count toward your expected return.
  2. Collect mature crops on the final day. Outdoor seasonal crops wither at season's end even if watered; check all-season crops and Greenhouse planting separately.
  3. In the new season, use a sword to clear dead crops, then prepare the ground, plant new-season seeds and water them. A withered crop is not merely paused by missed water and cannot be revived by watering.
  4. Do not clear fruit trees with the dead crops. They stop producing outside their fruiting season rather than withering and can fruit again in the corresponding season next year. See fruit-tree and world reference for saplings, spacing and growth.

Soil preparation, missed-water and season-change rules were checked against Farming revision 58705.

Farm layout you can build in stages

Start with a small field beside your existing route from the farmhouse. The farmhouse and Caldarus's shrine cannot be moved. The scheme below describes the order of daily jobs, not a scale map or a building footprint.

Suggested morning layout and work order
  1. House → supply chestKeep seeds and the day's inputs beside your departure path.
  2. Crop blocks → harvest chestWater one block at a time; separate reserved crops from sale stock.
  3. Animal buildings → output storageIf you own animals, leave the doorway and feeding route unobstructed.
  4. Shipping bin → exitShip only the sale stack, then leave for town or the mines.

Buy more farmland without buying another room

At the Carpenter's Home Upgrade menu, choose Farm Expansion 1 for 40,000t, 50 Refined Stone and 50 Hard Wood. The Farm record, revision 58222, lists no additional unlock condition. The purchase opens land to the right of the starting farm immediately, rather than after a construction wait.

You also receive a Starter Farm Bridge and its recipe. Check for both after purchase, then plan the new crop and animal routes before filling the extra space. This is a land expansion, not a Home Upgrade: it does not add indoor rooms or satisfy the fully upgraded house condition for exterior styles.

Choose a plot that matches your watering can

Watering canMaximum charged areaSuggested crop-block arrangement
Worn1 tileBegin with a small patch you can finish one tile at a time.
Copper3 × 1 tilesRepeat three-tile strips and approach from the end of each strip.
Iron3 × 3 tilesStart with one nine-tile square; add a second square after testing your daily workload.
Silver3 × 6 tilesPair two three-by-three squares into an eighteen-tile block.
Gold6 × 6 tilesGroup four three-by-three squares.
Mistril6 × 9 tilesGroup six three-by-three squares.

These are maximum tool areas, not mandatory field sizes or guaranteed daily output. Use the charged-area preview to check your position before watering. Keep the approach to each block clear of furniture, then expand only after the smaller plot fits your morning.

For example, with an Iron Watering Can, make one 3 × 3 crop square, leave its approach clear and put the seed chest beside that approach. Test watering all nine tiles before planting an adjacent square. See tool upgrades before buying more seeds for a larger charged area.

ZonePut hereLeave clear
Crop edgeCurrent seeds, watering route, harvest drop chestOne full path from house to field
ProcessingInputs waiting for the next machine cycleSpace to collect output without crossing crops
RanchFeed and daily-care suppliesA direct path to every occupied building
Return pointQuest items, Museum candidates, mine and forage dropsTwo empty chest rows for quick unloading

Power a Water Sprite Statue

StatueReach from the statueUnlock and crafting
Water Sprite Statue2-tile radiusRecipe from the Beach Cave gold chest; Woodcrafting 20; 30-minute base craft
Large Water Sprite Statue3-tile radiusBig Water Sprites perk; Woodcrafting 30; 30-minute base craft

Place the statue among the crops you want it to cover, then load an Essence Stone. It waters eligible crops in range without using your stamina, but stops providing that service when its fuel runs out. Different appearances of the same statue have the same function; changing its colour does not increase coverage. Range follows Farming's statue descriptions.

Check the remaining charge and the soil at the edge of the plot before relying on it for the whole field. Keep your watering can for crops outside its range. All five Essence Stone recipes and charges are listed in the refinery guide; wet-weather days do not consume statue Essence.

Moving a charged statue does not discard all its remaining fuel. Breaking it refunds unused charges as Essence Stones, which may be different sizes from the one originally inserted. For example, 7 charges return two Tiny stones and one Small stone. Pick up those refunds and the statue before placing it elsewhere. This recovery rule is stated for both Water Sprite Statue revision 57474 and Large Water Sprite Statue revision 61626.

Move furniture and buildings safely

  1. Clear debris from the destination and walk the planned approach to the door or chest.
  2. For furniture or the shipping bin, use the pickaxe to pick it up, then place the recovered item at the destination.
  3. For a barn or coop, transfer its animals into another suitable building or daycare first. Pregnant animals cannot be moved, so postpone moving their barn.
  4. Interact with the emptied building and use its removal menu. Collect the returned blueprint and construction materials, place the blueprint at the new site, then rebuild.
  5. Move a greenhouse only after accepting the crop loss or finishing its harvests. Removing it destroys crops growing inside.
  6. Walk from your house to every occupied building, storage chest and the shipping bin. Finish the move only when each is reachable and your animals have suitable housing again.

Keep the first field when adding animals; establish the new building's daily-care route beside it. Leave decoration until these two routes work. Construction placement remains subject to the game's valid-placement preview, so do not treat this work-order scheme as measured building dimensions.

Decide whether to sell, process, or reserve

Filter the processing table by season and compare the actual input with the output. Processing is useful only when the machine is available and the output has a named use; otherwise keep the raw item flexible.

This is a 3-route processing overview; use the food and processing catalogue for every item. Open the complete food and processing catalogue →

RouteInputOutputBest use
Seed Maker — 2,000t after the General Store upgradeAny crop or applicable forageable; fruit is excluded from sapling conversionInstant, random 1-3 equivalent seedsUse only for a named replacement patch; it does not convert fruit into saplings
Cooking — Beginner, Cozy, or Adept KitchenAn unlocked recipe and its listed ingredientsA dish with listed cook time and Health/Stamina restorationMatch recipe star tier and Cooking level to an available kitchen
ForagingA seasonal forageable from its listed locationCooking, Woodcrafting, Request Board, museum, or sale routeDonate museum entries first, then reserve only for a listed use or request

Forageables can finish a recipe, request, Museum set, or seasonal reserve without using field tiles. Search by season and location before making a separate trip.

Showing 69 / 96 entries

27 late-game or story entries are hidden by default. Enable “Show spoilers” to view them.

Acorn
Season
All
Location
Oak trees
Tool / condition
Shake tree, or chop with an axe
Sell value
5t
Uses
Mill into Oak Sapling; Deluxe / Ultimate Animal Feed

View Acorn gift preferences and characters

Pinecone
Season
All
Location
Pine trees
Tool / condition
Shake tree, or chop with an axe
Sell value
5t
Uses
Mill into Pine Sapling

View Pinecone gift preferences and characters

Basil
Season
Summer
Location
The Eastern Road
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Gazpacho; Herb Salad

View Basil gift preferences and characters

Blue Conch Shell
Season
All
Location
The Beach
Tool / condition
Pick up; no tool
Sell value
20t
Uses
Fishing Bed (Blue); Faux Blue Conch Shell

View Blue Conch Shell gift preferences and characters

Burdock Root
Season
Winter
Location
Mistria; The Eastern Road; The Narrows (north)
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Braised Burdock; Winter Stew

View Burdock Root gift preferences and characters

Catmint
Season
Summer
Location
The Narrows
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Catmint Sign; Faux Catmint

View Catmint gift preferences and characters

Cattail Fluff
Season
Spring–Fall
Location
The Eastern Road
Tool / condition
Pick up; no tool
Sell value
5t
Uses
Basic Chair; Basic Single Bed; Fish Plush Toy

View Cattail Fluff gift preferences and characters

Chestnut
Season
Fall
Location
The Beach; Sweetwater Farm; The Narrows
Tool / condition
Pick up; no tool
Sell value
15t
Uses
Mont Blanc; Roasted Chestnuts

View Chestnut gift preferences and characters

Chickpea
Season
Spring
Location
Sweetwater Farm; The Narrows; The Eastern Road
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Chickpea Curry; Crunchy Chickpeas

View Chickpea gift preferences and characters

Coconut
Season
Summer
Location
The Beach
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Coconut Cream Pie; Coconut Milk

View Coconut gift preferences and characters

Cosmos
Season
Summer
Location
Sweetwater Farm
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Cosmos Sign; Summer Flower Rug (Cosmos)

View Cosmos gift preferences and characters

Crocus
Season
Winter
Location
The Eastern Road; Sweetwater Farm; The Beach
Tool / condition
Pick up; no tool
Sell value
10t
Uses
Faux Crocus

View Crocus gift preferences and characters

Daffodil
Season
Spring
Location
Sweetwater Farm; The Narrows
Tool / condition
Pick up; no tool
Sell value
25t
Uses
Daffodil Sign; Spring Bed (Yellow)

View Daffodil gift preferences and characters

Daisy
Season
Summer
Location
Sweetwater Farm; The Narrows; The Western Ruins; The Eastern Road
Tool / condition
Pick up; no tool
Sell value
15t
Uses
Daisy Sign; Summer Bed (Yellow)

View Daisy gift preferences and characters

Dandelion
Season
Spring
Location
Mistria; The Narrows; Sweetwater Farm
Tool / condition
Pick up; no tool
Sell value
10t
Uses
Wheelbarrow; Faux Dandelion

View Dandelion gift preferences and characters

Dill
Season
Summer
Location
The Narrows; The Beach; The Western Ruins
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Crab Cakes; Cucumber Salad

View Dill gift preferences and characters

Fennel
Season
Spring
Location
The Narrows; The Eastern Road
Tool / condition
Pick up; no tool
Sell value
20t
Uses
Cabbage Slaw; Spring Salad

View Fennel gift preferences and characters

Fiddlehead
Season
Spring
Location
The Narrows; Sweetwater Farm
Tool / condition
Pick up; no tool
Sell value
25t
Uses
Spring Galette; Spring Salad

View Fiddlehead gift preferences and characters

Fog Orchid
Season
Fall
Location
The Eastern Road; The Western Ruins
Tool / condition
Pick up; no tool
Sell value
40t
Uses
Faux Fog Orchid

View Fog Orchid gift preferences and characters

Frost Lily
Season
Winter
Location
The Eastern Road; The Beach; The Narrows
Tool / condition
Pick up; no tool
Sell value
25t
Uses
Frost Lily Sign; Faux Frost Lily

View Frost Lily gift preferences and characters

Garlic
Season
Fall
Location
The Eastern Road (in the ruins)
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Garlic Bread; Garlic Braid

View Garlic gift preferences and characters

Heather
Season
Fall
Location
Mistria; The Beach; The Narrows
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Heather Sign; Faux Heather

View Heather gift preferences and characters

Holly
Season
Winter
Location
The Eastern Road; Sweetwater Farm
Tool / condition
Pick up; no tool
Sell value
20t
Uses
Faux Holly

View Holly gift preferences and characters

Horseradish
Season
Fall
Location
Sweetwater Farm; The Eastern Road; The Beach
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Deviled Eggs; Horseradish Salmon

View Horseradish gift preferences and characters

Ice Block
Season
Winter
Location
Sweetwater Farm; The Eastern Road; The Narrows; The Western Ruins
Tool / condition
Pick up; no tool
Sell value
5t
Uses
Iced Coffee; Pomegranate Sorbet; Lovely Cottage Icebox

View Ice Block gift preferences and characters

Iris
Season
Summer
Location
The Beach; The Narrows; Sweetwater Farm
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Iris Sign; Faux Iris

View Iris gift preferences and characters

Jasmine
Season
Winter
Location
Sweetwater Farm; The Eastern Road
Tool / condition
Pick up; no tool
Sell value
35t
Uses
Jasmine Tea; Jasmine Sign

View Jasmine gift preferences and characters

Lilac
Season
Spring
Location
The Eastern Road; Sweetwater Farm
Tool / condition
Pick up; no tool
Sell value
35t
Uses
Lilac Sign; Wheelbarrow

View Lilac gift preferences and characters

Middlemist
Season
Spring
Location
Rarely anywhere in the overworld
Tool / condition
Rare spawn; no tool
Sell value
100t
Uses
Faux Middlemist

View Middlemist gift preferences and characters

Moon Fruit
Season
Fall
Location
The Eastern Road near Wishing Well; Sweetwater Farm; The Beach
Tool / condition
Pick up; no tool
Sell value
35t
Uses
Caramelized Moon Fruit; Moon Fruit Cake

View Moon Fruit gift preferences and characters

Morel Mushroom
Season
Spring
Location
Rarely anywhere in the overworld
Tool / condition
Rare spawn; no tool
Sell value
25t
Uses
Mushroom Rice; Spring Galette

View Morel Mushroom gift preferences and characters

Nettle
Season
Spring
Location
Sweetwater Farm; The Eastern Road
Tool / condition
Pick up; no tool
Sell value
25t
Uses
Spring Salad; Faux Nettle

View Nettle gift preferences and characters

Night Queen
Season
Summer
Location
Rarely anywhere in the overworld
Tool / condition
Rare spawn; no tool
Sell value
35t
Uses
Night Queen Sign; Faux Night Queen

View Night Queen gift preferences and characters

Oregano
Season
Summer
Location
Mistria
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Herb Butter Pasta; Herb Salad

View Oregano gift preferences and characters

Oyster Mushroom
Season
Winter
Location
The Eastern Road; Mistria; The Beach
Tool / condition
Pick up; no tool
Sell value
25t
Uses
Mushroom Steak Dinner; Winter Stew

View Oyster Mushroom gift preferences and characters

Pineshroom
Season
Winter
Location
Sweetwater Farm
Tool / condition
Pick up; no tool
Sell value
25t
Uses
Pineshroom Toast; Faux Pineshroom

View Pineshroom gift preferences and characters

Pink Scallop Shell
Season
All
Location
The Beach
Tool / condition
Pick up; no tool
Sell value
20t
Uses
Fishing Bed (Red); Low Tide Flooring

View Pink Scallop Shell gift preferences and characters

Poinsettia
Season
Winter
Location
The Beach; The Narrows; Sweetwater Farm
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Poinsettia Sign; Faux Poinsettia

View Poinsettia gift preferences and characters

Rosemary
Season
Fall
Location
Sweetwater Farm
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Pumpkin Stew; Rosemary Garlic Noodles

View Rosemary gift preferences and characters

Sage
Season
Summer
Location
The Narrows; The Beach
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Herb Salad; Sage Sign

View Sage gift preferences and characters

Sand Dollar
Season
All
Location
The Beach
Tool / condition
Pick up; no tool
Sell value
25t
Uses
Faux Sand Dollar

View Sand Dollar gift preferences and characters

Sesame
Season
Summer
Location
Sweetwater Farm
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Sesame Broccoli; Sesame Tuna Bowl; Sweet Sesame Balls

View Sesame gift preferences and characters

Snapdragon
Season
Winter
Location
The Western Ruins
Tool / condition
Pick up; no tool
Sell value
40t
Uses
Snapdragon Sign; Faux Snapdragon

View Snapdragon gift preferences and characters

Snowdrop Anemone
Season
Spring
Location
The Western Ruins; The Beach
Tool / condition
Beach requires “Repair the Beach Bridge”
Sell value
40t
Uses
Snowdrop Anemone Sign; Faux Snowdrop Anemone

View Snowdrop Anemone gift preferences and characters

Spirula Shell
Season
All
Location
The Beach
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Low Tide Flooring; Faux Spirula Shell

View Spirula Shell gift preferences and characters

Thyme
Season
Summer
Location
Sweetwater Farm
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Cod with Thyme; Herb Butter Pasta

View Thyme gift preferences and characters

Tulip
Season
Spring
Location
The Eastern Road; The Narrows; Sweetwater Farm
Tool / condition
Pick up; no tool
Sell value
30t
Uses
Tulip Sign; Wheelbarrow

View Tulip gift preferences and characters

Viola
Season
Fall
Location
The Eastern Road
Tool / condition
Pick up; no tool
Sell value
40t
Uses
Viola Sign; Faux Viola

View Viola gift preferences and characters

Water Chestnut
Season
Spring–Fall
Location
The Narrows near Errol’s Cabin
Tool / condition
Along water’s edge; no tool
Sell value
5t
Uses
Fried Rice; Water Chestnut Fritters; Animal Feed

View Water Chestnut gift preferences and characters

Related guides: Foraging and Seed Maker guide, Related guide

Wild Leek
Season
Spring
Location
Mistria; The Narrows; The Eastern Road
Tool / condition
Pick up; no tool
Sell value
15t
Uses
Fish Stew; Potato Soup; Vegetable Quiche

View Wild Leek gift preferences and characters

Blackberry
Season
Fall
Location
Sweetwater Farm; The Eastern Road; The Narrows; The Summit; The Western Ruins
Tool / condition
Shake / pick from bush
Sell value
5t
Uses
Blackberry Jam

View Blackberry gift preferences and characters

Glowberry
Season
Winter
Location
Mistria; Sweetwater Farm; The Eastern Road; The Narrows; The Western Ruins
Tool / condition
Shake / pick from bush
Sell value
5t
Uses
Glowberry Cookies

View Glowberry gift preferences and characters

Rose
Season
Summer
Location
The Manor’s Gardens near gazebo; Mistria
Tool / condition
Shake / pick from bush
Sell value
20t
Uses
Rose Tea

View Rose gift preferences and characters

Rose Hip
Season
Winter
Location
The Manor’s Gardens near gazebo; Mistria
Tool / condition
Shake / pick from bush
Sell value
20t
Uses
Rosehip Jam

View Rose Hip gift preferences and characters

Wild Berries
Season
Spring
Location
Mistria; The Narrows; Sweetwater Farm; The Beach; The Eastern Road
Tool / condition
Shake / pick from bush
Sell value
1t
Uses
Wild Berry Jam; Wild Berry Pie; Berries and Cream

View Wild Berries gift preferences and characters

Wild Grapes
Season
Summer
Location
The Narrows
Tool / condition
Shake / pick from bush
Sell value
25t
Uses
Grape Juice

View Wild Grapes gift preferences and characters

Cave Mushroom
Season
All
Location
Tide Caverns (floors 21–39)
Tool / condition
Mine forage; sometimes Mushroom monster drop
Sell value
15t
Uses
Chili Coconut Curry; Mushroom Stool

View Cave Mushroom gift preferences and characters

Jade Dulse
Season
All
Location
Tide Caverns (floors 21–39)
Tool / condition
Mine forage; no tool
Sell value
30t
Uses
Deep Sea Soup; Tide Salad

View Jade Dulse gift preferences and characters

Mines Mussels
Season
All
Location
Tide Caverns (floors 21–39)
Tool / condition
Mine forage; no tool
Sell value
35t
Uses
Deep Sea Soup; Seafood Boil

View Mines Mussels gift preferences and characters

Narrows Moss
Season
All
Location
Upper Mines (floors 1–19)
Tool / condition
Mine forage; no tool
Sell value
20t
Uses
Mossy Rug; Faux Narrows Moss

View Narrows Moss gift preferences and characters

Red Toadstool
Season
All
Location
Upper Mines (floors 2–19)
Tool / condition
Mine forage; sometimes Mushroom monster drop
Sell value
15t
Uses
Ornamental Ruby Rock; Color Paving Stone (Red Group)

View Red Toadstool gift preferences and characters

Sea Grapes
Season
All
Location
Tide Caverns (floors 21–39)
Tool / condition
Mine forage; no tool
Sell value
35t
Uses
Tide Salad; Water Sprite Statue (v4)

View Sea Grapes gift preferences and characters

Shadow Flower
Season
All
Location
Upper Mines (floors 1–19)
Tool / condition
Mine forage; no tool
Sell value
50t
Uses
Faux Shadow Flower

View Shadow Flower gift preferences and characters

Sweetroot
Season
All
Location
Upper Mines (floors 1–19)
Tool / condition
Mine forage; no tool
Sell value
20t
Uses
Baked Sweetroot; Spell Fruit Parfait

View Sweetroot gift preferences and characters

Tide Lettuce
Season
All
Location
Tide Caverns (floors 21–39)
Tool / condition
Mine forage; no tool
Sell value
30t
Uses
Fish Tacos; Tide Salad

View Tide Lettuce gift preferences and characters

Underseaweed
Season
All
Location
Tide Caverns (floors 21–39)
Tool / condition
Mine forage; no tool
Sell value
30t
Uses
Deep Sea Soup; Tide Salad

View Underseaweed gift preferences and characters

Upper Mines Mushroom
Season
All
Location
Upper Mines (floors 1–19)
Tool / condition
Mine forage; no tool
Sell value
20t
Uses
Miner's Mushroom Stew; Faux Upper Mines Mushroom

View Upper Mines Mushroom gift preferences and characters

Breath of Spring
Season
Spring
Location
Spring Festival Competition
Tool / condition
Appears Spring 14–16
Sell value
No listed sell value
Uses
Spring Festival Competition

View Breath of Spring gift preferences and characters

Queen Berry
Season
Fall
Location
Harvest Festival Competition
Tool / condition
Appears Fall 7–10
Sell value
No listed sell value
Uses
Harvest Festival Competition

Troubleshooting: If the plan stops working

ProblemCause to checkFix for the next day
A seed will not plantSoil was made with a shovel but not tilled.Use the hoe, then select and plant the seed.
A living crop is not progressingWater was missed during growth or regrowth.Resume daily watering and recalculate the harvest date; missed water does not mean it is dead.
Crops withered at season changeOutdoor crops belonged to the previous season.Clear dead crops with a sword and plant new-season seeds; watering cannot revive them.
A crop cannot finishRemaining days are shorter than its maturity or regrowth cycle.Stop planting it and switch to a crop that completes before changeover.
Watering consumes the dayField size exceeds route and tool capacity.Shrink one block and keep a clear edge path.
Chests stay fullSale stock, recipe reserves, and quest items share one container.Split them by purpose and cap every reserve at its named use.
A machine sits idleInputs were planted without checking the recipe or cycle.Select the output first, then reserve only the listed input quantity.
A seasonal item is missingIts location or season was never checked.Use the forage filter before spending a day searching.

Use farming perks on the right action

Superb Sower requires enough seeds in your inventory for the chosen area. Select the seeds, hold the charged-tool action (default PC left-click), check the preview and release to plant. Keep using the actual preview rather than assuming your watering-can footprint is also the seed footprint.

Example planting area listed by the sourceMinimum seeds
3 × 13
3 × 618
6 × 636
6 × 954

These are source-listed examples, not a complete list of charge stages. Prepare tilled ground and a large enough stack before attempting a larger area.

PerkPractical boundary
Prepared PickerApplies to forageables that can be grown from seeds. Do not expect every picked material to drop a seed.
Harvest TimeThe source's slow-growing example is a nine-day crop such as Pumpkin, reduced to eight days. Do not subtract a day from every crop in the catalogue.
Sickle SwordAlso harvests forageables outside the Farm with a sword.
Magic DesignGiant Essence Stones are crafted at the Stone Refinery; look there rather than at the woodcrafting station.

The action boundaries and planting examples follow Farming revision 58705. Read each perk's level and Essence cost in the complete skill catalogue, selecting Farming in the skill-tree filter.