Looking for the Dragon-Forged Core? Go to the recipe, ingredient locations and crafting steps. It is made at the floor-90 Dragon Forge after The Dragonsworn Tablet, with Blacksmithing 30.

Before entering: choose the exact route

Start at the mine entrance only after naming one target: the next elevator floor, one named seal offering, or one upgrade material. Open the active quest before entering and copy its item names into your list. On PC, move with your current bindings and use the on-screen tool or interaction command; the route is written by visible landmarks and quest names so it remains usable after rebinding.

Prerequisites

  • The target floor must already be reachable from your save’s current story progress.
  • Seal runs require the active named quest and every listed item, not near matches or substitute materials.
  • Tool-upgrade runs require the mine area and crafting level shown in the tool table below.
One mine-run route
  1. Name targetPick one seal, floor range, or material gap.
  2. Enter preparedCarry the stated tools, recovery, and empty bag space.
  3. Follow routeUse the ladder direction and take only target resources.
  4. ExitLeave when the goal or turnaround rule is met.

Prepare before entering

  1. Pick one objective: the next elevator floor, one seal offering, or one upgrade material.
  2. Empty at least six bag slots and leave unrelated tools at home.
  3. Carry food you can eat immediately; turn back when the food is gone or the target is complete.
  4. Put quest offerings in a separate chest after the run so they are not sold or crafted.
  5. Update the game before diagnosing elevator problems; v1.0.3 includes elevator crash fixes.

Use these tables to match the trip to the ore band and pickaxe tier. The filters plan a route; they do not promise that every node appears in every room.

This is the complete ores and materials catalogue: 92 entries.

Showing 61 / 92 entries

31 late-game or story entries are hidden by default. Enable “Show spoilers” to view them.

Copper Ore
Type
Ore
Area / station
Upper Mines
Mine floors
1–19
Acquisition / recipe
Mine Copper nodes with a pickaxe; also sold by the Blacksmith after the relevant area unlock.
Unlock / prerequisites
Reach Upper Mines; mine access and seals apply.
Uses
Smelt Copper Ingots; also used in furniture recipes.
Sell value
10t

View Copper Ore gift preferences and characters

Related guides: Related guide

Perfect Copper Ore
Type
Perfect mineral / artifact
Area / station
Upper Mines
Mine floors
1–19
Acquisition / recipe
Possible find when mining Copper nodes; no guaranteed drop rate.
Unlock / prerequisites
Reach Upper Mines; mine access and seals apply.
Uses
Donate to Metals Of Mistria in the Archaeology Wing; not a substitute for normal ore.
Sell value
50t

View Perfect Copper Ore gift preferences and characters

Related guides: Related guide

Copper Ingot
Type
Refined material
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Anvil: 10 Copper Ore, 20 minutes. The Copper Expert perk reduces ore needed to 9.
Unlock / prerequisites
Blacksmithing level 1; obtain the matching ore.
Uses
Craft Copper tools, weapons, armor and furniture.
Sell value
110t

View Copper Ingot gift preferences and characters

Related guides: Ore and tool upgrades guide

Ruby
Type
Gem
Area / station
Upper Mines
Mine floors
1–19
Acquisition / recipe
Mine Ruby nodes; Balor's Wagon may stock this gem. Refinery alternative: 22 Stone, 10 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Craft Ornamental Ruby Rock; gifts.
Sell value
45t

View Ruby gift preferences and characters

Related guides: Related guide

Perfect Ruby
Type
Perfect mineral / artifact
Area / station
Upper Mines
Mine floors
1–19
Acquisition / recipe
Possible find when mining Ruby nodes.
Unlock / prerequisites
Reach Upper Mines; mine access and seals apply.
Uses
Donate to Gems Of Mistria in the Archaeology Wing.
Sell value
75t

View Perfect Ruby gift preferences and characters

Related guides: Related guide

Iron Ore
Type
Ore
Area / station
Tide Caverns
Mine floors
21–39
Acquisition / recipe
Mine Iron nodes with a pickaxe; also sold by the Blacksmith after the relevant area unlock.
Unlock / prerequisites
Reach Tide Caverns; mine access and seals apply.
Uses
Smelt Iron Ingots; also used in furniture recipes.
Sell value
15t

View Iron Ore gift preferences and characters

Related guides: Related guide

Perfect Iron Ore
Type
Perfect mineral / artifact
Area / station
Tide Caverns
Mine floors
21–39
Acquisition / recipe
Possible find when mining Iron nodes; no guaranteed drop rate.
Unlock / prerequisites
Reach Tide Caverns; mine access and seals apply.
Uses
Donate to Metals Of Mistria in the Archaeology Wing; not a substitute for normal ore.
Sell value
50t

View Perfect Iron Ore gift preferences and characters

Related guides: Related guide

Iron Ingot
Type
Refined material
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Anvil: 10 Iron Ore, 20 minutes. The Iron Expert perk reduces ore needed to 9.
Unlock / prerequisites
Blacksmithing level 2; obtain the matching ore.
Uses
Craft Iron tools, weapons, armor and furniture.
Sell value
125t

View Iron Ingot gift preferences and characters

Related guides: Ore and tool upgrades guide

Sapphire
Type
Gem
Area / station
Tide Caverns
Mine floors
21–39
Acquisition / recipe
Mine Sapphire nodes; Balor's Wagon may stock this gem. Refinery alternative: 25 Stone, 10 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Craft Ornamental Sapphire Rock; gifts.
Sell value
50t

View Sapphire gift preferences and characters

Related guides: Related guide

Perfect Sapphire
Type
Perfect mineral / artifact
Area / station
Tide Caverns
Mine floors
21–39
Acquisition / recipe
Possible find when mining Sapphire nodes.
Unlock / prerequisites
Reach Tide Caverns; mine access and seals apply.
Uses
Donate to Gems Of Mistria in the Archaeology Wing.
Sell value
75t

View Perfect Sapphire gift preferences and characters

Related guides: Related guide

Wood
Type
Resource
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Chop trees and branches; break mine debris; Carpenter sells it for 20t. Refinery alternative: 2 Stone, 10 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Furniture and construction.
Sell value
2t

View Wood gift preferences and characters

Related guides: Foraging and Seed Maker guide

Stone
Type
Resource
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Break rocks with a pickaxe; Carpenter sells it for 20t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Furniture, construction, and all Stone Refinery recipes.
Sell value
2t

View Stone gift preferences and characters

Related guides: Foraging and Seed Maker guide

Hard Wood
Type
Resource
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Chop big stumps with a copper-or-better axe; the Natural perk also allows tree drops. Refinery alternative: 10 Stone, 10 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Higher-level furniture and construction.
Sell value
15t

View Hard Wood gift preferences and characters

Related guides: Foraging and Seed Maker guide

Fiber
Type
Resource
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Cut grass; also found through fishing or diving; Carpenter sells it for 20t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Furniture; mill 5 Fiber into Paper.
Sell value
2t

View Fiber gift preferences and characters

Related guides: Foraging and Seed Maker guide

Clay
Type
Resource
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Mining or diving; Carpenter and Balor sell it for 50t. Refinery alternative: 6 Stone, 10 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Furniture; Dig Site museum set.
Sell value
5t

View Clay gift preferences and characters

Related guides: Museum guide

Sod
Type
Resource
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Archaeology or mining; Carpenter stocks it with Steady Supplies. Refinery alternative: 6 Stone, 10 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Furniture; Grass Starter; Dig Site museum set.
Sell value
5t

View Sod gift preferences and characters

Related guides: Museum guide

Peat
Type
Resource
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Mining; Carpenter stocks it with Steady Supplies. Refinery alternative: 6 Stone, 10 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Campfire, braziers and candles; Dig Site museum set.
Sell value
5t

View Peat gift preferences and characters

Related guides: Museum guide

Shards
Type
Resource
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Excavate dig spots; Balor may sell them for 50t. Refinery alternative: 10 Stone, 10 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Large Alda Pot; Dig Site museum set.
Sell value
5t

View Shards gift preferences and characters

Related guides: Museum guide

Shard Mass
Type
Resource
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Excavate dig spots; Balor may sell it for 80t. Refinery alternative: 15 Stone, 10 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Explorer Globe; Dig Site museum set.
Sell value
10t

View Shard Mass gift preferences and characters

Related guides: Museum guide

Glass
Type
Resource
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Mining, fishing, diving or defeating Enchanterns; Carpenter sells it for 80t. Refinery alternative: 8 Stone, 10 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Furniture and lamps.
Sell value
15t

View Glass gift preferences and characters

Related guides: Foraging and Seed Maker guide

Coral
Type
Resource
Area / station
Tide Caverns
Mine floors
21–39
Acquisition / recipe
Break coral formations in Tide Caverns. Refinery alternative: 8 Stone, 10 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Coral Lamp, Coral Chair and Coral Table.
Sell value
15t

View Coral gift preferences and characters

Related guides: Related guide

Refined Stone
Type
Refined material
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Stone Refinery: 10 Stone, 10 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
High-level furniture including Lava Rock Arch.
Sell value
22t

Related guides: Stone Refinery guide

Hay
Type
Resource
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Cut grass with a sword; Hayden sells it for 50t. Refinery alternative: 6 Stone, 10 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Feed barn animals; mill quality, deluxe or ultimate large-animal feed.
Sell value
5t

View Hay gift preferences and characters

Related guides: Foraging and Seed Maker guide

Grass Seed
Type
Resource
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Cut grass with a sword; Hayden sells it for 50t. Refinery alternative: 6 Stone, 10 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Feed coop animals; mill feed or Grass Starter.
Sell value
5t

View Grass Seed gift preferences and characters

Related guides: Foraging and Seed Maker guide

Sap
Type
Monster drop
Area / station
Multiple mine areas
Mine floors
Multiple unlocked floors
Acquisition / recipe
Defeat Saplings in the Mines.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Furniture
Sell value
5t

View Sap gift preferences and characters

Related guides: Related guide

Monster Fang
Type
Monster drop
Area / station
Multiple mine areas
Mine floors
Multiple unlocked floors
Acquisition / recipe
Defeat Saplings in the Mines.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Monster Mash; Coral Chair
Sell value
15t

View Monster Fang gift preferences and characters

Related guides: Related guide

Monster Powder
Type
Monster drop
Area / station
Multiple mine areas
Mine floors
Multiple unlocked floors
Acquisition / recipe
Defeat Mushroom monsters in the Mines.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Monster Cookie; Monster Mash
Sell value
15t

View Monster Powder gift preferences and characters

Related guides: Related guide

Monster Core
Type
Monster drop
Area / station
Multiple mine areas
Mine floors
Multiple unlocked floors
Acquisition / recipe
Defeat Enchanterns or Flame Spirits in the Mines.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Monster Cookie; lamps
Sell value
20t

Related guides: Related guide

Monster Horn
Type
Monster drop
Area / station
Multiple mine areas
Mine floors
Multiple unlocked floors
Acquisition / recipe
Defeat Stalagmites in the Mines.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Monster Mash; Coral Table
Sell value
25t

View Monster Horn gift preferences and characters

Related guides: Related guide

Monster Shell
Type
Monster drop
Area / station
Multiple mine areas
Mine floors
Multiple unlocked floors
Acquisition / recipe
Defeat Clods in the Mines.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Monster Mash; furniture
Sell value
20t

View Monster Shell gift preferences and characters

Related guides: Related guide

Essence Drop
Type
Monster drop
Area / station
Multiple mine areas
Mine floors
Multiple unlocked floors
Acquisition / recipe
Defeat Essence Bats in the Mines.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Cottage Garden Planter; Starry Flooring
Sell value
20t

Related guides: Related guide

Monster Wing
Type
Monster drop
Area / station
Multiple mine areas
Mine floors
Multiple unlocked floors
Acquisition / recipe
Defeat Essence Bats in the Mines.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Dragon Claw Altar; purple Color Paving Stone
Sell value
30t

View Monster Wing gift preferences and characters

Related guides: Related guide

Red Toadstool
Type
Monster drop
Area / station
Upper Mines
Mine floors
1–19
Acquisition / recipe
Defeat Red Mushroom monsters in the Mines.
Unlock / prerequisites
Reach Upper Mines; mine access and seals apply.
Uses
Ornamental Ruby Rock; Upper Mines museum set
Sell value
15t

View Red Toadstool gift preferences and characters

Related guides: Related guide

Cave Mushroom
Type
Monster drop
Area / station
Tide Caverns
Mine floors
21–39
Acquisition / recipe
Defeat Green Mushroom monsters in the Mines.
Unlock / prerequisites
Reach Tide Caverns; mine access and seals apply.
Uses
Chili Coconut Curry; Mushroom Stool
Sell value
15t

View Cave Mushroom gift preferences and characters

Related guides: Related guide

Chocolate
Type
Cooking ingredient
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Buy at the General Store for 200t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Chocolate Cake; Hot Chocolate
Sell value
100t

View Chocolate gift preferences and characters

Related guides: Cooking guide

Curry Powder
Type
Cooking ingredient
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Buy at the General Store for 40t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Chickpea Curry; Deluxe Curry
Sell value
20t

View Curry Powder gift preferences and characters

Related guides: Cooking guide

Oil
Type
Cooking ingredient
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Buy at the General Store for 60t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Cooking; Basic Oil Lamp
Sell value
30t

View Oil gift preferences and characters

Related guides: Cooking guide

Rock Salt
Type
Cooking ingredient
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Buy at the General Store for 50t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Canned Sardines; Rice Ball
Sell value
25t

View Rock Salt gift preferences and characters

Related guides: Cooking guide

Soy Sauce
Type
Cooking ingredient
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Buy at the General Store for 60t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Fried Rice; Braised Burdock
Sell value
30t

View Soy Sauce gift preferences and characters

Related guides: Cooking guide

Flour
Type
Refined material
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Mill 1 Wheat, 10 minutes; General Store price 200t.
Unlock / prerequisites
Restore the Mill for processing; shop purchase is an alternative.
Uses
Baking and furniture
Sell value
175t

View Flour gift preferences and characters

Rice
Type
Refined material
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Mill 1 Rice Stalk, 10 minutes; General Store price 200t.
Unlock / prerequisites
Restore the Mill for processing; shop purchase is an alternative.
Uses
Cooking and Rice Sign
Sell value
175t

View Rice gift preferences and characters

Sugar
Type
Refined material
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Mill 1 Sugar Cane, 10 minutes; General Store price 115t.
Unlock / prerequisites
Restore the Mill for processing; shop purchase is an alternative.
Uses
Cooking and bakery furniture
Sell value
100t

View Sugar gift preferences and characters

Paper
Type
Refined material
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Mill 5 Fiber, 10 minutes; General Store price 100t.
Unlock / prerequisites
Restore the Mill for processing; shop purchase is an alternative.
Uses
Furniture and wallpaper
Sell value
20t

View Paper gift preferences and characters

Blue Conch Shell
Type
Foraged material
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Pick up on the Beach; Balor may stock it for 80t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Fishing Bed (Blue); Faux Blue Conch Shell
Sell value
20t

View Blue Conch Shell gift preferences and characters

Related guides: Foraging and Seed Maker guide

Pink Scallop Shell
Type
Foraged material
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Pick up on the Beach; Balor may stock it for 60t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Fishing Bed (Red); Low Tide Flooring
Sell value
20t

View Pink Scallop Shell gift preferences and characters

Related guides: Foraging and Seed Maker guide

Sand Dollar
Type
Foraged material
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Pick up on the Beach; Balor may stock it for 100t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Faux Sand Dollar
Sell value
25t

View Sand Dollar gift preferences and characters

Related guides: Foraging and Seed Maker guide

Spirula Shell
Type
Foraged material
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Pick up on the Beach; Balor may stock it for 120t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Low Tide Flooring; Faux Spirula Shell
Sell value
30t

View Spirula Shell gift preferences and characters

Related guides: Foraging and Seed Maker guide

Ice Block
Type
Foraged material
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Winter forage: Sweetwater Farm, Eastern Road, Narrows and Western Ruins.
Unlock / prerequisites
Winter; pick up without a tool.
Uses
Ice Cream Sundae; Iced Coffee; Wintergreen Ice Cream.
Sell value
5t

View Ice Block gift preferences and characters

Related guides: Foraging and Seed Maker guide

Tiny Essence Stone
Type
Essence stone
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Stone Refinery: 5 Stone + 5 Essence, 20 minutes. Also found in mine chests.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Charge a magic tool for 1 days, or consume for 5 Essence.
Sell value
20t

Related guides: Foraging and Seed Maker guide

Small Essence Stone
Type
Essence stone
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Stone Refinery: 10 Stone + 25 Essence, 20 minutes. Also found in mine chests.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Charge a magic tool for 5 days, or consume for 25 Essence.
Sell value
80t

Related guides: Foraging and Seed Maker guide

Medium Essence Stone
Type
Essence stone
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Stone Refinery: 20 Stone + 50 Essence, 20 minutes. Also found in mine chests.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Charge a magic tool for 10 days, or consume for 50 Essence.
Sell value
160t

Related guides: Foraging and Seed Maker guide

Large Essence Stone
Type
Essence stone
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Stone Refinery: 40 Stone + 100 Essence, 20 minutes. Also found in mine chests.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level.
Uses
Charge a magic tool for 20 days, or consume for 100 Essence.
Sell value
320t

Related guides: Foraging and Seed Maker guide

Giant Essence Stone
Type
Essence stone
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Stone Refinery: 80 Stone + 200 Essence, 20 minutes.
Unlock / prerequisites
Refining: finish Stone Refinery, offered at Town Rank 50; no refining skill level. Requires Magic Design.
Uses
Charge a magic tool for 40 days, or consume for 200 Essence.
Sell value
640t

Related guides: Foraging and Seed Maker guide

Honey
Type
Honey
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Apiary with 4 common (or mixed-rarity) bees; provide the requested item after 3 days. Repaired General Store also sells it for 100t.
Unlock / prerequisites
Complete Apiaries and Terrariums to obtain the Apiary recipe; use the required bee rarity.
Uses
Cooking, Apiary crafting and Honey museum set.
Sell value
50t

View Honey gift preferences and characters

Related guides: Museum guide

Premium Honey
Type
Honey
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Apiary with 4 uncommon bees; provide the requested item after 3 days.
Unlock / prerequisites
Complete Apiaries and Terrariums to obtain the Apiary recipe; use the required bee rarity.
Uses
Donate to the Honey museum set; sell or gift.
Sell value
100t

Related guides: Museum guide

Deluxe Honey
Type
Honey
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Apiary with 4 rare bees; provide the requested item after 3 days.
Unlock / prerequisites
Complete Apiaries and Terrariums to obtain the Apiary recipe; use the required bee rarity.
Uses
Donate to the Honey museum set; sell or gift.
Sell value
200t

Related guides: Museum guide

Legendary Honey
Type
Honey
Area / station
Processing station
Mine floors
Not floor-specific
Acquisition / recipe
Apiary with 4 legendary bees; provide the requested item after 3 days.
Unlock / prerequisites
Complete Apiaries and Terrariums to obtain the Apiary recipe; use the required bee rarity.
Uses
Donate to the Honey museum set; sell or gift.
Sell value
500t

Related guides: Museum guide

Small Bundle of Wood
Type
Resource bundle
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Carpenter: 400t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Unpack to receive 20 Wood.
Sell value
200t

Related guides: Foraging and Seed Maker guide

Large Bundle of Wood
Type
Resource bundle
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Carpenter: 2000t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Unpack to receive 100 Wood.
Sell value
1000t

Related guides: Foraging and Seed Maker guide

Small Bundle of Stone
Type
Resource bundle
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Carpenter: 400t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Unpack to receive 20 Stone.
Sell value
200t

Related guides: Foraging and Seed Maker guide

Large Bundle of Stone
Type
Resource bundle
Area / station
Overworld / shops
Mine floors
Not floor-specific
Acquisition / recipe
Carpenter: 2000t.
Unlock / prerequisites
Use the acquisition route above; no additional item-specific gate listed.
Uses
Unpack to receive 100 Stone.
Sell value
1000t

Related guides: Foraging and Seed Maker guide

This is the complete tools and upgrades catalogue: 42 entries.

Showing 21 / 42 entries

21 late-game or story entries are hidden by default. Enable “Show spoilers” to view them.

?Worn Pickaxe
Tool family
Pickaxe
Tier
Worn
Unlock / shop gate
Complete Do a Bro a Favor.
Acquisition
Complete Do a Bro a Favor.
Ingredients
Cannot be crafted
Crafting level
Not craftable
Base crafting time
Not craftable
Charged range / cast distance
1×1 (1 tile)
Shop price
Not sold
Sell value
50t
Uses
Break rocks and excavate dig spots; copper or better also breaks large rocks.

Related guides: Ore and tool upgrades guide, Related guide

?Copper Pickaxe
Tool family
Pickaxe
Tier
Copper
Unlock / shop gate
Available from start
Acquisition
Craft at the anvil, or buy at the Blacksmith.
Ingredients
4 Copper Ingots
Crafting level
Blacksmithing level 4
Base crafting time
30 minutes before Time Sensitive perks
Charged range / cast distance
3×1 (3 tiles)
Shop price
1000t
Sell value
480t
Uses
Break rocks and excavate dig spots; copper or better also breaks large rocks.

Related guides: Ore and tool upgrades guide, Related guide

?Iron Pickaxe
Tool family
Pickaxe
Tier
Iron
Unlock / shop gate
Reach Tide Caverns
Acquisition
Craft at the anvil, or buy at the Blacksmith.
Ingredients
4 Iron Ingots
Crafting level
Blacksmithing level 10
Base crafting time
40 minutes before Time Sensitive perks
Charged range / cast distance
3×3 (9 tiles)
Shop price
2000t
Sell value
725t
Uses
Break rocks and excavate dig spots; copper or better also breaks large rocks.

Related guides: Ore and tool upgrades guide, Related guide

?Worn Axe
Tool family
Axe
Tier
Worn
Unlock / shop gate
Eiland gives it on Spring 2.
Acquisition
Eiland gives it on Spring 2.
Ingredients
Cannot be crafted
Crafting level
Not craftable
Base crafting time
Not craftable
Charged range / cast distance
1×1 (1 tile)
Shop price
Not sold
Sell value
50t
Uses
Chop trees and branches; copper or better also removes big stumps.

Related guides: Foraging and Seed Maker guide

?Copper Axe
Tool family
Axe
Tier
Copper
Unlock / shop gate
Available from start
Acquisition
Craft at the anvil, or buy at the Blacksmith.
Ingredients
4 Copper Ingots
Crafting level
Blacksmithing level 4
Base crafting time
30 minutes before Time Sensitive perks
Charged range / cast distance
3×1 (3 tiles)
Shop price
1000t
Sell value
480t
Uses
Chop trees and branches; copper or better also removes big stumps.

Related guides: Foraging and Seed Maker guide

?Iron Axe
Tool family
Axe
Tier
Iron
Unlock / shop gate
Reach Tide Caverns
Acquisition
Craft at the anvil, or buy at the Blacksmith.
Ingredients
4 Iron Ingots
Crafting level
Blacksmithing level 10
Base crafting time
40 minutes before Time Sensitive perks
Charged range / cast distance
3×3 (9 tiles)
Shop price
2000t
Sell value
725t
Uses
Chop trees and branches; copper or better also removes big stumps.

Related guides: Foraging and Seed Maker guide

?Worn Hoe
Tool family
Hoe
Tier
Worn
Unlock / shop gate
Celine gives it on Spring 1; General Store also sells it for 150t.
Acquisition
Celine gives it on Spring 1; General Store also sells it for 150t.
Ingredients
Cannot be crafted
Crafting level
Not craftable
Base crafting time
Not craftable
Charged range / cast distance
1×1 (1 tile)
Shop price
150t
Sell value
50t
Uses
Till soil for planting crops.

Related guides: Seasonal crops guide

?Copper Hoe
Tool family
Hoe
Tier
Copper
Unlock / shop gate
Available from start
Acquisition
Craft at the anvil, or buy at the Blacksmith.
Ingredients
4 Copper Ingots
Crafting level
Blacksmithing level 4
Base crafting time
30 minutes before Time Sensitive perks
Charged range / cast distance
3×1 (3 tiles)
Shop price
1000t
Sell value
480t
Uses
Till soil for planting crops.

Related guides: Seasonal crops guide

?Iron Hoe
Tool family
Hoe
Tier
Iron
Unlock / shop gate
Reach Tide Caverns
Acquisition
Craft at the anvil, or buy at the Blacksmith.
Ingredients
4 Iron Ingots
Crafting level
Blacksmithing level 10
Base crafting time
40 minutes before Time Sensitive perks
Charged range / cast distance
3×3 (9 tiles)
Shop price
2000t
Sell value
725t
Uses
Till soil for planting crops.

Related guides: Seasonal crops guide

?Worn Watering Can
Tool family
Watering Can
Tier
Worn
Unlock / shop gate
Hayden gives it on Spring 1; General Store also sells it for 150t.
Acquisition
Hayden gives it on Spring 1; General Store also sells it for 150t.
Ingredients
Cannot be crafted
Crafting level
Not craftable
Base crafting time
Not craftable
Charged range / cast distance
1×1 (1 tile)
Shop price
150t
Sell value
50t
Uses
Water soil and growing crops; refill at water.

Related guides: Seasonal crops guide

?Copper Watering Can
Tool family
Watering Can
Tier
Copper
Unlock / shop gate
Available from start
Acquisition
Craft at the anvil, or buy at the Blacksmith.
Ingredients
4 Copper Ingots
Crafting level
Blacksmithing level 4
Base crafting time
30 minutes before Time Sensitive perks
Charged range / cast distance
3×1 (3 tiles)
Shop price
1000t
Sell value
480t
Uses
Water soil and growing crops; refill at water.

Related guides: Seasonal crops guide

?Iron Watering Can
Tool family
Watering Can
Tier
Iron
Unlock / shop gate
Reach Tide Caverns
Acquisition
Craft at the anvil, or buy at the Blacksmith.
Ingredients
4 Iron Ingots
Crafting level
Blacksmithing level 10
Base crafting time
40 minutes before Time Sensitive perks
Charged range / cast distance
3×3 (9 tiles)
Shop price
2000t
Sell value
725t
Uses
Water soil and growing crops; refill at water.

Related guides: Seasonal crops guide

?Worn Fishing Rod
Tool family
Fishing Rod
Tier
Worn
Unlock / shop gate
Buy at the Tackle Shop for 500t; available from the start.
Acquisition
Buy at the Tackle Shop for 500t; available from the start.
Ingredients
Cannot be crafted
Crafting level
Not craftable
Base crafting time
Not craftable
Charged range / cast distance
Cast distance: 6 tiles
Shop price
500t
Sell value
250t
Uses
Cast into fish shadows to catch fish and fishable items.

Related guides: Fishing guide

?Copper Fishing Rod
Tool family
Fishing Rod
Tier
Copper
Unlock / shop gate
Shop: Fishing level 8. Crafting uses Blacksmithing, not Fishing.
Acquisition
Craft at the anvil, or buy at the Tackle Shop.
Ingredients
4 Copper Ingots
Crafting level
Blacksmithing level 4
Base crafting time
30 minutes before Time Sensitive perks
Charged range / cast distance
Cast distance: 8 tiles
Shop price
1000t
Sell value
480t
Uses
Cast into fish shadows to catch fish and fishable items.

Related guides: Fishing guide

?Iron Fishing Rod
Tool family
Fishing Rod
Tier
Iron
Unlock / shop gate
Shop: Fishing level 15. Crafting uses Blacksmithing, not Fishing.
Acquisition
Craft at the anvil, or buy at the Tackle Shop.
Ingredients
4 Iron Ingots
Crafting level
Blacksmithing level 10
Base crafting time
40 minutes before Time Sensitive perks
Charged range / cast distance
Cast distance: 10 tiles
Shop price
2000t
Sell value
725t
Uses
Cast into fish shadows to catch fish and fishable items.

Related guides: Fishing guide

Worn Shovel
Tool family
Shovel
Tier
Worn
Unlock / shop gate
Buy at the General Store for 500t; available from the start.
Acquisition
Buy at the General Store for 500t; available from the start.
Ingredients
Cannot be crafted
Crafting level
Not craftable
Base crafting time
Not craftable
Charged range / cast distance
1×1 (1 tile)
Shop price
500t
Sell value
50t
Uses
Turn grass into soil and excavate artifact dig spots.

Related guides: Shovel guide, Museum guide

?Copper Shovel
Tool family
Shovel
Tier
Copper
Unlock / shop gate
Available from start
Acquisition
Craft at the anvil, or buy at the Blacksmith.
Ingredients
4 Copper Ingots
Crafting level
Blacksmithing level 4
Base crafting time
30 minutes before Time Sensitive perks
Charged range / cast distance
3×1 (3 tiles)
Shop price
1000t
Sell value
480t
Uses
Turn grass into soil and excavate artifact dig spots.

Related guides: Shovel guide, Museum guide

?Iron Shovel
Tool family
Shovel
Tier
Iron
Unlock / shop gate
Reach Tide Caverns
Acquisition
Craft at the anvil, or buy at the Blacksmith.
Ingredients
4 Iron Ingots
Crafting level
Blacksmithing level 10
Base crafting time
40 minutes before Time Sensitive perks
Charged range / cast distance
3×3 (9 tiles)
Shop price
2000t
Sell value
725t
Uses
Turn grass into soil and excavate artifact dig spots.

Related guides: Shovel guide, Museum guide

?Worn Net
Tool family
Net
Tier
Worn
Unlock / shop gate
Luc gives it on Spring 4 during Something’s Bugging Me.
Acquisition
Luc gives it on Spring 4 during Something’s Bugging Me.
Ingredients
Cannot be crafted
Crafting level
Not craftable
Base crafting time
Not craftable
Charged range / cast distance
The Tools overview does not confirm upgrade differences. Individual net item pages can list a specific range (for example, Copper Net: 3×3); consult this item’s source rather than inferring a universal progression rule.
Shop price
Not sold
Sell value
50t
Uses
Catch bugs and catch Clod stone projectiles.

Related guides: First-season guide

?Copper Net
Tool family
Net
Tier
Copper
Unlock / shop gate
Available from start
Acquisition
Craft at the anvil, or buy at the Blacksmith.
Ingredients
4 Copper Ingots
Crafting level
Blacksmithing level 4
Base crafting time
30 minutes before Time Sensitive perks
Charged range / cast distance
The Tools overview does not confirm upgrade differences. Individual net item pages can list a specific range (for example, Copper Net: 3×3); consult this item’s source rather than inferring a universal progression rule.
Shop price
1000t
Sell value
480t
Uses
Catch bugs and catch Clod stone projectiles.

Related guides: First-season guide

?Iron Net
Tool family
Net
Tier
Iron
Unlock / shop gate
Reach Tide Caverns
Acquisition
Craft at the anvil, or buy at the Blacksmith.
Ingredients
4 Iron Ingots
Crafting level
Blacksmithing level 10
Base crafting time
40 minutes before Time Sensitive perks
Charged range / cast distance
The Tools overview does not confirm upgrade differences. Individual net item pages can list a specific range (for example, Copper Net: 3×3); consult this item’s source rather than inferring a universal progression rule.
Shop price
2000t
Sell value
725t
Uses
Catch bugs and catch Clod stone projectiles.

Related guides: First-season guide

Upper Mines resource targets

On floors 1–19, check both ore-bearing nodes and the larger matching rocks. Their Perfect artifact chances differ. Upper Mines revision 62985 gives the following rates; the second percentage applies with Perfect Pick enabled.

TargetOrdinary resourcePerfect artifact chance without / with Perfect Pick
Copper nodeCopper OrePerfect Copper Ore · 1% / 2%
Copper rock1–3 Copper OrePerfect Copper Ore · 1% / 5%
Ruby nodeRubyPerfect Ruby · 5% / 6%
Ruby rock2–3 RubyPerfect Ruby · 5% / 10%

For a missing Perfect Ruby, the larger ruby rock has the higher listed chance when Perfect Pick is active. These are chances per target, not a promise that a particular floor contains one. Keep an ordinary Ruby for the Water Seal; a Perfect Ruby belongs to the artifact collection and is not a substitute.

Breakable containers offer a separate pool. Use this table to decide whether to clear a room after collecting its ore.

ContainerListed drops
BarrelWood 25%; Glass 10%
CrateWood, with no percentage stated; Glass 5%
BoxWood 25%; Glass 5%; Upper Mines Mushroom 1%

The 1% box drop is an extra way to find the mushroom, not a reason to ignore the forage growing on the floor. The source does not establish whether these container rewards are mutually exclusive, so do not add their percentages into a combined success rate.

Resource chances beyond the first seal

The pairs below mean without / with Perfect Pick for the corresponding Perfect artifact. A missing source value is left unknown rather than copied from another metal.

Tide Caverns · 21–39

Tide Caverns source

TargetOrdinary resourcePerfect artifact chance
Iron node1–2 Iron OreNot listed
Iron rock2–3 Iron Ore1% / 5%
Sapphire nodeSapphire5% / 6%
Sapphire rock1–2 Sapphire5% / 10%

Iron Hound is associated with a separate 10% Iron Ore roll in the node row. That row does not supply a Perfect Iron Ore chance; use the listed iron-rock value for that artifact. Barrels list Wood 25% and Glass 10%; crates list Wood without a percentage and Glass 5%. Breakable coral lists Coral 10%.

Deep Earth · 41–59

Deep Earth source

TargetOrdinary resourcePerfect artifact chance
Silver node1–2 Silver Ore1% / 2%
Silver rock2–3 Silver Ore1% / 5%
Emerald nodeEmerald5% / 6%
Emerald rock1–2 Emerald5% / 10%

Silver Seeker is associated with a separate 10% Silver Ore roll on nodes. Barrels list Wood 25% and Glass 10%; crates list Wood without a percentage and Glass 5%. Both large and small breakable crystals list Crystal 10%.

Lava Caves · 61–79

Lava Caves source

TargetOrdinary resourcePerfect artifact chance
Gold node1–2 Gold Ore1% / 2%
Gold rock2–3 Gold Ore1% / 5%
Diamond nodeDiamond5% / 6%
Diamond rock1–2 Diamond5% / 10%

Good as Gold is associated with a separate 10% Gold Ore roll on nodes. Barrels list Wood 25% and Glass 10%; crates list Wood without a percentage and Glass 5%. Both large and small breakable obsidian formations list Obsidian 10%.

Late-game mineral and debris pools

Ancient Ruins · 81–99

Ancient Ruins source

TargetOrdinary resourcePerfect artifact chance
Mistril node1–2 Mistril Ore1% / 2%
Mistril rock2–3 Mistril Ore1% / 5%
Pink Diamond node1–2 Pink Diamond5% / 6%
Pink Diamond rock2–3 Pink Diamond5% / 10%

Mistril Mastery is associated with a separate 10% Mistril Ore roll on nodes. Pottery lists Wood 75%, Glass 7%, Hard Wood 1%, Refined Stone 1% and Shards 1%. Both large and small Voidite formations list Voidite 10%. These individual rates do not establish mutually exclusive rewards.

Cross lava and light the Ancient Ruins

In the Lava Caves, use a Watering Can on the lava to make solid stepping tiles; swimming does not cross it. The Rain spell is another supported option. Keep the can on your hotbar before entering this biome.

In the Ancient Ruins, each equipped Mistril or Dragonsworn armor piece increases your small light radius. The Light spell illuminates floors for five real-world minutes, continuing across floor changes. Some floors also contain a crystal-like light that activates when struck with a sword. Look for it before spending more mana. Light is a navigation aid, not a verified guarantee that Living Gryphon Statues cannot spawn nearby.

Ancient Ruins revision 63318, Lava Caves revision 63317, Living Gryphon Statue revision 63328.

Open a Ritual Chamber's large urn

Ritual artifacts come from the large urn in a Ritual Chamber. The ordinary dig spots elsewhere on a mine floor do not provide this set.

  1. Reach Mining level 45, visit the Dragon Statue in the Mines and spend 155 Essence on Lost to History. Keep the perk enabled before exploring. These requirements are listed in the Mining skill table.
  2. Descend through an unlocked biome beyond the Upper Mines and look for the room with a single large urn in its centre. Ritual Chambers do not spawn in the Upper Mines, and you can encounter at most one per in-game day. After finding one, save the next search for another day. Chamber layout and limits.
  3. Approach the urn and interact with it to collect its contents. Check the item name after collecting; the urn can also give Dragon Cleric cosmetics, so a visit does not guarantee a missing artifact.
  4. Keep each first missing artifact for the Museum's Ritual set. Confirm its donation slot fills before selling or replicating spare copies.

The five possible Ritual artifacts are Ritual Beads, Ritual Chalice, Ritual Incense Burner, Ritual Scepter and Ritual Tablet. Rewards are random. Five visits do not guarantee all five, and the urn does not let you choose the next item.

If no chamber appears, check that Lost to History is enabled, that you have left the Upper Mines and that you have not already found today's chamber. Meeting those conditions gives it a chance to appear; it does not guarantee one on the next floor.

Monsters and combat drops

Use the area filter before a material run. The list covers 34 active variants across 13 families, with source HP, attack patterns and practical counters where available. Ancient Ruins entries stay hidden until you reveal spoilers.

Two source-hidden Clods are excluded; the Mini Orange Sapling is included. Missing source numbers or tactics remain explicitly unknown. Read the combat steps below or jump to Mimic feeding.

Showing 28 / 34 entries

6 late-game or story entries are hidden by default. Enable “Show spoilers” to view them.

Sapling
Mine area
Upper Mines
Floors
Floors 1–19
Known uses
Crafting: Dragon-Forged Fang, Monster Mash, and listed furniture recipes.
Behavior
Jumps at you, then pauses on landing.
HP
24
Source damage value
10
Counter / attack window
Move away from the landing point, then attack during the pause.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Cool Sapling
Mine area
Upper Mines
Floors
Floors 1–19
Known uses
Crafting: Dragon-Forged Fang, Monster Mash, and listed furniture recipes.
Behavior
Jumps at you, then pauses on landing.
HP
36
Source damage value
17
Counter / attack window
Move away from the landing point, then attack during the pause.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Blue Sapling
Mine area
Tide Caverns
Floors
Floors 21–39
Known uses
Crafting: Dragon-Forged Fang, Monster Mash, and listed furniture recipes.
Behavior
Jumps at you, then pauses on landing. Blue: the landing puddle slows you; Quick Footed turns that effect into a speed boost.
HP
48
Source damage value
17
Counter / attack window
Move away from the landing point, then attack during the pause.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Purple Sapling
Mine area
Deep Earth
Floors
Floors 41–59
Known uses
Crafting: Dragon-Forged Fang, Monster Mash, and listed furniture recipes.
Behavior
Jumps at you, then pauses on landing. Purple: allow more space for its larger jump radius.
HP
48
Source damage value
24
Counter / attack window
Move away from the landing point, then attack during the pause.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Orange Sapling
Mine area
Lava Caves
Floors
Floors 61–79
Known uses
Crafting: Dragon-Forged Fang, Monster Mash, and listed furniture recipes.
Behavior
Jumps at you, then pauses on landing. Orange: defeating it spawns two minis (24 HP, 10 listed damage each); the fight is not over yet.
HP
72
Source damage value
44
Counter / attack window
Move away from the landing point, then attack during the pause.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Rock Clod
Mine area
Upper Mines
Floors
Floors 1–19
Known uses
Crafting: Monster Mash and listed furniture recipes.
Behavior
Fires stones; ordinary projectiles are blocked by rocks. Touching a ranged Clod does not itself hurt you.
HP
8
Source damage value
10
Counter / attack window
Face an incoming stone and strike it with your sword to reflect it. A bug net catches stones, not the ore shown on an Oreclod.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Blue Clod
Mine area
Tide Caverns
Floors
Floors 21–39
Known uses
Crafting: Monster Mash and listed furniture recipes.
Behavior
Fires stones; ordinary projectiles are blocked by rocks. Touching a ranged Clod does not itself hurt you. Blue: watch for a second stone immediately after the first.
HP
16
Source damage value
12
Counter / attack window
Face an incoming stone and strike it with your sword to reflect it. A bug net catches stones, not the ore shown on an Oreclod.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Green Clod
Mine area
Deep Earth
Floors
Floors 41–59
Known uses
Crafting: Monster Mash and listed furniture recipes.
Behavior
Launches its own body instead of shooting stones.
HP
32
Source damage value
24
Counter / attack window
Face the incoming body and hit it with your sword during its flight. The ordinary Clod projectile tactic does not apply.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Red Clod
Mine area
Lava Caves
Floors
Floors 61–79
Known uses
Crafting: Monster Mash and listed furniture recipes.
Behavior
Fires stones; ordinary projectiles are blocked by rocks. Touching a ranged Clod does not itself hurt you. Red: shoots around itself, including a final radial burst on defeat. Leave space after the killing hit.
HP
48
Source damage value
36
Counter / attack window
Face an incoming stone and strike it with your sword to reflect it. A bug net catches stones, not the ore shown on an Oreclod.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Copper Clod
Mine area
Upper Mines
Floors
Floors 1–19
Known uses
Crafting: Monster Mash and listed furniture recipes.
Behavior
Fires stones; ordinary projectiles are blocked by rocks. Touching a ranged Clod does not itself hurt you.
HP
16
Source damage value
12
Counter / attack window
Face an incoming stone and strike it with your sword to reflect it. A bug net catches stones, not the ore shown on an Oreclod.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Iron Clod
Mine area
Tide Caverns
Floors
Floors 21–39
Known uses
Crafting: Monster Mash and listed furniture recipes.
Behavior
Fires stones; ordinary projectiles are blocked by rocks. Touching a ranged Clod does not itself hurt you. Iron: fires a three-shot fan; reflected shots can all hit it.
HP
32
Source damage value
17
Counter / attack window
Face an incoming stone and strike it with your sword to reflect it. A bug net catches stones, not the ore shown on an Oreclod.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Silver Clod
Mine area
Deep Earth
Floors
Floors 41–59
Known uses
Crafting: Monster Mash and listed furniture recipes.
Behavior
Fires stones; ordinary projectiles are blocked by rocks. Touching a ranged Clod does not itself hurt you. Silver: can throw bombs. Catch a bomb with the bug net, then throw it back.
HP
48
Source damage value
22
Counter / attack window
Face an incoming stone and strike it with your sword to reflect it. A bug net catches stones, not the ore shown on an Oreclod.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Gold Clod
Mine area
Lava Caves
Floors
Floors 61–79
Known uses
Crafting: Monster Mash and listed furniture recipes.
Behavior
Fires stones; ordinary projectiles are blocked by rocks. Touching a ranged Clod does not itself hurt you. Gold: shots split in flight; do not stop dodging after the original shot passes.
HP
48
Source damage value
28
Counter / attack window
Face an incoming stone and strike it with your sword to reflect it. A bug net catches stones, not the ore shown on an Oreclod.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Red Mushroom
Mine area
Upper Mines
Floors
Floors 1–19
Known uses
Crafting: Dragon-Forged Powder, Monster Cookies, Monster Mash, and listed furniture recipes.
Behavior
Hides when watched; approaches from behind and inflates before releasing spores. Ordinary hits do not hurt a buried mushroom.
HP
24
Source damage value
15
Counter / attack window
Turn away to lure it out; turn back and strike as it inflates. Follow up while it lies on its back. The unlocked Jump Attack can hit it underground.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Green Mushroom
Mine area
Tide Caverns
Floors
Floors 21–39
Known uses
Crafting: Dragon-Forged Powder, Monster Cookies, Monster Mash, and listed furniture recipes.
Behavior
Hides when watched; approaches from behind and inflates before releasing spores. Ordinary hits do not hurt a buried mushroom.
HP
48
Source damage value
25
Counter / attack window
Turn away to lure it out; turn back and strike as it inflates. Follow up while it lies on its back. The unlocked Jump Attack can hit it underground.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Blue Mushroom
Mine area
Deep Earth
Floors
Floors 41–59
Known uses
Crafting: Dragon-Forged Powder, Monster Cookies, Monster Mash, and listed furniture recipes.
Behavior
Hides when watched; approaches from behind and inflates before releasing spores. Ordinary hits do not hurt a buried mushroom. Blue: disappears after spores and reappears when you approach its last position.
HP
72
Source damage value
35
Counter / attack window
Turn away to lure it out; turn back and strike as it inflates. Follow up while it lies on its back. The unlocked Jump Attack can hit it underground.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Purple Mushroom
Mine area
Lava Caves
Floors
Floors 61–79
Known uses
Crafting: Dragon-Forged Powder, Monster Cookies, Monster Mash, and listed furniture recipes.
Behavior
Hides when watched; approaches from behind and inflates before releasing spores. Ordinary hits do not hurt a buried mushroom. Purple: leaves damaging liquid; move off it before continuing attacks.
HP
96
Source damage value
50
Counter / attack window
Turn away to lure it out; turn back and strike as it inflates. Follow up while it lies on its back. The unlocked Jump Attack can hit it underground.
Chinese-name status
Current audited source provides an English monster name only.

View Purple Mushroom gift preferences and characters

Related guides: Related guide, Ore and tool upgrades guide

Yellow Enchantern
Mine area
Upper Mines
Floors
Floors 1–19
Known uses
Crafting: Dragon-Forged Core, Monster Cookies, and listed furniture recipes.
Behavior
Glows and crackles before chasing; charged contact shocks and stuns. It dims and flees when the charge expires.
HP
24
Source damage value
12
Counter / attack window
Keep clear while glowing and attack after it dims. Jump Attack discharges it but does not itself deal damage; follow with normal hits.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Blue Enchantern
Mine area
Tide Caverns
Floors
Floors 21–39
Known uses
Crafting: Dragon-Forged Core, Monster Cookies, and listed furniture recipes.
Behavior
Glows and crackles before chasing; charged contact shocks and stuns. It dims and flees when the charge expires. Blue: avoid the spark trail as well as the enemy itself.
HP
48
Source damage value
17
Counter / attack window
Keep clear while glowing and attack after it dims. Jump Attack discharges it but does not itself deal damage; follow with normal hits.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Blue Stalagmite
Mine area
Tide Caverns
Floors
Floors 21–39
Known uses
Crafting: Dragon-Forged Horn, Monster Mash, and listed furniture recipes.
Behavior
Tracks you underground; the moving ground effect marks its position. It emerges when you stop.
HP
24
Source damage value
25
Counter / attack window
Pause to trigger emergence, move aside, then strike the exposed enemy. Attacking the moving ground effect is not the damage window.
Chinese-name status
Current audited source provides an English monster name only.

Related guides: Related guide, Ore and tool upgrades guide

Survive a bad fight and understand fainting

If health reaches zero in the Mines, you wake at the Clinic and the day ends immediately. You keep your inventory and Tesserae. The lost time still matters for today's errands, so eat before the next hit can finish you rather than treating fainting as a free return trip.

What you needAction
Recover missing healthConsume a food or drink with health recovery, or drink from a Rejuvenating Fountain when you find one.
Take less damageEquip armor for its Defense. You start with cloth armor; buy upgrades at the Blacksmith or craft them. Cosmetic appearance alone does not equip protection.
Survive an unexpected first hitUnlock and enable Guardian's Shield to reflect the first hit each day. Guardian's Shield II can also reflect random later hits; it is not protection against every attack.
Increase the health ceilingUse Heart Crystals. A larger maximum does not replace healing missing health.
Get a usable swordUse the story's Worn Sword, buy a replacement at the General Store, or craft a weapon. Well Armed adds equipment finds in the Mines; Mimic trades are another possible source.

Defeating monsters raises Combat skill. For upgrade levels, Essence costs and each perk's full effect, select Combat in the skill catalogue. This section follows Combat revision 61323; its introductory Early Access label is not evidence that later game features are unavailable.

Targeted Lava Cat response

In the Lava Caves, a Lava Cat charges when you get close. Keep a retreat lane; if it blocks the target, use a Watering Can to petrify it, then switch to a Sword. Its listed drops include Obsidian, so the fight can serve a material goal. The Lava Cat record supports these encounter mechanics and the drop; NPC Studio v1.0.4 patch notes are cited only for the current patch branch used when troubleshooting a mine run.

Mimic: trade instead of opening

  1. Stop before interacting with the suspicious chest. Opening or hitting it triggers a retaliatory shockwave and makes it disappear.
  2. Select a cheap, eligible item and throw it nearby with G on default PC controls. Do not sacrifice a valuable stack: one item is enough, and price does not improve the reward.
  3. Wait for it to eat and spit out a reward. It consumes one item from a stack and returns the remainder.
  4. Collect the reward after it disappears. Gift Exchange grants a second item; Reclaimer, Dungeon Delicacies and Well Armed expand the furniture, food and equipment pools respectively.

Items a Mimic will refuse

The pinned source lists all of these exclusions. If the thrown item belongs to one of them, switch items; opening the chest is not the next feeding step.

Excluded groupIncludes
GearWeapons and tools
UnlocksBuilding blueprints and recipe scrolls
AppearancePlayer cosmetics, animal accessories and pet cosmetics
Unopened findsUnidentified Artifacts and Treasure Boxes
Money and storage upgradesPurse of Tesserae, Basic Pouch and Bag Upgrade
Special itemsEssence Stones, Date Inspiration Items, Song Crystals and Clod Bombs

What feeding can return

The normal reward begins with gems from the current biome. Reclaimer adds that biome's furniture, Dungeon Delicacies adds cooked dishes, and Well Armed adds armor/weapons. Gift Exchange changes one reward item to two. Feeding also returns 3t. The ordinary pool excludes ore, artifacts, recipes and cosmetics; a more expensive offering does not improve it.

Two separate one-time cosmetic rolls are exceptions: before obtaining the Mimic Hat, feeding has a 5% chance to add it; with Friend-Shaped unlocked and the Mimic Pet Skin still locked, that skin also has a 5% chance. Both can appear on the same feeding. Neither is guaranteed, and the skin roll does not apply without its perk.

These exclusions and reward conditions follow Mimic revision 62552. Find the perk costs in the skill catalogue; feeding is not a way to duplicate ore or request a particular reward.

Completion check and common combat mistakes

  • Mushroom takes no damage: it is hidden. Turn away to lure it out, then turn and strike as it inflates. Jump Attack needs its perk unlocked.
  • Clod reflection misses: Green Clod launches its body, not a stone; strike that body in flight. Silver Clod can throw a bomb that the bug net can catch.
  • Still hurt after killing a red Clod: its death releases another radial burst. Step back after the final hit.
  • Lava Cat will not stop: check that the watering can contains water and that you are targeting Lava Cat, not the different Void Cat.
  • Combat is finished: check for Orange Sapling minis and lingering puddles before collecting drops. The end of one enemy's health bar is not always the end of the hazard.

HP and damage numbers are source values, not a promise of the damage your armor will take. Three source pages still lack a verified tactic: Void Cat, Rock Stack and Living Gryphon Statue; their entries say so rather than inventing weaknesses.

Crossing lava without spending mana

In the Lava Caves, lava cannot be crossed by swimming. Select a filled Watering Can and use it on the lava to form solid-rock tiles, then move onto the resulting path. Summon Rain is another option, but you do not need to spend mana if you have water.

Ancient Ruins lighting

Each piece of worn Mistril equipment or the special story equipment slightly increases your light radius. Wear the actual equipment, not just its cosmetic appearance. Sacred Light illuminates the floors for five real-world minutes and continues when you change floors; budget mana or use equipment when that timer expires.

Combat and traversal sources: Clod, Sapling, Mushroom, Lava Cat, Lava Caves, Ancient Ruins.

Verified seal steps

GateDirect actionConfirmed reward or unlock
Water Seal, floor 20Speak to Eiland, then offer 1 Stone Loach, 1 Upper Mines Mushroom, 1 Ruby, and 1 Lantern Moth.Tide Caverns, 1 Heart Crystal, 20 Renown, and Summon Rain.
Find The Magic Key, after reaching floor 90Explore the northwest room, light the Dragon Forge, inspect the Library, offer 1 Temple Flower and 1 Marigold, grow the Seed of Balance, then use the key.Floors 91–100 and Sacred Light.
Final Seal, floor 100After The Dragonsworn Tablet, forge and offer 1 each of Dragon-Forged Fang, Horn, Core, and Powder.Northern Western Ruins access and Seridia relationship progression.

Completion check

At the end of a progression run, use a visible result instead of assuming the target was met: the elevator now lists the new floor, the active quest advances after the exact offerings are accepted, or the next named mine area opens. For a material run, put the listed reserve in storage before selling anything. If the quest remains unchanged, return to its text and compare every item name and quantity before repeating the trip.

Do not pre-collect unverified gate requirements. Complete the current named quest first, then reserve the exact offering list before spending matching materials elsewhere.

Make the mine run count

  1. Set one target: a quest offering, a route floor, or a material stack.
  2. Keep open bag slots for that target and carry recovery items you can use now.
  3. Use the directional ladder cue added in 1.0 when progress is the target; detour only for the day’s list.
  4. Leave through an available exit or elevator when the list is complete. v1.0.3 includes elevator-related crash fixes, so keeping the game current is a sensible first troubleshooting step.

Choose the next guide

New to the route? Start with the first-season guide, then use the ore and tool upgrade guide for the right biome material. If health, space, or combat ends a run first, return to preparation and the combat sections above.

Complete story route

FloorQuest chain and verified requirementReward / unlock
Floor 20Water Tablet: offer Stone Loach, Upper Mines Mushroom, Ruby, and Lantern MothTide Caverns, Heart Crystal, 20 Renown, Summon Rain
Floor 40Earth Tablet: offer Coral Mantis, Sapphire, Archerfish, and Jade DulseDeep Earth, Heart Crystal, 20 Renown, Growth Spell
Floor 60Fire Tablet; procure the Sealing Scroll with 10 Ruby, 10 Sapphire, 10 Emerald, and 10 Silver Ingots, then break the Fire Seal with Faceted Rock Gem, Rockroot, Emerald, and Sealing ScrollLava Caves, Heart Crystal, 20 Renown, Dragon's Breath, Deep Woods
Floor 80First create the Void Mass with 5 each of Void Stone, Void Powder, Void Herb, and Void Pearl; then give Breath of Flame, Smoke Moth, Firesail Fish, and Obsidian to the Ruins SealAncient Ruins, Heart Crystal, 20 Renown
Floor 90Complete Find The Magic Key: light the Dragon Forge, inspect the Library, grow the Seed of Balance, and use the keyfloors 91–100 and Sacred Light
Floor 100After The Dragonsworn Tablet, forge and offer Dragon-Forged Fang, Dragon-Forged Horn, Dragon-Forged Core, and Dragon-Forged Powder at the Final SealHeart Crystal, Northern Western Ruins, Seridia relationship progression

Floor 60: get the Sealing Scroll from Balor

  1. After reaching floor 60, complete The Fire Tablet by speaking to Juniper. The Sealing Scroll is a separate purchase quest, not a normal forage item.
  2. Wait for Balor to contact you for Procuring The Sealing Scroll, then meet him in his room at the Inn. Do not substitute speaking to him anywhere in town for this meeting.
  3. Put 10 Ruby, 10 Sapphire, 10 Emerald and 10 Silver Ingots into the payment chest beside Balor's Wagon. Then talk to Balor again; carrying the stacks is not enough.
  4. He makes the exchange that night and delivers the Sealing Scroll the next day. Check that you actually received it before returning to floor 60.
  5. For Breaking The Fire Seal, offer one each of Faceted Rock Gem, Rockroot, Emerald and Sealing Scroll at the seal. The scroll-payment materials and the seal offerings are two separate lists.

Upper Mines Mushroom: keep the first two

Search floors 1–19 in any season. Keep one for the floor-20 Water Seal and one first Museum donation; that donation unlocks Miner's Mushroom Stew, which also needs one Cave Mushroom. Only use later copies for cooking, gifts, woodcrafting, sale, or the Mines Forageables Crown Request.

Dragon-Forged Core recipe and where to get every ingredient

This section contains late-game story spoilers. Make one Core at the Dragon Forge on floor 90, after completing The Dragonsworn Tablet, with Blacksmithing 30; the base crafting time is 50 in-game minutes.

Unlock checklist

  1. Reach the Dragon Forge on floor 90 and light it during Find The Magic Key.
  2. Complete The Dragonsworn Tablet to unlock the recipe.
  3. Reach Blacksmithing level 30 before crafting.
  4. Bring the ingredients below and allow 50 in-game minutes for one core.
IngredientQuantityWhere to get it
Monster Core5Defeat Enchanterns on floors 2–19 or 21–39. Flame Spirits in the Lava Caves and Ancient Ruins can also drop them; a kill does not guarantee a drop.
Mistril Ingot1Forge 10 Mistril Ore at an anvil; base requirement Blacksmithing 8, time 20 minutes. Balor also sells an ingot for 700t when stocked.
Pink Diamond1Mine Pink Diamond nodes in the Ancient Ruins, floors 81–99. Balor may stock one for 1,200t. Use a regular Pink Diamond, not the Perfect Pink Diamond artifact.
Ancient Firefly1Take your bug net to the Ancient Ruins, floors 81–99. Catch it in any season, weather or time of day.
Medium Essence Stone1At the Stone Refinery, spend 20 Stone and 50 Essence; base time 20 minutes. Mine treasure chests are another possible source.

Keep the first core for the Final Seal. If the recipe is absent, check the tablet quest before gathering another batch of ingredients.

Make and deliver one Core

  1. Before leaving home, pack the five ingredient stacks, a pickaxe, weapon and bug net if you still need Ruins materials. Keep recovery food and space for the finished item.
  2. Go to floor 90 and enter the Dragon Forge room. During Find The Magic Key, this is the forge lit with Dragon's Breath; lighting it and unlocking the Core recipe are separate quest milestones.
  3. Stand at the lit forge and use Interact (default E / right-click on PC). Select Dragon-Forged Core, not Monster Core, and craft one after checking the five quantities and the displayed time.
  4. Confirm that Dragon-Forged Core is now in your inventory. Keep it for floor 100; the Final Seal also needs one Dragon-Forged Fang, Horn and Powder, so the Core alone will not open it.

If you have no Medium Essence Stone, finish the Stone Refinery unlock before making another ingredient run. The ore and tool guide covers preparing for the Ruins ore band.

Troubleshooting: If a mine run stalls

SymptomCheckNext action
No ladder progressYou are clearing side rooms without a route target.Follow the directional ladder cue and ignore fights that do not block the target.
A seal rejects itemsThe named quest step or one exact item is missing.Compare all four names and quantities in the active quest, then return with the complete set.
Water Seal item missingThe mushroom was spent or you searched too deep.Search floors 1–19 in any season and reserve the next copy.
Dragon Forge recipe missingThe forge is lit, but The Dragonsworn Tablet is unfinished.Finish that quest before checking level or ingredients.
Runs end too earlyBag space, recovery, or tool tier fails first.Reduce the trip to one target and upgrade the matching tool.

Use the Heart Crystal after a seal reward

A Heart Crystal raises maximum health by 20 when consumed; simply receiving it does not apply the increase. Select it in the toolbar and hold E or the right mouse button with default PC controls, then check the maximum health value. It cannot be sold, so do not treat the reward as shipping income.